wow, I just managed to make profit smuggling commodities that I bought...

Not nearly as much per ton as trading mind, and as smuggling in a T9 is, shall we say, a challenge? It still doesn't scale well or allow you to earn nearly as much as doing things legally (again, nonsensical given that doing illegal things IS more profitable, that's WHY criminals exist...), but then neither does any profession but trading.

Not sure if this is a result of 1.2 or just a coincidence that I decided to try it now, but if it is, well done FD devs! A step in the right direction.

Now you just need to make smuggling non stolen items MORE profitable per ton than trading (as you pay more for illegal goods you can't normally get your hands on, that's just common sense, ask the cartels...) Especially seeing as smuggling is more limited by trading due to reduced available cargo space (don't worry bank-I mean traders, you'll still earn more than the plebs).

And some kind of ability to scope out black markets without the goods on board, and a way for my ships computer to remember which stations even have black markets, and basic smuggling functionality will be complete! There, not so hard now was it?

Good luck with balancing the pirates and traders though, those guys will never agree...

if anyone is interested, the route I was running was tobacco from bokeili port in HIP 65636 (bought for 4335cr p/t), to Bohm terminal in BD-22 3573 (sold for 4800ish). Made 500cr profit per ton, 9000 for 18 tons on a hauler. Good luck running it in a t6 or higher and not getting scanned ;) This is why we need smuggled goods to sell for more! That and the fact that it's still less profitable than even the commodities market...
 
Bravo sir and we'll done.

Drop the developers a private message. They've been very good at listening and doing a little tweak here and there for smugglers. A few more steps and it will actually work and give traders an exciting alternative or an option to try something more adventurous than grinding without having to totally change game play to a fighting role.
 
What economy and size is Bohm Terminal?

You can't smuggle tobacco to other agriculturals, I think. Need wealthy non agriculturals.
 
What economy and size is Bohm Terminal?

You can't smuggle tobacco to other agriculturals, I think. Need wealthy non agriculturals.

Bohm is a very large population wealthy refinery

Bravo sir and we'll done.

Drop the developers a private message. They've been very good at listening and doing a little tweak here and there for smugglers. A few more steps and it will actually work and give traders an exciting alternative or an option to try something more adventurous than grinding without having to totally change game play to a fighting role.

Aye, I'll give it a crack. Hopefully this time next year, smugglers will be a profession that works! 1 down 6 to go if so...
 
Bohm is a very large population wealthy refinery

Alright, that's just garbage. Apparently the promised 25% boost did not make it in, given you can make more profit selling that Tobacco legally at three different station right around the corner from where you are.

8io6yyb.png


I wonder if Ben Ryder puts me on superignore now for again criticizing smuggling profits.


Or maybe tobacco suffers from the same issue that Battle weapons are - demand for those isn't properly generated
 
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2.5mil fine on 500 slaves for me in a T9. Would have gotten away with it if I hadn't overshot and dropped out about 100m from one of the station arms.

I'll save smuggling for the smaller ships in future :D
 
2.5mil fine on 500 slaves for me in a T9. Would have gotten away with it if I hadn't overshot and dropped out about 100m from one of the station arms.

I'll save smuggling for the smaller ships in future :D
I hope that's an independent fine you can just ignore :)
 
I hope that's an independent fine you can just ignore :)

Feds as usual. Paid it off straight away though, my wingman suggested that station but forgot to mention he was smuggling lol

Still suffering from the rep hit from smuggling bug back at gamma/launch. I've gained like recruit with the feds but I'm still classed as unfriendly. Totally hostile in my starting system too due to said bug.
 
Interesting, just tried the run again and got 670 per... almost exactly 25% more....

Are we being watched? If so, keep going devs, you're almost there! Now it just needs to be more than trading rather than simply equal (seeing as we can't safely use nearly as many cargo bays, plus realism, illegal stuff earns more etc)

I'll be playing with the hauler again from time to time, watching and waiting... give me a reason for another (mostly) positive post!
 
Now you just need to make smuggling non stolen items MORE profitable per ton than trading (as you pay more for illegal goods you can't normally get your hands on, that's just common sense, ask the cartels...) Especially seeing as smuggling is more limited by trading due to reduced available cargo space (don't worry bank-I mean traders, you'll still earn more than the plebs).

This is why I don't understand, or bother with, smuggling in the game.

Sure it has some kind of adrenaline factor to it with the whole 'avoid getting caught' thing.

But from an economical point of view the risk far outweighs the pitiful amount of profit you can make.

Why do they smuggle drugs from south america into the US?
Because there is a huge profit from getting it in and selling it in the US compared to the cost of obtaining it in south american countries.

So why can't I smuggle for a profit in Elite?
I've often seen that I can buy narcotics in one system and know it's illegal just one jump away. However, the profit margin is horrible in most cases and it is simply better to trade in high value ore/metals or high-tech products.

If I can't make twice the profit then why would I bother with the risk of being caught, get fined and possibly blown up as well as lose rep with the factions?

Smuggling sounds like fun.
But the lack of profit is such a massive anti-climax that you quickly return to legit trading.
 
Alright, that's just garbage. Apparently the promised 25% boost did not make it in, given you can make more profit selling that Tobacco legally at three different station right around the corner from where you are.

http://i.imgur.com/8io6yyb.png

I wonder if Ben Ryder puts me on superignore now for again criticizing smuggling profits.


Or maybe tobacco suffers from the same issue that Battle weapons are - demand for those isn't properly generated

Ah, no worries, I've been put on ignore for much less. You sort of smashed what hope I was developing though. :(
 
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