Who knows, ED currently use X1's fast ESRAM? If not, will it be in the future for improvements?[noob]
ESRAM are not magical, Xbox one can't keep up with PS4 performance wise, but it is doing better then pure numbers would make it fall, most likely thanks to the ESRAM, so yeah...they are likely used.Who knows, ED currently use X1's fast ESRAM? If not, will it be in the future for improvements?[noob]
Who knows, ED currently use X1's fast ESRAM? If not, will it be in the future for improvements?[noob]
Elite already uses the ESRAM on the Xbox One.
I will stop talking and get my coat.. lol
There's no need for that - we have been using ESRAM since Elite first launched on the Xbox One, if anyone remembers the graphical bug where corrupt square textures would appear floating in space, that was down to a bug in how we where using ESRAM.
There's no need for that - we have been using ESRAM since Elite first launched on the Xbox One, if anyone remembers the graphical bug where corrupt square textures would appear floating in space, that was down to a bug in how we where using ESRAM.
There's no need for that - we have been using ESRAM since Elite first launched on the Xbox One, if anyone remembers the graphical bug where corrupt square textures would appear floating in space, that was down to a bug in how we where using ESRAM.
Ow i do remember those.. lol. Borg Cubes..
But now i'm curious, I thought DX12 was what made ESRAM fully functional. Elite is not DX12 (yet).
So purely hypothetically, say, a game like Elite Dangerous, on XboxOne, wouldn't it benefit if it would be using DX12? Because of ESRAM, AND because, form what i have read online, with DX12 it is much easier to optimize games in general??
Purely Hypothetically..
For Xbox One that doesn't really matter as we build the game against the Xbox XDK and use the features that provides, one of which is support for it's ESRAM.