How often would I be calling fuel rats to save my butt?
Do anyone have exact numbers on plasma slug fuel consumption?
Do anyone have exact numbers on plasma slug fuel consumption?
How often would I be calling fuel rats to save my butt?
Do anyone have exact numbers on plasma slug fuel consumption?
How often would I be calling fuel rats to save my butt?
Do anyone have exact numbers on plasma slug fuel consumption?
IMHO it doesn't matter if you go with slug mod or ammo on rails or PAs, you're going to run out of ammo OR fuel in about the same amount of time.
In small ships with 4 ton or 8 ton fuel tanks you are often better off not using plasma slug because it won't let you get more than the standard 80 shots per gun before you run out of fuel so it isn't actually an advantage (and is potentially a disadvantage since you can run out of fuel using the plasma rails). Once you get to a 16 ton fuel tank however you can easily get 2X or 2.5X as many shots with plenty of fuel left in the tank which gives you twice as much combat time before you need to refuel. If they are your limiting factor in terms of when you need to return from a CZ/RES then you can make your combat runs much more efficient because you are able to stay out 2-3X longer. I find with the 2-3X duration improvement that plasma slug rails provide on a medium ship (i.e., 16 ton fuel tank) that is usually long enough so that I run out of SCBs/chaff around the same time which tends to work out well.
The other advantage is that if you still have plenty of SCBs/chaff left and only need to refuel the plasma slug rails you can often refuel by fuel scooping faster than from returning to a station because you don't need to spend time docking. You can just enter supercruise if you're already near the star and refuel there or you can make a small jump to the closest nearby system (i.e., a few ly away which takes a negligible amount of fuel) to avoid the SC travel to the star, then jump back and return to the RES/CZ which is often faster than flying round-trip to and from a station.
There is a another major advantage (that may eventually be changed at some point) where you can use premium ammo synthesis for plasma slug rails and the damage benefit remains as long as you don't use the "restock" option at a station. If you just keep refuelling the fuel tank (either from scooping or by using the refuel option at a station) but don't try to "restock" the plasma slug rails then you keep the damage boost. The 30% damage bonus from premium synthesis actually works out to only a 20% damage improvement over stock rails because of the -10% plasma slug damage penalty but it does provide another advantage for the plasma slug mod. The issue here is that you would need to remember not to hit "restock all" at the station and need to individually restock each of your weapons/SCBs/utilities from the station menu each time you dock. I haven't tested this myself but it has apparently worked this way since the plasma slug weapons existed and doesn't seem to be a "bug" or "exploit", it's simply a property of how the plasma slug mod interacts with premium synthesis.
In small ships with 4 ton or 8 ton fuel tanks you are often better off not using plasma slug because it won't let you get more than the standard 80 shots per gun before you run out of fuel so it isn't actually an advantage (and is potentially a disadvantage since you can run out of fuel using the plasma rails). Once you get to a 16 ton fuel tank however you can easily get 2X or 2.5X as many shots with plenty of fuel left in the tank which gives you twice as much combat time before you need to refuel. If they are your limiting factor in terms of when you need to return from a CZ/RES then you can make your combat runs much more efficient because you are able to stay out 2-3X longer. I find with the 2-3X duration improvement that plasma slug rails provide on a medium ship (i.e., 16 ton fuel tank) that is usually long enough so that I run out of SCBs/chaff around the same time which tends to work out well.
The other advantage is that if you still have plenty of SCBs/chaff left and only need to refuel the plasma slug rails you can often refuel by fuel scooping faster than from returning to a station because you don't need to spend time docking. You can just enter supercruise if you're already near the star and refuel there or you can make a small jump to the closest nearby system (i.e., a few ly away which takes a negligible amount of fuel) to avoid the SC travel to the star, then jump back and return to the RES/CZ which is often faster than flying round-trip to and from a station.
There is a another major advantage (that may eventually be changed at some point) where you can use premium ammo synthesis for plasma slug rails and the damage benefit remains as long as you don't use the "restock" option at a station. If you just keep refuelling the fuel tank (either from scooping or by using the refuel option at a station) but don't try to "restock" the plasma slug rails then you keep the damage boost. The 30% damage bonus from premium synthesis actually works out to only a 20% damage improvement over stock rails because of the -10% plasma slug damage penalty but it does provide another advantage for the plasma slug mod. The issue here is that you would need to remember not to hit "restock all" at the station and need to individually restock each of your weapons/SCBs/utilities from the station menu each time you dock. I haven't tested this myself but it has apparently worked this way since the plasma slug weapons existed and doesn't seem to be a "bug" or "exploit", it's simply a property of how the plasma slug mod interacts with premium synthesis.
Wo! Mind blown! I would’ve been running plasma slugs long time ago had I known that. Also didn’t know its only 10% now. Ran test long time ago and was unimpressed but now I’m kinda anxious to try them again.
I belive premium ammo resets on either refuel on stations or when fuel scoop consumes an atom of hydrogen.![]()
Depending on what you call "sustained fight"
IMHO it doesn't matter if you go with slug mod or ammo on rails or PAs, you're going to run out of ammo OR fuel in about the same amount of time. Auxiliary tanks don't make sense on a combat build (they would have to be mounted instead of ammo racks)
For really "sustained fight" the only way are energy weapons.