I've been running both regular Evacuation missions (those requiring Economy Passenger Cabins) and Wounded Evacuation missions (those requiring Cargo Racks instead), to help in the war effort vs the Thargoids.
I've found that "pound for pound", regular Passenger Evacs pay way more than Wounded evacs. Even taking into account that Cargo Racks are more "space efficient" than Passenger Cabins, the difference is abysmal:
Given that the risk involved and the drop points and travel distance are identical, I think the payout for Wounded evacs are too low for the work required.
Have also in mind that, even as Passenger Cabins top at Class 6 (32 passengers) while Cargo Racks go up to Class 8 (256 Tn cargo), most damaged stations are Outposts and only have Medium landing pads available, so only ships with up to Class 6 slots can land for evacs, negating this difference.
I've found that "pound for pound", regular Passenger Evacs pay way more than Wounded evacs. Even taking into account that Cargo Racks are more "space efficient" than Passenger Cabins, the difference is abysmal:
- Regular evac: 70 passengers for about 10 millon credits (and up to 5 lvl5 rare carfting materials)
- Wounded evac: 20 wounded for about 900k credits (and only 1 lvl4-lvl5 rare carfting material)
Given that the risk involved and the drop points and travel distance are identical, I think the payout for Wounded evacs are too low for the work required.
Have also in mind that, even as Passenger Cabins top at Class 6 (32 passengers) while Cargo Racks go up to Class 8 (256 Tn cargo), most damaged stations are Outposts and only have Medium landing pads available, so only ships with up to Class 6 slots can land for evacs, negating this difference.
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