X4

I never understood the uproar when not-young and not-sexy women were in a game, but hey, must be me...

Guess you never played that game [big grin][squeeeee]
Between not Young and not sexy and grannies that tell you intesive "And I MEAN everything" is a large space you could fill with normal and sane women that had not shocked the Players. :)
Additional the most character in the game missed some head hairs.
 
I'm with TargetLost on this one, we are not talking about the presence of elderly women npc's (can't see where the problem should be), but simply of plain bad character modeling, with the added injury of very inappropriate lines of dialogue as the one mentioned. Npc have always been a very weak spot of every Egosoft production (want to talk about X2's cutscenes? :x), and I say this as a long time major supporter of them and even of XR...they really need to greatly improve on that aspect for any serious VR implementation, and if they succeed in this, no doubt this will reflect positively on X4 too.

One of the best news I could hear in this regard is the move to Vulkan for their engine, VR performance requirements are high as much as they are strict, and Vulkan seems to be quite a capable API (Doom being a great example of this), let's hope for the best.
 
I played X3 TC and Home of light, lost all interest in rebirth.
TC was great in a lot of ways, but you could get so caught up in your factories you were too busy to enjoy the game...

The one thing they never did quite right was flight, it felt like you were on rails (which may be realistic but is very boring)
ED got this part perfect and you never feel like your on rails.

Hope all the best for X4.
 
Right now all those issues are gone, and much stuff has been added. Setting up your completely self-contained industry, from harvesting of basic resources to building giant warships with all parts made by your own factories and defended by your own fleets, is massively impressive. And the hyper-over-the-top-absurdly-non-realistic sci-fi graphics are stunning at every point.
I've got to give Rebirth a proper try again since the latest update. A brief look did impress me with the visuals and the laid back music adds to the atmosphere.
@Sleutelbos, did you get the Home of Light expansion and would you recommend it?
 
Don't want to steal the reply to Sleutelbos, but if I may give my two cents (ehm, credits I mean), absolutely get the HoL dlc if you can (and of course if you like the rest of the game already there, no point in adding a side dish if the main meal tastes bad to you ;)).

It doesn't add much in the way of new ships or items (there are several bits of gameplay and added items, like SETA and jumpdrive for the Skunk, and also the ability to loot and craft weapons modifications, that are shipped for free with the 4.0 patch even without the dlc), but the new sectors are worth it for me, and the Home of Light system itself is very well set up and thought out. It's large enough to sustain a lot of "economic" gameplay on its own, has lots of stations, places, and is on the whole a one huge ring of commercial districts built along a single highway (a widely more logical way of using highways, compared to the questionable "spaghetti in space" of the original systems).

Toride is very atmospheric, huge and completely devoid of highways (but there's a network of space anomalies detectable on scanners that allow instant travel from one to another, don't remember if in a random or fixed pattern), full with angry aliens and also with huge asteroid fields that capital ships completely fail to navigate [sour] (better not to be in the same system when they try to, so they'll zip straight through them).

And then there's Cold Star, another huge system full with mining opportunities, with some zones connected by highways, but many more not. On the whole, the actual game area is almost doubled compared to the original game (and if you put the Teladi dlc in the mix too it's more than double).

I didn't play many hours with the dlc content in the end, but most of them, I simply stayed still in random points of the Home of Light commercial districts, soaking up the scenery, the hundreds of little ships going around, the freighters doing their business, the stunning music of the new system (Alexei Zhakarov is a guarantee of quality).
 
Don't want to steal the reply to Sleutelbos, but if I may give my two cents (ehm, credits I mean), absolutely get the HoL dlc if you can (and of course if you like the rest of the game already there, no point in adding a side dish if the main meal tastes bad to you ;)).

It doesn't add much in the way of new ships or items (there are several bits of gameplay and added items, like SETA and jumpdrive for the Skunk, and also the ability to loot and craft weapons modifications, that are shipped for free with the 4.0 patch even without the dlc), but the new sectors are worth it for me, and the Home of Light system itself is very well set up and thought out. It's large enough to sustain a lot of "economic" gameplay on its own, has lots of stations, places, and is on the whole a one huge ring of commercial districts built along a single highway (a widely more logical way of using highways, compared to the questionable "spaghetti in space" of the original systems).

Toride is very atmospheric, huge and completely devoid of highways (but there's a network of space anomalies detectable on scanners that allow instant travel from one to another, don't remember if in a random or fixed pattern), full with angry aliens and also with huge asteroid fields that capital ships completely fail to navigate [sour] (better not to be in the same system when they try to, so they'll zip straight through them).

And then there's Cold Star, another huge system full with mining opportunities, with some zones connected by highways, but many more not. On the whole, the actual game area is almost doubled compared to the original game (and if you put the Teladi dlc in the mix too it's more than double).

I didn't play many hours with the dlc content in the end, but most of them, I simply stayed still in random points of the Home of Light commercial districts, soaking up the scenery, the hundreds of little ships going around, the freighters doing their business, the stunning music of the new system (Alexei Zhakarov is a guarantee of quality).

Well, that saved me some typing. :D
 
I'm also looking forward to X4.

Rebirth started rough but I found my enjoyment with it. It's in a much better state than it was at release and they are still working on it. Patch 4.10 is bringing even more bug fixes and performance improvements as well. People expecting X:R to be another samey sequel felt the worst out of it. I've been playing it again the past week and have been having a good time, there are parts of it that I even wish were in Elite. Every game has merit, people really shouldn't be hurt when a developer decides to change it up a bit. The X games weren't exactly accessible... My first delve in Terran Conflict pretty much required me to watch a youtube series just to learn how to play the game. X: Rebirth added some more depth but overall simplified much for accessibility so it didn't need near as much learning time. I've found that I enjoy it just as much as I did X3:TC and AP.

Going forward, surely they will combine what they've learned from X:R and what people loved about the other games so we can all get a great X4. People should, of course, expect that 1.0 of X4 will likely be rocky as it is the Egosoft way. They aren't a big studio with a never ending dev wallet, much like Frontier.
 
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