Wounded Thargoid Encounters

As the title says. We've now been tangling with Thargoids a while. Some are surely getting a bit punched up, I've certainly left a few missing a couple hearts before having to high-tail it. And while our military ships may be poorly equipped to deal with the Thargoids, surely a Capital Ship can do enough damage to knock one about a bit?

So why don't we get some lower-threat NHSS that have some wounded Interceptors? They'd carry less of a bounty and open up Thargoid combat to a variety of more skilled players. Theorycrafting it a little you could have:

NHSS Threat Levels
Threat 2 NHSS - Cyclops w/ only 1 Heart - 200k Bond
Threat 3 NHSS - Cyclops w/ 2 Hearts or Basilisk w/ 2 hearts - 500k Bond
Threat 4 NHSS - Cyclops w/ 3 Hearts or Basilisk w/ 3 hearts - 1m Bond
Threat 5 NHSS - Full Cyclops, or Basilisk w/ 4 Hearts - 2m bond
Threat 6 NHSS - Full Basilisk - 6m credit bond

This opens up Thargoid combat to a much larger audience and skillset, and offers a steady progression chain for people to "skill up" against a growing challenge. Salvage is obviously already better for more full-grown Thargoids too, as you already get multiple drops per heart.

It also gets around the thorny issue of "suddenly introducing weaker Thargoids" when they're *meant* to be a clear and present danger. They've come, and stomped us a lot. Full Thargoid vessels are still dangerous, but we're fighting back now, there will be wounded. Surely we'd see them, and it doesn't diminish the current threat level of a full grown Thargoid.
 
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Cool idea. I believe the idea is they regenerate kind of like lizards tails, but can't cite hard quotes or evidence for that. It still leaves a short time, if that is true, that they could be found licking their wounds after killing a group of commanders who almost won. Of coure if youre licking your wounds you probably would be hiding and so far we cant interdict them, only be hyperdicted ourselves or investigate places that were recently attacked they prowl in.
 
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