I play with Track IR and Nvidia 3d2.
All light sources from stars to engine trails are rendered at the same depth as the HUD. This makes it difficult in combat and stars have a horrible band of black dots on them. It also makes stations look very strange as their lights are all right next to me...
Are there any workarounds for this as it breaks the immersion badly?
All light sources from stars to engine trails are rendered at the same depth as the HUD. This makes it difficult in combat and stars have a horrible band of black dots on them. It also makes stations look very strange as their lights are all right next to me...
Are there any workarounds for this as it breaks the immersion badly?