[Writing] Dreadful Notions



27APR3301 – 0811GMT
FEYNMAN TERMINAL, BHRITZAMENO


>>LOG BEGINS

So this is Earth.

For years I’ve longed to see the Cradle World, the place where my ancestors were born, lived, and died. It’s more beautiful than any video or photo could describe. Even my own words fail me. To think that humanity sprang forth from such a humble place is quite humbling in itself.

I have to say I’m relieved to see that Earth is still here and as vibrant as ever; that no asteroid or comet or any number of other disasters have befallen it. It’s more than what some of the planets in Eravate could say, particularly Eravate Five.

Chantilly, my old home, is a smoldering crater now after the Eravate insurgency decided it’d be nice to drop a sizeable chunk of rock onto the city. Said something about sending a message to the Federation and to its supporters, something to the effect of “this be the fate of tyrants.” It was a favored tactic of theirs to turn entire population centers into smoking rubble if they showed even the slightest bit of resistance to their particular brand of politics and economics.

Well, the message was received. The insurgents didn’t very much like the Federal reply, I’m sure. It took several months, but when the Feds finally arrived in-system, I could not have been happier, but it did not undo the massacre at Chantilly.

And though I took great pleasure in seeing my tormentors brought to their knees, it didn’t bring back the people that were lost as a result.

The Federal Navy recruited me about a month or so ago in the aftermath of the conflict. I was in a loaner Sidewinder and just scraping by, trying to rebuild something resembling a life through trading, when a Naval Logistics officer approached me about ferrying some dispatches – things they didn’t want to broadcast out of concern for eavesdroppers and codebreakers – to Chimba, which was in the midst of its own civil war. Desperate for cash after the loss of my home in Chantilly, I figured I’d take the job. Maybe I’d find myself with better footing in that region of space. It wasn’t like there was anything left for me in Eravate anyway.

I delivered the dispatches, as requested, and the Federal contact at Hurley Port asked me if I had ever seen any combat before. I said yes of course; all traders worth their salt have seen some kind of fighting. He threw a few credits my way, told me to go to the station’s quartermaster and outfit my ship for combat, and that the Federal Navy and Chimba Public Industries would pay good credits for anyone who could help out in their push to gain control of the system.

A few weeks and several combat sorties later – with slightly deeper pockets, I might add – I had signed my life away to the Federation Navy for a few years, received a provisional rank within it, and gotten a system permit to Sol, where I was to report to for additional training and my first assignment.

I bought a Cobra with my windfall from the campaign in Chimba, christened it with the name Dreadful Notions. Navy’s okay with that; it seems they give plenty of room for traders-turned-bounty-hunters-turned-combat-pilots to make their ships their own. No cargo racks, just plenty of armor and weapons to work over pirates with. She’s stubborn, but she’s mine – and I am hers.

This journey has taken me far from home; far from the familiar and the things I once considered safe. I can’t say I truly miss Eravate. I do miss what it used to be back when I was a child, but certainly not what it was when I left it. Eravate Five is still a beautiful world, despite the scar on the southern continent where Chantilly had once been, but…it no longer feels like home.

2015-04-27_00001_zpsfq2jpcuy.jpg


It’s funny to think that I was barely getting by as a trader from a system that had been utterly crippled by blockades and pirates and God knows what else, and now I’m sitting on a station next to a literal gold mine in Bhritzameno, some twenty light-years from Sol, with roughly three and a half million credits to my name. Not from a salary or staple, either – from kills and bounty hunting in the resource-rich rings of the nearby gas giant.

Pirates don’t know when to quit. They come in all shapes and sizes, some associated with the local independent insurgency factions, and others come from out-of-system looking to score big by preying on the local mining outfits. Seems to me like the pirates here are far more aggressive than they were in Eravate, and as such they require a different mindset when dealing with them. Though I can hold my own in a one-on-one fight, it’s better to engage with a formation of Eagles than to take them on alone.


The pirates have strange names. Mister Mittens. Rulin Twuld. Tarqin the Flatulent. I admire their sense of humor; sometimes I find myself laughing as I run their ship through the kill warrant scanner. It adds levity to an otherwise cruel profession. Some dig up relics of the past and go by aliases belonging to characters from old Earth television shows – Homer Simpson comes to mind. Killed him in the belt just the other day – no more donuts for him. I also saw one that adopted the alias Hugo Chavez, after the old dictator of Venezuela, a nation on Earth. Probably some dark joke, I’m assuming. There’s no shortage of Skywalkers either – even after all these centuries, Star Wars still appeals to people. If only they possessed half the skill and a gram of sense that the character whose name they adopted had.

Seems like the pirates come in waves too, one right after the other. Once you’re done finishing off a freebooter Python with a big price on their head, an Anaconda with an even bigger mark jumps in and starts harassing the rock jocks. We Navy pilots are plentiful though, and we make short work of even the largest of predators. They don’t stand a chance, but they keep coming anyway.

I won’t complain. It means more credits for me.

Some are smart and know when to run when they’re outmatched, their shields being worn down and their armor chipped away by a swarm of Navy Eagles. They do this strange “alligator” roll, trying to avoid fire as they’re breaking mass lock so they can jump to supercruise. I hate it when they flee after putting up a good fight, but I take solace in the knowledge that we may cross paths again...if someone doesn’t put them down first.
Things like that makes it so hard to have to walk away after a long patrol. The spirit is all too willing, the ship all too hungry for the kill, but the body – the pilot – is close to passing out from exhaustion. When that happens, I’ll head back to Feynman to rearm and refuel, collect my bounties, and unwind before the next patrol. Occasionally I’ll visit the nearest watering hole, have a drink or two. I try to sleep most of the time, but all I can think about as I lie in my bunk is how the next stint will go, how much I’ll make on the next haul.

And whether or not I’ll make it back.

It could be that I don’t know when to quit either.



You’re always wondering when your number is going to come up, but you never linger on it. Death’s always on my mind, but it’s never my own that I’m worried about. Not yet at least. It’s a reality I try to avoid confronting. Some of the more seasoned pilots assigned here say that when you start thinking about your own death more than those of the people you’re fighting, it means that your end is close at hand. One slip-up, one mistake, the pursuit of one bounty too many, and you’re another notch on the Reaper’s scythe handle.

I’ve had close calls in the belt before. When the RES drifts into the shadow of the gas giant, all you see is silhouettes backlit by the glow of the galactic cloud. You have to go slow, lest you find yourself on a collision course with a planetary body. It’s especially bad when you’re flying towards the dark side of the planet, where there is no backlighting to help distinguish the shapes of asteroids.

I recall quite vividly a time when I was hunting a Viper through one of the many clusters around the planet. I’d just about gotten his shields down with my last salvo of laser fire, and as I was waiting for them to bleed off excess heat, I saw it: a hulking, ominous black mass that took up the entire front view out of my ship. I had too much forward momentum; there was no avoiding it now, so I put all of my ship’s power to shields and hoped that I wouldn’t end up splattered on the side of the asteroid. Dreadful held together, but my shield generator failed, and my canopy got several new cracks as a result. The Viper I was hunting turned around and decided to try and finish me off while I was weakened. Unfortunately for him, it takes a lot more than an asteroid and an opportunist to kill me. Beam lasers made quick work of his shields, dual cannons sent him to the abyss.

Death got close, but I managed to slip away from its grasp that time. It’s stuck with me ever since though.

In the meantime, every time I’m in dock, either before I shut down or before I launch for my patrol, I check GalNet. Call it curiosity, call it boredom, call it a desire to remain informed – there’s something rather fascinating to me about the existence of an intergalactic news network. News certainly travels fast. Lot of talk about a civil war brewing within the Federation’s political structure, pitting Halsey and Hudson and their supporters against one another. Scuttlebutt’s probably right about that. I don’t know whose side I’d be on, if I’d be on someone’s side at all. My interest in politics stems from my abhorrence of it – to me, all of the political leadership are liars and crooks. Whether it be the Federation, the Empire, or the Alliance, I regard them all as fools.

But alas, here I am, making myself available to them as a willing tool, projecting their will with my own. It doesn’t stop me from soaking up the latest headlines, either.

The irony is not lost on me.

I will confess, it is difficult to reconcile what I believe about the Federation as a whole with what I do on their behalf. But there are few things left in this life that make any sort of rational sense. Protecting home, loved ones – those were things that made sense to me. They were the necessary gravity that kept me from floating away into the darkness. After the Chantilly massacre…

On second thought, perhaps it would be best if that discussion is left for another time. Those wounds are still fresh.

I often wonder if I am a hypocrite for partaking in something I hate. Right now I’m the hunter, pursuing predators who would do harm to those just trying to make a living. In a way, I feel like I’m doing what I couldn’t do at Chantilly, so there’s a sense of justice – but at the same time, I’m doing what I wish I never had to do in the first place: kill someone. Does it make me a bad person to be killing for money? Or are we all monsters for what we do in the name of…something?

That’s a war I’m going to have to fight alone.

I should stop drinking, stop thinking. Dangerous mix, the two. I’m patrolling the RES again tonight. Better stop while I’m ahead and get some sack time. Pirates gonna pirate, after all.

And I’ll be right there to cash in on their folly.

More later.

>>LOG ENDS


(*A/N: Relatively new to the Elite universe, so any constructive criticism, both for the story and writing style, is much appreciated. Wrote this using some of my experiences thus far in the game. Looking forward to seeing the dynamics that Powerplay will bring to the universe, and by virtue of that, my character's own story. :))
 
Last edited:
I see that you've just joined the forums to post this. Welcome commander Driggers. I found this to be a good read, well thought out and descriptive content. Looking forward to reading the next installments!

(*A/N: Relatively new to the Elite universe, so any constructive criticism, both for the story and writing style, is much appreciated. Wrote this using some of my experiences thus far in the game. Looking forward to seeing the dynamics that Powerplay will bring to the universe, and by virtue of that, my character's own story. )

Since this is the Lore & Role Playing forum your free to experiment with presentation & writing styles in any format you wish to take. While you wont win any awards for creative presentations, it's certainly helps to enforce your character's unique style and personality, if you so wish.

Don't be put off too much by the lack of activity on these forums, there's still a handful of regulars here trying to keep the place alive!.


-Malandark
 
Last edited:
(Thanks guys! Here's the next part!)

2015-04-29_00033_zpslmsj7fpy.jpg


01MAY3301 – 0303GMT
FEYNMAN TERMINAL, BHRITZAMENO


>>LOG BEGINS

What a week.

The last couple of days have been a whirlwind of activity, so I’ll try to recap everything as thoroughly as I can. A couple of days ago, news came in about the fighting that broke out in Volungu, and roughly a third of all active Navy pilots in Bhritzameno were pulled from patrol duties in the belt in order to assist Volungu Public Company in maintaining control of the system.

Initially I was kept on the duty board to keep patrolling the belt, but that changed quite quickly when a capture/kill order came down from Navy High Command. Navy Intelligence had tracked an Imperial officer that was fleeing from Liaedin and had pinned him down in Volungu. With the FNS Kracer battlegroup fully engaged elsewhere in the system, they needed a small detachment of experienced pilots to take part in the hunt for the HVT.

There were about sixteen of us total; we were split up into pairs and assigned different regions of the system to patrol while security forces scoured the planets and stations. The other half of my pair was a Midshipman by the name of Jack Kerner – nice enough of a fellow. We’d flown together a few times already, but I didn’t know him well enough to completely trust his abilities as a pilot.

We departed from Jemison and made the short jump to our patrol region with the rest of the detachment and began our search. We stopped at the location of every single comms signal out there, finding everything from Onionhead junkies looking for their dealer, to “pleasure” ships basking in the glow of the stars.

We were about five hours into the search when Kerner’s sensors sniffed out a weak transmission – nothing out of the ordinary at first glance, but when our scanners began to “trip out” on interference when we got closer, we decided to stop and take a look.

We dropped out of supercruise just above a single Anaconda with two Sidewinders on either side for an escort detail, roughly six kilometers away. Surely they’d detected us, but they made no effort to scatter or break away from each other – instead, they began a slow turn away from us.

Jackpot.

Though impeded slightly by the jamming, our sensors were able to burn through the emissions that apparently were emanating from Anaconda itself, and we were able to get an identification on the vessels. “Imperial ships,” Kerner, formed up off of my right side, said with an unnerving enthusiasm. “That’s our target.”

I took a moment to confirm with my own scanners. It was definitely them.

Kerner’s Viper seemed to tremble in anticipation of the coming fight – we’d both fought Anacondas together in the belt, but we had far more in the way of reinforcements. This time the odds were not in our favor, and that was terrifying in a way I can’t quite explain.

“What’s it gonna be, boss?”

I mulled our options over in my head – if we waited to be reinforced before we engaged, we’d run the risk of losing the HVT, and there was no telling whether or not we’d find them again. On the other hand, if we engaged…well, chances were that we’d be way in over our head.

Our third option, the one that made the most sense, was to put the call out and bring in more reinforcements, but when I tried to raise the detachment commander, all I got in reply was static. The Anaconda was jamming both sensors and long-range communications – but to what ends? Why had it dropped out of witch-space in the first place?

With no other alternative, I gritted my teeth and muttered: “Fangs out,” flicking the cover on the hardpoint deployment toggle and extending my ship’s weapons. “Stay close and engage the Sideys first. We’ll take them together.”

“Copy that.”

We rolled in on the Imperial threeship, using our position at their rear to dive down, hit them, and carry momentum down and away from them. Kerner’s initial swipe at the left-hand Sidewinder brought its shields down, allowing me the opportunity to let my own beams work through its armor. A quick one-two punch from Dreadful’s cannons punched a hole clean through, and as we blew past the now-scattering Anaconda and sister Sidey, our first victim was enveloped in a fireball.

“One down, one more to go,” I said. “Break formation and stay clear of that Anaconda until we finish off the other Sidewinder.”

Kerner keyed his comms in affirmation, and I saw his Viper split off from my right. I lit my translational thrusters and went left, hoping to force the Anaconda, now lighting up the blackness with laser fire, to have to choose between one or the other.

The remaining Sidey gave chase to Kerner’s Viper, prodding at his ship’s shields with precision pulse laser fire. A widget in the upper portion of my HUD gave me a quick at-a-glance status of his shield integrity. “Get some separation from the ‘Conda, I’m coming to you.”

“Hurry up, he’s cooking me pretty good here.”

Dreadful
was nimble for her size, but there was little I could do to avoid the Anaconda’s weapon fire other than to try and wrestle out of its grasp. Rays of light danced around my ship, an aura of white and blue light encompassing it as Dreadful’s shields tried to hold back the assault. A quick boost of engine power, and I was able to break free of the attack, but the ‘Conda was still hot on my heels.

Kerner’s ship lay just ahead, spinning and jinking while the Sidewinder, about 250 meters behind, matched him move for move. “Now would be a good time to get him off of me,” Kerner reminded me. A glance at the widget on my HUD showed his shields were almost gone.

“Jink left, bring it back to the right, and chop the throttle, I’ll take it from there,” I said. Kerner’s mic keyed up for a moment in acknowledgement, and less than a second later, I saw his Viper roll to the left. The Sidewinder began the slow roll with him, lasers cutting out towards his ship. The Viper twisted back the other way and pulled up; the sudden decrease in speed caused the Sidewinder to overshoot.

Perfect. Time to drop the hammer.

Throwing full power to the weapons, I laid onto the primary trigger, Dreadful’s gimbaled beam lasers lashing out towards its target in bright red anger. The Sidewinder tried to cut back to the left, circle around, but only served to further expose itself to more fire.

Kerner’s Viper re-oriented and joined in the chase, preparing to deal the final blow this time. The Sidey’s shields popped like a bubble, and pinpoint light etched deadly molten patterns into
its hull just before my own lasers cut out from thermal overload.

“End him,” I said to Kerner.

Autocannon fire erupted from the underside hardpoints of Kerner’s Viper; though small in caliber, in concentrated bursts, the ballistic weapons were brutally efficient in penetrating a ship’s hull. Sparks flashed along the width of the wedge-shaped ship as fragments of armor chipped and sprayed outward. A volley of gunfire found its way into the heat vents on the ship’s right side and, a moment later, the entire right half of the vessel cracked open in a brilliant light that exploded and consumed the remaining Sidewinder whole.

“That takes care of the small fry,” Kerner remarked flatly. A lance of light caught the rear of my shields – the Anaconda had closed the distance again.

“Break off and get some distance, get your shields charged back up,” I ordered, a spike of heat filling the cockpit as the Dreadful’s shield cell bank recharged my own. “Stay clear of the Anaconda, we need to think about this before we go in guns blazing.”

We split off from each other and took a long, wide arc in opposite directions, giving the Imperial Anaconda an extensive berth as it alternated between targeting me and targeting Kerner.

We were well armed, and our ships were as prepared as they could be for this kind of a fight, but neither one of us had engaged an Anaconda without support.

“You ever done any close air support, Kerner?”

“No sir, but I’m aware of the tactics.”

“Okay, here’s what we’re gonna do…”

Our plan was to attack the Anaconda from opposite sides in alternating attack runs. When one pilot finished with his run, he was to extend out to a safe distance and recharge his shields while the other flew in and attacked. Wash, rinse, repeat. On ingress, we’d put full power to engines to build up speed and ensure the capacitor had enough power to provide a boost at the right time, then shift power to weapons, and as we passed over or under the Anaconda, put full power to shields and egress out with best speed.

“We don’t have the shield or hull integrity to go toe-to-toe with this thing for very long, so do not anchor the fight if you can help it,” I said, glancing out of the left side of the cockpit towards the Anaconda, which circled in the opposite direction of my own ship, waiting for us.

“Understood.”

“Rolling in now. Start your run as soon as you see me coming towards you.”

My shaking hands twisted the stick and put Dreadful on an intercept heading with the Anaconda, its imposing shape silhouetted against the stars. Spears of light sliced through the black towards my ship, and that familiar blue-white glow surrounded the front of my ship as the blinding flashes were stopped short of the hull. At 900 meters, I cut loose with everything my ship had; cannon fire and beams of my own cracked the black and slammed into the ‘Conda’s shields, causing light to ripple across its surface.

It wasn’t going to be enough, but it would be a start at least for Kerner’s pass.

I passed directly below the Anaconda, which began one of those “alligator rolls,” trying to give its primary and heaviest weapons line of sight on my ship. I shot past Kerner’s Viper, who was already beginning the turn-in for his run. The Viper unleashed its weapons upon its prey, but once again the shields withstood the assault. It was going to take more than a few coordinated passes to reveal the armor below the screen – and given how quickly the ‘Conda’s weapons could deplete shields, it was going to be a very risky proposition.

We engaged in this back and forth for several minutes, but as we chipped away at each other, it was clear the Anaconda still maintained the upper hand by the sheer volume of fire alone. Though we had just about dropped its shields, both my own and Kerner’s were nearly depleted as well. Out of shield cells and forcing the power distributor to work overtime to recharge the protective screens, the frequency at which I made runs at the enemy ship dropped significantly. We were losing the fight by playing it safe, and if we were going to come out of this alive…well…

Someone was going to have to play the fool.

What I did next was stupid – but necessary. It was going to come down to it eventually; one of our ships was going to lose shields and be torn apart. It’s like blood in the water for sharks, the second the shields go down, everyone begins feeding. So if the ‘Conda was going to feed, it was going to be on me.

“Kerner, I’m going to try and get in close and lay some hate down on his shields. When they drop, target his jamming module and give it everything you’ve got. Understood?”

“That’s suicide.”

“It’s only suicide if you don’t plan on coming back.”

(For the record, I was planning on coming back. Just not with my ship.)

There was a long pause before Kerner acknowledged the order. I knew the risks – that was why I was assuming the liability and not him. I pitched Dreadful towards the ‘Conda and put full power to weapons – at best I had enough power for a seven-second burst from the lasers and enough shield power to stand up to the ‘Conda’s weapons for ten before the hull started taking damage.

The ‘Conda rolled to place me directly above it, and already the ship’s lasers started to cut across Dreadful’s shields. I triggered her reply, my own lasers lancing out and finding the adversary’s screens. If I could keep its attention on me, its belly, and its jamming module, would be exposed to Kerner.
Cannon fire erupted from Dreadful’s underside hardpoints, the explosive shells detonating harmlessly just above the ‘Conda’s hull. On the lower left of my HUD, the ‘Conda’s shield indicator had almost completely dropped to red.

So had mine.

I slowed the ship and used translational thrusters to move longways down the length of the ‘Conda, still giving it everything I had when the shields on the massive ship flickered, splintered, and disappeared. It was the last thing I saw before a blinding flash of light filled my cockpit, and the sound of glass splintering filled my ears.

The Remlok personal life support apparatus activated a split-second before the canopy blew out; warnings blared in my ears, informing me of the breach and the damage to other critical systems. Gathering my wits, I fought with Dreadful for control as the ship spiraled away from the Anaconda, which continued to pour more fire onto her hull.

“Hull integrity at seven percent. Left engine malfunction. Translational thrusters offline,” Dreadful told me.
I tried my best to control the ship as it drifted outward from the Anaconda. Out of the corner of my eye, I saw Kerner unleash his weapons upon my would-be killer.

“Jamming module’s destroyed!” he cried over the comms. At least that still worked. The Anaconda shifted fire away from my ship to Kerner’s, giving me a moment of respite long enough to break the silence and call for support.

“Mayday, mayday, mayday,” I began over the local communications system, “Rumble Five-One requesting immediate reinforcements to the following coordinates,” a few keystrokes broadcast our position in space to every ship within a lightyear. “Ships in contact, single Anaconda with Imperial markings and registration. Five-One is heavily damaged, Five-Two is engaged.”

It took less than ten seconds for a reply. The scanner, now clear thanks to Kerner’s precision fire, showed one, then two, then five new contacts, all of them coming up green as friendly.

“Rumble Five-One, Razor Two-Two, say status.”

“Adrift. Field repair system is restoring functionality to the thrusters and engine but my ship is in no shape for a sustained fight.”

“Two-Two copies, we’ll render assistance shortly. If you can get your ship mobile again, charge your FSD and get to Jemison.”

“Five-One copies.”

Dreadful
staggered back to her feet, the ship’s onboard field repair unit repairing the thrusters and engines just enough to provide some power.

I brought the ship around just in time to see our saviors cutting loose upon the Anaconda, whose guns fell silent when the ship attempted to flee the onslaught. One well-placed shot, it seemed, devastated the vessel’s primary engines, causing gouts of flame to shoot from the rear of the craft. It listed helplessly into a spiral as dozens of pinpricks of angry red light carved up the wounded ship’s hull, until finally it blossomed into an orange flash.

Cheers followed, filling the communications channel in a wild, unintelligible cacophony of celebration.

I could only breathe a sigh of relief. The gamble paid off in the end, but I should have known better, should have been more patient.

2015-04-29_00008_zps8vdwmnsh.jpg


I managed to limp Dreadful back to Jemison and ended up staying there for a few days while repairs were carried out. In addition to a new canopy, many systems and components, including the engines, power distributor, frame shift drive, and parts of the shield generator had to be replaced entirely.

I had the money to cover it, and it left me a lot lighter in the wallet than I would have liked…but I was alive.

It’s funny, in a way: when Chantilly was wiped out, all I wanted in the immediate aftermath was to die. I was ungrateful for being alive – survivor’s guilt, I suppose. But after that fight, I felt grateful to even be breathing. It amazes me how our perception of things change when seen in a different light.

I later discovered that the officer aboard the Anaconda was none other than one of the sons of the Faveol family of Patron’s Principles, the controlling faction in Liaedin. They’d started a war with Volungu in order to “experience” war out of some misplaced desire to understand and appreciate it – at least, that’s the official explanation. When I returned to Bhritzameno, Kerner mentioned to me that he’d heard from the garrison commander’s aide-de-camp that the attempted invasion of Volungu was retaliation for Federal “merchant marines” attacking traders in Eotienses.

I don’t know what to think of that. I never put much stock in rumors and gossip, but if it’s true – and it sounds plausible, frighteningly enough – then that means the Federation is engaged in a proxy war with the Empire right now. It leads me to wonder just how long such a conflict can go on before it boils over into overt warfare. I shudder at the thought. What if we launch a retaliatory strike on Liaedin?

Could that be the spark that sets our little plot of the galaxy ablaze?

I’d hope not.

Anyway, I believe I’ll have a drink at the Blind Tiger before I turn in for the night. Duty schedule has me off for the next two days. I thought I was going to be back in the belt this coming week, but I’ve been summoned to meet with the garrison commander himself during this break in the action. My first instinct is to assume it’s something bad, but I suspect if it was, one of his subordinates would have addressed me on it. This seems far more important if he’s speaking directly with me.

Better get some sleep then. Need to be rested up for the meeting.

>>END LOG
 
Last edited:
Back
Top Bottom