Wow, Beta 4 with oculua switcher from .8 to .5 - wow, silky smooth - wow

I have to say, WOW, its the best VP experience i had with ED ever. I have been using DK2 for over a year, man, with Beta 4, silky smooth.

I use the oculus switcher - so I run ED beta 4 with oculus .5, I have 2 980 with SLI on, The only thing that i did was :

1- Get NVIDIA Inspector.
2- Open NVIDIA Inspector. Click the 'Spanner and Screwdriver' icon next to where it lists your driver version.
3- Create a new profile and give it a name using the 'star' icon.
4- add an application to the profile. You will need to browse to the install location of your E copy and find EliteDangerous64.exe
5- Back in NVIDIA Inspector, under the Compatibility section, change the 'SLI compatibility bits (DX1x)' to '0x000000F5'.
6- Under the 'SLI' section, change the 'SLI rendering mode' to 'SLI_RENDERING_MODE_FORCE_AFR2'.
7- Apply your changes.
8- Load Horizons and enjoy your SLI working flawlessly.

Man, if they can keep it this way, I am a happy man. It was so clear, so smooth, even with orange and red HUD (the Default Hud colors).

So Stuttering what so ever.

If you have 2 nvidia cards, Try the above fix, I hope you will have the same experience i do.

By the way, This fix is not mine, I found it on the forum. Thanks to the author.

Saber
 
Thats great news! I'm going to try this with 2xGTX970 for sure tonight.

Did you by any chance also try with runtime 0.8 after installing SteamVR? ED seems to work fine as well using that configuration.
 
I got excited until I got to that bit ��

Sounds like this means you're finally getting the performance you deserve, rather than this being some universal improvement for non-SLI users.

Same here... :( Maybe with VIVE release I´ll get a new machine with 2 graphic cards, for now just waiting a little and playing with no VR.

Dont like to play with VR at low/medium settings. My single 970 cannot survive with Horizons at high :(
 
Just tried this, but unfortunately I'm a little less exited. Although SLI works and I'm able to set everything to high, SS to 2x and even play judder free, SLI seems to induce extra latency where the screen seems to lag a couple of ms extra to my movement.

It also seems to manifest itself in the DK2 being extremely sensitive to movement, where I can even see my heartbeat in screen movement. looks like some dampening effect which is normally present is no longer working... Or something...

Could be settings on my side. I'll keep trying :)

This is on:

- ED Horizons beta5
- Windows 10, i7-3770K@4,4Ghz, 16GB
- Runtime 0.5.0.1
- 2x GTX970 STRIX with latest drivers and SLI enabled (OC and power limit raised to 125%)
- NVidia Inspector settings applied from OP
- SteamVR installed. (probably has no effect)


Also tried with runtime 0.8.0.0 in SLI. Was able to get ED to run @ 75Hz, but getting intrermittent judder. Probably because my monitor where the mirror screen is at is running at 60Hz. They won't run at 75Hz, so I seem to be stuck there. (Does anyone know how to disable the mirror screen?)
 
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Just tried this, but unfortunately I'm a little less exited. Although SLI works and I'm able to set everything to high, SS to 2x and even play judder free, SLI seems to induce extra latency where the screen seems to lag a couple of ms extra to my movement.

It also seems to manifest itself in the DK2 being extremely sensitive to movement, where I can even see my heartbeat in screen movement. looks like some dampening effect which is normally present is no longer working... Or something...

Could be settings on my side. I'll keep trying :)

This is on:

- ED Horizons beta5
- Windows 10, i7-3770K@4,4Ghz, 16GB
- Runtime 0.5.0.1
- 2x GTX970 STRIX with latest drivers and SLI enabled (OC and power limit raised to 125%)
- NVidia Inspector settings applied from OP
- SteamVR installed. (probably has no effect)


Also tried with runtime 0.8.0.0 in SLI. Was able to get ED to run @ 75Hz, but getting intrermittent judder. Probably because my monitor where the mirror screen is at is running at 60Hz. They won't run at 75Hz, so I seem to be stuck there. (Does anyone know how to disable the mirror screen?)

Sadly, same thing for me, i used SLI in VR for almost a full year but after disabling it for testing purpose i can't go back to SLi and the extra latency, it's subtle but once you see and feel it you can't unseen it..... So i'm back on 1 GPU with low presets on horizons and i hope that one day FD and NVidia will implement VR SLI in order to avoid the extra latency of SLI
 
Just tried this, but unfortunately I'm a little less exited. Although SLI works and I'm able to set everything to high, SS to 2x and even play judder free, SLI seems to induce extra latency where the screen seems to lag a couple of ms extra to my movement.

It also seems to manifest itself in the DK2 being extremely sensitive to movement, where I can even see my heartbeat in screen movement. looks like some dampening effect which is normally present is no longer working... Or something...

Could be settings on my side. I'll keep trying :)

This is on:

- ED Horizons beta5
- Windows 10, i7-3770K@4,4Ghz, 16GB
- Runtime 0.5.0.1
- 2x GTX970 STRIX with latest drivers and SLI enabled (OC and power limit raised to 125%)
- NVidia Inspector settings applied from OP
- SteamVR installed. (probably has no effect)


Also tried with runtime 0.8.0.0 in SLI. Was able to get ED to run @ 75Hz, but getting intrermittent judder. Probably because my monitor where the mirror screen is at is running at 60Hz. They won't run at 75Hz, so I seem to be stuck there. (Does anyone know how to disable the mirror screen?)

Also have 980s SLI and get the effect of a super sensitive camera, ruins all the additional benefits of having SLI for me.
Considering ED was about the only game using SLI I'm starting to wonder why I even have the other card.
 
Always 1920x1080

Cheers, I'll try that again. I find the steam VR thing quite temperamental about screen size. I get plagued by black bars at the side that drive me crazy.


With SLI, I have 2 970s. I find that the cards stick at around 40% usage with 50-60 FPS when sampling at 1.5.
Turn off SS and it goes up to 75fps, but could probably get that with one card.

(figures from horizon on a surface)
 
I have to say, WOW, its the best VP experience i had with ED ever. I have been using DK2 for over a year, man, with Beta 4, silky smooth.

I use the oculus switcher - so I run ED beta 4 with oculus .5, I have 2 980 with SLI on, The only thing that i did was :

1- Get NVIDIA Inspector.
2- Open NVIDIA Inspector. Click the 'Spanner and Screwdriver' icon next to where it lists your driver version.
3- Create a new profile and give it a name using the 'star' icon.
4- add an application to the profile. You will need to browse to the install location of your E copy and find EliteDangerous64.exe
5- Back in NVIDIA Inspector, under the Compatibility section, change the 'SLI compatibility bits (DX1x)' to '0x000000F5'.
6- Under the 'SLI' section, change the 'SLI rendering mode' to 'SLI_RENDERING_MODE_FORCE_AFR2'.
7- Apply your changes.
8- Load Horizons and enjoy your SLI working flawlessly.

Man, if they can keep it this way, I am a happy man. It was so clear, so smooth, even with orange and red HUD (the Default Hud colors).

So Stuttering what so ever.

If you have 2 nvidia cards, Try the above fix, I hope you will have the same experience i do.

By the way, This fix is not mine, I found it on the forum. Thanks to the author.

Saber

Sabertooth, you're a flipping star! :)

I've had many problems with getting Sli to run for Horizons Beta and your post did the trick!

Repped!
 
That's weird. You're not getting any of the sensitivity/lag we see? Wonder what's different for you.

Ah I don't run my ED at as high settings as you're attempting, typically High but with 1.0 DSR, my 970s aren't overclocked either. Having played a bit longer I think you're right regarding the dampening, the Rift does seem to pick up even slight head movement now but I'm not suffering from any lag that I can notice. That said, if you'd had what I had in Horizons before attempting this fix, you'd be pretty excited with the improvement overall.
 
Ah I don't run my ED at as high settings as you're attempting, typically High but with 1.0 DSR, my 970s aren't overclocked either. Having played a bit longer I think you're right regarding the dampening, the Rift does seem to pick up even slight head movement now but I'm not suffering from any lag that I can notice. That said, if you'd had what I had in Horizons before attempting this fix, you'd be pretty excited with the improvement overall.

Haha that's great man. You might want to try some tweaks with which I was able to get a single GTX970 to run at SSx1,5 with all settings to high or medium except shadows.

The most important of them was setting the card power limit to 125% in MSI Afterburner. When you enable graphs for this limiter and power usage (also in Afterburner) you could see it hits the default 100% limit very often in ED and throttles back. Every time resulting in judders. Other that this, I have raised the gpu and mem clocks somewhat. (resp. +150/+500)

Let me know if you need more info or any help.
 
I'm struggling badly with 2 x 970s running in SLI. Even in space it's unbearable. It was all perfect with 0.5 and 1 970. With .8 both cards sit at 40% and it's like they can't be bothered.

Is there anyway to stop the game being rendered to the monitor as well as the rift?
 
Personally I wouldn't use the run time 0.8 / Steam VR method, A) it's not supported by Frontier and B) Steam could update SteamVR at any moment and break Rift compatibility as has happened countless times before. If you have 0.5 running on your machine I'd stick with it until something more official comes out.
 
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