Hi Folks
Back again with news of ANOTHER new space sim in the works.
It's called X-Frontier.
Here is a quick run down of its features taken from the dev thread at the SSC
"So, here are the main features of my planet engine :
- Realistic size (around 12000 km diameter for an Earth-like planet).
- Various landscapes : plains, hills, coast, oceans, lakes, mountains, islands, desertics zones, ...
- Landscape randomly generated from an unique 32 bits seed (procedural generation).
- Ground textures smooth transitions, through texture splatting algorithm.
- Planet rotation for days and nights alternance.
- Realistic atmosphere colors rendering by Rayleigh equation implementation.
- Volumetric clouds.
- Highly configurable, for customized planets type : earth-like, gas giant, small rock moons, oceanic worlds,...
- Cities (not yet implemented!)."
This is a one man project and the dev hops to have all the features and gameplay of the original Frontier, but with much improved graphics.
"- Enhanced graphics (in regards to the 1993 original game), using modern GPUs capabilities.
- Keeping the same gameplay, with additions of some of my own ideas.
- 'Customizable' game, highly configurable through a scripts system (LUA ?) to import new ships/stations models,
missions, characters, planets, etc..."
Here is a link to the dev thread at the SSC http://spacesimcentral.com/ssc/topic/2575-wip-project-x-frontier/
And here for a vid of the game engine showing a space to planetary flight
http://www.youtube.com/watch?v=z9Ah6u9RE_A
Amazingly, the dev has been quietly working away on this all by himself!
Back again with news of ANOTHER new space sim in the works.
It's called X-Frontier.
Here is a quick run down of its features taken from the dev thread at the SSC
"So, here are the main features of my planet engine :
- Realistic size (around 12000 km diameter for an Earth-like planet).
- Various landscapes : plains, hills, coast, oceans, lakes, mountains, islands, desertics zones, ...
- Landscape randomly generated from an unique 32 bits seed (procedural generation).
- Ground textures smooth transitions, through texture splatting algorithm.
- Planet rotation for days and nights alternance.
- Realistic atmosphere colors rendering by Rayleigh equation implementation.
- Volumetric clouds.
- Highly configurable, for customized planets type : earth-like, gas giant, small rock moons, oceanic worlds,...
- Cities (not yet implemented!)."
This is a one man project and the dev hops to have all the features and gameplay of the original Frontier, but with much improved graphics.
"- Enhanced graphics (in regards to the 1993 original game), using modern GPUs capabilities.
- Keeping the same gameplay, with additions of some of my own ideas.
- 'Customizable' game, highly configurable through a scripts system (LUA ?) to import new ships/stations models,
missions, characters, planets, etc..."
Here is a link to the dev thread at the SSC http://spacesimcentral.com/ssc/topic/2575-wip-project-x-frontier/
And here for a vid of the game engine showing a space to planetary flight
http://www.youtube.com/watch?v=z9Ah6u9RE_A
Amazingly, the dev has been quietly working away on this all by himself!
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