WoW Classic - "You think you do, but you don't"


Some of you might be aware that there's a beta going right now for WoW Classic. It's been interesting to watch the attention it has gotten on Twitch and YouTube, it's a 15 year old game that manages to draw well over a hundred thousand viewers. It could simply be hype over a "new" game, most have probably forgotten what it was like and how it played.


The current WoW BfA (Battle for Azeroth) is apparently so bad that it has caused alot of MMO gamers to look elsewhere, to games such as ESO. Having played ESO on and off since beta I've seen how the game has evolved from what could be considered difficult at times to facerolling overland quest content in a couple of global cooldowns. The power creep has gotten so bad that Zenimax are no longer increasing champion points. ESO has some of the same problems that WoW BfA does IMO. Game is too easy, which is sad because it really has a great combat system.

Current MMO utopia worlds are failing and people are showing interest in decades old MMO design philosophies, just a question of how long it will last. I'm tempted to find out for myself and play Classic when it launches in a couple of months.

One of the original devs from vanilla talks about design while he is watching a WoW BfA player reviewing WoW classic and his experience with it.
 
I played WoW like an addict from 2005-2008, for the first two years in particular I just couldn't get enough of it, raided five to six times a week etc and had lots of fun doing so. My best memories of online gaming come from that period.

What interests me most is seeing how the game will be received today, what the general sentiment will be towards something that is so different to the current game. How will people deal with the demands of it and so on.
 

Viajero

Volunteer Moderator
I played WoW like an addict from 2005-2008, for the first two years in particular I just couldn't get enough of it, raided five to six times a week etc and had lots of fun doing so. My best memories of online gaming come from that period.

What interests me most is seeing how the game will be received today, what the general sentiment will be towards something that is so different to the current game. How will people deal with the demands of it and so on.

Similar story here. Can anyone explain how the modern versions of WoW differ from that era?
 
I've kind of lost touch with all the changes but off the top of my head; server meshing which severely reduces the local server community, Looking For Raid tool again reducing interaction and community, character skill trees being overly simplified and classes bringing less unique aspects to a group, lack of crowd control in dungeons/being able to play diablo style, implementing lots of mods that makes the game feel more like "Simon Says" than encouraging people to explore and figure things out themselves and so on.
 
Similar story here. Can anyone explain how the modern versions of WoW differ from that era?
I don't know, my history with WoW lasted about a month or so, played the beta and later when it launched in europe. Highest level I got was around mid-teens before I quit. My impression at the time was good, very well made and polished game with an artstyle that I was kinda unsure about. Servers were crap at the time, they probably didn't think it would become as popular as it did. Why it didn't grab me like it did so many other? I was playing another MMO at the time, Anarchy Online. WoW seemed to me to be a more casual game, which is funny when compared to MMOs in 2019.

I've kind of lost touch with all the changes but off the top of my head; server meshing which severely reduces the local server community, Looking For Raid tool again reducing interaction and community, character skill trees being overly simplified and classes bringing less unique aspects to a group, lack of crowd control in dungeons/being able to play diablo style, implementing lots of mods that makes the game feel more like "Simon Says" than encouraging people to explore and figure things out themselves and so on.
Isn't that what they call sharding? They're trying something new with Classic, layering, which basically means create another instance as the zones get full on the server.

The only reason people will play this will be sentimental reasons. The game is an utter crap in modern standards.
Modern standards is utter crap. An experience that leaves me apathetic and uninterested. Graphics may fade, gameplay is forever.
 
Modern standards cater to masses. (i.e. generate money)
Yes I believe that would be obvious to most people.
And gameplay? What do you mean by gameplay? WOW is a grind, nothing more.
By gameplay I mean having to be aware of the world around you, plan your attack, know the capabilites of yourself and your class, having to use my toolkit of whatever class I'm playing. 2 mobs can be tricky, 3 could be a death sentence depending on your class. If you can't you have to engage with other people, make friends to tackle hard content.

Modern MMOs don't do that, you don't have to think, in ESO I spam a few AoE abilites and mobs melt in normal gameplay, world bosses and 4 man group dungeons are soloable. I don't need to socialise, I don't need help, other people would just slow me down outside of group content.
 

Deleted member 110222

D
Yes I believe that would be obvious to most people.

By gameplay I mean having to be aware of the world around you, plan your attack, know the capabilites of yourself and your class, having to use my toolkit of whatever class I'm playing. 2 mobs can be tricky, 3 could be a death sentence depending on your class. If you can't you have to engage with other people, make friends to tackle hard content.

Modern MMOs don't do that, you don't have to think, in ESO I spam a few AoE abilites and mobs melt in normal gameplay, world bosses and 4 man group dungeons are soloable. I don't need to socialise, I don't need help, other people would just slow me down outside of group content.
Yes. You can solo dungeons. Cool.

I can assure you that most people in ESO most definitely cannot.
 
We welcome our WoW refugee brothers and sisters in FFXIV with open arms ;) We have a new expack coming in a month, too.


But jokes aside, I hope Classic does the people who "fled" BfA right, and/or they find a new place to be at.
 
Isn't that what they call sharding? They're trying something new with Classic, layering, which basically means create another instance as the zones get full on the server.

I was thinking more about how realms are 'connected' so you'll see players from other realms on your server etc, it just seems to drastically dilute the local community and any semblance of player reputation.
I could be wrong but I believe LFR also pulls from any realm as opposed to just the connected ones which makes it even worse again on the community/reputation front.
 
We welcome our WoW refugee brothers and sisters in FFXIV with open arms ;) We have a new expack coming in a month, too.

I really enjoyed FFXIV, tanking was very good fun on Dark Knight, Warrior and Paladin. I only wish that the game allowed for a bit more variety in building out your character, skill trees, more weapon/armor options etc.
 
I really enjoyed FFXIV, tanking was very good fun on Dark Knight, Warrior and Paladin. I only wish that the game allowed for a bit more variety in building out your character, skill trees, more weapon/armor options etc.
Good news then, one of the new classes is a Tank again :) There's already a ton of hype for the Gunbreaker. As for the rigid skill stuff, yeah, FFXIV doesn't stray from the formula, but from what I've seen the Savage stuff really makes people go to their limits skill wise, so maybe it's good you have a reliable skillset.
 
I played WoW like an addict from 2005-2008, for the first two years in particular I just couldn't get enough of it, raided five to six times a week etc and had lots of fun doing so. My best memories of online gaming come from that period.

What interests me most is seeing how the game will be received today, what the general sentiment will be towards something that is so different to the current game. How will people deal with the demands of it and so on.

Same here Zetta. The community especially was completely different back then to the now toxic cesspool you experience whenever you try to log on (tho my experience is a bit out of date as I stopped playing 2 or 3 years ago...it was absolutely aweful then).

I always remember those times fondly but I am not fooling myself as in "awww, those days were the best, wish I could play that again..." because face it....things were a lot harder too. And I dont mean as in challenging but so many quality-of-life-improvements Blizzard implemented over the years were real improvements making the game better to me.

I really dont see the point in 10 minute poison durations with charges which require crafting beforehand meaning you have to reapply poisons during fights and run out of stock at the worst possible moment. Or the hunters arrow stockpiling in various qualities needing specific bags to store...that really was a chore more then fun. Or the pet management where you needed to keep your pet happy all the time.....brrrrr. I was watching all the changes with worry back then wondering how much each class would "lose" in the process but really just loved most of them for the most part.

Leveling a caster in the early days...atrocious. Warriors especially were bad but priests didnt have it any better really. Of course the system back then encouraged teamwork a lot more where even regular quest mobs were challenging threatening to kill you without a plan or preperation. Elite NPCs were mini-bosses. Like Hogger which was an open world raid-boss really. Great times :)

I dont really mind many of the changes over the expansions. Its just that Blizzard absolutely overdid it at some point cutting down the games challenge level to ridiculous degrees where a lobotomized monkey could play and level up. I hated that development. IMO there has been a "golden time" in between where things were just perfect. And vanilla wasnt it.

Already I follow the beta forums and read things like "hey Blizz, you need to fix these bugs" remarks with laughter because those perceived "bugs" and "glitches" were the actual mechanics back then. Yeah, not so fun huh? So I wonder how niche this will be in the end. A lot of people never got the chance to experience vanilla and read through all the stories about a world long gone. The thing is that vanilla WoW isnt only responsible for the great times we had back then. It was the people we played with and seriously.....the tone of the community or the treatment among each other has degenrated a LOT over the years....I dont think things will suddenly snap back to how it was back in 2005. The no-life-people and elitists we have today will have a strong presense in WoW vanilla for sure. Powering through the content and level grind, then setting up elite raid groups depending on gearscore again as much as they do now.

Things back then were better....but its a time long lost and I dont think we ll ever get it back.

Or let me rephrase....I m sure people will play it. I just wonder how many that will be and if that group of people keep playing will be sufficiant for Blizzard to keep that service up because if I learned one thing from playing WoW private servers is that maintanance was absolutely massive and even the "best private servers" were lacking a lot of polish and content over the original. One or two packed servers estimating 80.000 players wont cut the effort I think.

Also I changed over the years. Back in Everquest I had absolutely no problems linking up with total strangers. Sending tells left and right, making connections, making friendships and creating a reputation for myself. This has changed. I value alone-time where I m not pressured into performance in a team going as fast as possible. In addition I m sure as hell wont find understanding and empathic people anymore walking me through the basics. You know how grouping looks like in WoW 2019? That will be the template for people once WoW vanilla servers become available.

I ll make sure to sniff into it once it comes out. Subscripe for a couple of months to refresh my memory but I know already I wont stick around. And if the majority of people will do this after realizing that not everything was oh so great back then I wonder if Blizz will keep providing the service over an extended period of time.
 
Back
Top Bottom