Write your own mission

So you want some Onion Head?
Well I've only got one ton in stock. You could come back in ten minutes and I might have one ore for you. But if you do me a favour, I might be able to find some more.
Well. if you don't mind paying a little bit more, my friend might be able to find you an extra three tons.
Also, I have a shipment of Onion Head that I need to get to a contact in Leesti. If you take this I might be able to find you an extra ton or two. If you deliver this on time, he migh be able to find you some extra Evil Juice to trade.
And if you bring me some of that Leestian Evil Juice, next time I might be able to find you some extra extra Onion Head.
 
Mission: a Wobbery at an Outpost or Station (more Security). Sneak in (no permission) and steel cargo on a pad with Hatch Breaker. Plausible if the station would not shootcha if they did not scan ya!
 
While CMDR(Insert Name Here) is sitting in the bar at (Insert Station Name Here)
{Mission Offer}
Psst, no don't turn around. If you see my face, you might need to have an "accident".
Rumour has it that you are good at running blockades. I have a bit of a problem that you may be able to help me with. I have some buyers at (Insert Distant System Name Here) who are very keen to purchase some (Insert Illegal Rare Good Name Here), but the (Insert Controling Faction Name Here) have declared that it can't be traded here at (Insert Station Name Here).
I am prepared to offer you (Insert Large Fee Here) credits for a fast delivery
{on accepting}
The cargo has been delivered to your ship. I must warn you that there is a cop that has been causing our organisation a bit of trouble lately, so you may be tracked by (Insert NPC Cop Name Here). If he was to have an "accident", you will be well rewarded on your return.
 
"Yuo've got a Rep around here, Kid."

IF Bounty Hunter: "We've got pirates in a REZ Round these parts. Not just any pirates; this a bad bunch. Kill first, takes whats left types. Figure their reputation will eventually lead to tributes and such in future, if they just convince local corps their complete psychotics first. So they're killing to make a point and we need 'em taken down."

Go to REZ. Pirates spawn.

Pirates: "Told we were psychos, did they? Thats what they call underpaid, overworked employees who havent had been paid in weeks because of...delays, huh? Well, guess they go their goods; rather kill off the workers than pay them, huh."

If the player has a small amount of smuggling in their past: "Look kid, you seem decent enough, but I bet there's a smidgeon o' larceny in there someplace. Tell you what; shipment's moving through the system right now. Last one, probably why they sent you as clean up.

"Find XYZ Ship and take it down. The safes they use, you cant blow em up. Bring us the credit caches you find; you keep the rest of the goods for your own profit. We both win and the big corp gets the message: Dont screw over your miners.

CHOICE TIME:

-Kill the pirates/workers: Get paid. Easy.

-Hunt down guarded delivery vessel: Take it down OR break the cargo hatch. Recover missing pay and loot/goods of a type matching the factions involved in the mission (in this case, rare mining minerals).

CHOICE TIME:

-Return the credits to the mining faction. Get a thank you and a rep/status/relationship bonus with the faction they belong to.

-Keep the credits. Get a lower rep with the mining faction. Possibly have them occasionally hassle or look for you while you are in their system as payback.

CHOICE TIME

If you kept the credits, AND you only broke the hatch on the patrol vessel, you can return to the corp contact and tell him of the miner's harassing you.

"You're next on their list, believe me. Unless I do something about it first."

You may convince the corp boss to pay you ANYWAY, to eliminate a mutual threat.

Something like this?

and definitely this
 
Grand Theft Cutter

We need a commander to deliver this Cutter to our source in the Dagobah system however your contact is in Kremainn and will provide further information.
Special: Mission will fail if ship is not delivered.
Fine: 150,000 CR
 
You can be My Wingman Anytime!

A convoy of T9's carrying military weapons is due to depart from planetary starport/station X. Rendez vouz with the convoy and escort it until it reaches planetary starport/station Y and all ships dock safely. At least Z ships must reach the destination.


The Last Stand

Our intelligence predicts that military base X on planet Z will suffer a full scale attack by enemy forces around Y time. Depart for X asap and join the base defense effort. The base must survive the attack!


Vlad the invader

Our military has chosen base X as a crucial target due to its strategic importance in system Y. Rendez vouz with the attack force at Z time and participate in the attack. All enemy forces, airborne and on the ground must be neutralized.


Breaking the Siege part I

Station / outpost X is under siege by enemy forces. Station has closed outside access but its currently under an enemy blockade. Travel into X, pierce throgh the blockade and dock at the station, carrying supplies. Bring back a status report from the station commander.

Breaking the Siege part II

We are currently lauching an assault to break the siege at station X. Join the attack force and destroy all hostile ships blockading the station.
 
I like threads that propose solutions rather than complain, so I'll bite.


"Cmdr, X official has set their sights on system Z, and will have it as their own or see it ground to dust. We don't have the manpower to suppress their population and do a hostile take over, so we need them to voluntary support us. X has offered a very large shipment of goods to help the colonist with their supply problems should they pledge their support. Take out 5 of their freighters to 'encourage' them to make the right choice. There's an extra bonus if your able to recover their cargo. That support shipment has to come from somewhere right?"

Upon arriving at the system, freighters offer to pay credits for the commander to turn their coat and escort them to their destination. Cmdr may accept the offer, defecting to the other side of the conflict. They would then be directed to a hub for the faction they are supporting where they would be able to find other escort or run blockade missions. This could possibly be a good lead in to join the Alliance.

Should the player destroy X freighters.
"Great job knocking those freighters out. The colonist are really hurting for supplies, they won't be able to hold out much longer without significant help. Our next target is their security. Take out 3 of their patrol crafts. Ships aren't cheap and if they don't have the manpower to protect their own goods, they will be completely reliant on the mercy of X. Scoop the escape pods if you can, X has some plans for them."

Upon completion CMDR is given one of two missions.

A) Player never scooped anything.
"Things are looking good. Supplies are low, security is hurting, now all we need is some good will. Take these pods over to Z, we have some plans for them."

B) Player scooped cargo/pods.
"You sure know how to do the job right. Your contributions haven't been overlooked. We've gone through the trouble of acquiring a new ship identification beacon for you (bounties are wiped). We want you to fly X official's colors this time. Your actions will directly represent them. Your to fly to X system and help the officials liberate their captured pilots. Don't worry about the pirates your shooting, they were nobodies anyway."

Mission plays out, player flies to the system and is pulled into the battle. If the player was assigned to carry pods, they are identified as a rogue pirate and shot at by the police and X's guys. If they were assigned to help the cops, they shoot the pirates.

Upon completion of variant A, if the player escapes and makes it to their destination.
"The local cops found out where we were keeping the pilots. Hope you understand, the guys shooting at you on our side were just for show. People are seeing the advantages of supporting X and it looks like they will be caving soon. You've done fine work. We threw in some hazard pay as a bonus."

Alternative option, player does not go to the target destination but did show up for the fight. They manage to escape along with several other pirates.
"We were lucky to make it out of there alive. I'm headed to Y Federation system. At least the fed's don't make it a habit of double crossing their guys."

Variant B completion:
"You've done a fine job. Local news have been going off about the rescued pilots. X's support was credited as the reason they were able to pull off the raid. People are starting to come around and see that we aren't the bad guys they thought we were. Even better, we've minimized the damage to their infrastructure so we won't have to put much effort into helping them get back on their feet. Give it a week with Official X's smooth talking and we'll have their full support in no time."

I would love to see some faction investment that makes players actually feel like they are part of the federation, empire, or alliance. There's not much character between them all and one faction feels like the next.
 
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