Xbox ESRAM question.

The ES is almost too small to be used as normal ram, I did however see a video years ago about tiled shading or something, this was going to be implemented into DX12, allow ram as small as the ones ESram to crunch massive amounts of gpu data. Not heard anything since.
 
Thx for the answer, CMDR. Yes, i know most of it. But recently one of the games receives patch with support of ES. And overall perfomance and textures loading time improve for good. So i still hope, maybe someday ED will receive support of this small amount, but fast ram.
 
Who knows, ED currently use X1's fast ESRAM? If not, will it be in the future for improvements?[noob]
ESRAM are not magical, Xbox one can't keep up with PS4 performance wise, but it is doing better then pure numbers would make it fall, most likely thanks to the ESRAM, so yeah...they are likely used.
 
I am not software specialist, but somethings up.. Click here.


If Frontier will finally support DX12 for Elite Dangerous, the XboxOne WILL benefit form it. Though i do not know how much.

But form what i understand, it can still get better.
 
:) There's no need for that - we have been using ESRAM since Elite first launched on the Xbox One, if anyone remembers the graphical bug where corrupt square textures would appear floating in space, that was down to a bug in how we where using ESRAM.

Ah, interesting. The 'borg cube of death' bug? I imagined that was just bog standard memory corruption
 
:) There's no need for that - we have been using ESRAM since Elite first launched on the Xbox One, if anyone remembers the graphical bug where corrupt square textures would appear floating in space, that was down to a bug in how we where using ESRAM.

Get out of here Gary, quick before the trolls smell you!

:p
 
:) There's no need for that - we have been using ESRAM since Elite first launched on the Xbox One, if anyone remembers the graphical bug where corrupt square textures would appear floating in space, that was down to a bug in how we where using ESRAM.

Ow i do remember those.. lol. Borg Cubes..


But now i'm curious, I thought DX12 was what made ESRAM fully functional. Elite is not DX12 (yet).


So purely hypothetically, say, a game like Elite Dangerous, on XboxOne, wouldn't it benefit if it would be using DX12? Because of ESRAM, AND because, form what i have read online, with DX12 it is much easier to optimize games in general??

Purely Hypothetically..
 

Gary Richards

Executive Producer
Frontier
Ow i do remember those.. lol. Borg Cubes..


But now i'm curious, I thought DX12 was what made ESRAM fully functional. Elite is not DX12 (yet).


So purely hypothetically, say, a game like Elite Dangerous, on XboxOne, wouldn't it benefit if it would be using DX12? Because of ESRAM, AND because, form what i have read online, with DX12 it is much easier to optimize games in general??

Purely Hypothetically..

For Xbox One that doesn't really matter as we build the game against the Xbox XDK and use the features that provides, one of which is support for it's ESRAM.
 
Wow, ok.:D Thx for the answers. Remembers the time of giant cubes and eternal warp jumps.���� Fly safe and long live princess Aisling. O7
 
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