Resolution over field of view for me personally.
Also I see a lot of comments along the lines of "we need better GPUs to drive Gen 2" and whilst more power is always a good thing, I'm not convinced. Or perhaps more accurately I'm suspicious about the drive and "online consensus" for what are very expensive GPUs being more about nVidia's share price than anything technical.
If I can run my Rift on VR High in ED on what I think is only one of my two 780GTXs (liquid cooled admittedly) then a 1080GTX should be able to drive 4K (2 x 2K if I understand then next jump in resolution) with ease or the performance gains in the last 2 generations of GPUs (9x and 10x) can't be as great as nVidia are making it out to be.
I also struggle to understand why interpolated rendering on the HMD is somehow a second class experience if it works with no other effect than watching the FPS fall below 90.
Interpolation is second class because it is a made up frame. Now, don't get me wrong, it isn't terrible or anything, and as quite possibly the best use of this tech I have ever seen (I'm in the Audio/video industry).
One issue is that it can smooth out, or fail to react to certain sudden actions, this causing weird looking animations. Any time there is the option of a real frame, or a made up frame, I'd take a real frame every time.
Having said that, good implementation will help, and there is always the quality of the software side of things to consider.
ED is probably not going to stress frame interpolation too much, though a game with a lot of things happening at the same time may be a different story. I've seen the picture of many a high end frame interpolation enabled TV fall apart during a high speed "helicopter" flyover of a scene, particularly a beach or ocean scene with lots of waves and splashes, it looks like an absolute mess. As I said, not so much of an issue for ED though, for now anyway.
ED (and VR in general) probably has a lot of room for optimisation, too...
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