Xbox version thus far from a console owners experience.

Played the 60 minutes of combat training afforded to the Xbone owners. I am not going to pay for another copy.

Now PC owners... you have nothing to fear.

I am primarily a console gamer, who built a PC just for Elite initially, as my view of most PC gamers sounds very much like the PC gamers view of console owners.

I have now learned to embrace both platforms for different things and feel fairly objective about the whole thing.

Now it may be early days but I have to say, the xbox version is truly awful as is. On the plus side, graphics are pretty much the same as a half decent pc system. The asteroid textures were a bit naff, but the ships pretty much the same.

The massive problem is the controls. The ship moves like sludge. You even let me play in an asp/sidey/vulture. The vulture is nearly ok but the others are terrible. Also using the really limiting menu system for the other key maps is insane. You need to go voice operated (or at least the option to) with the pretty awesome Kinect.

As it stands, if this game is multi-platform with the PC, a 3 legged sloth on a PC would batter someone using the console controls. Considering Frontiers experience with Kinect I am mortified that this early copy is so cumbersome and awful. Even playing with flight assist off, everything was hard work.

As someone who plays the pc version with an xbox controller it came as quite a shock that the level of customisation and Kinect have not been fully utilised.

Leaving on a high note, the audio is still kicking major gluteus maximus (those guys are consistently awesome), and the potential is certainly there. I for one don't think ill be opening a new account on my box (and you have no idea how painful it is to say that). I would have expected that any serious issues would have come from the MMO nature of the game, not from a bread and butter basic, fundamental necessity.

I really hope you sort that out. It would be a damn shame to see it fail.
 
Are consoles for people that are just pew pew players or is it dumbed down for folks that can't be bothered with depth of play?
 
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I have now learned to embrace both platforms for different things and feel fairly objective about the whole thing.

I resemble that remark.

As someone who plays the pc version with an xbox controller it came as quite a shock that the level of customisation and Kinect have not been fully utilised.

Really? Having seen the success of Voice Attack on Elite PC I am astonished they didn't size the chance to use the full functionality of Kinect. A controller would work just fine for Elite alongside some alternative control methods such as voice, action etc. Again they're showing their lack of foresight.

Are consoles for people that are just pew pew players or is it dumbed down for folks that can't be bothered with depth of play?

They're for people who like to play games, and to have the process of gaming as streamlined as possible.

They like depth of play and complexity as much as anyone. Go try out Ico or The Last of Us and then talk about depth.
 
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I resemble that remark.



Really? Having seen the success of Voice Attack on Elite PC I am astonished they didn't size the chance to use the full functionality of Kinect. A controller would work just fine for Elite alongside some alternative control methods such as voice, action etc. Again they're showing their lack of foresight.



They're for people who like to play games, and to have the process of gaming as streamlined as possible.

They like depth of play and complexity as much as anyone. Go try out Ico or The Last of Us and then talk about depth.

Or Skyrim or Ruse or insert any other non fps here. Considering how good Zoo Tycoon was with Kinect integration, I am frankly, astonished. Switching between what amounts to button triggered radial menus is utterly bonkers. Ok for flight clearance and landing gear and lights and guff like that, but for mission critical stuff, inept.

Mind you nice to see varied ships on the training. That will get the achievement minded hungry for grind (and yes there are achievements)
 
Regarding the "sluggish" ships, I understand you start with 100,000cr, and ships are test-priced at 100cr...

...but how much are A-rated thrusters? Were you able to afford decent thrusters in the 60 minutes? If not, that's probably why everything was sluggish.
 
Regarding the "sluggish" ships, I understand you start with 100,000cr, and ships are test-priced at 100cr...

...but how much are A-rated thrusters? Were you able to afford decent thrusters in the 60 minutes? If not, that's probably why everything was sluggish.

You only got the option of training.. the start button was not selectable. Cant answer those questions.

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You only got the option of training.. the start button was not selectable. Cant answer those questions.

Let me qualify "sluggish" even on max sensitivity the controls were really slow to respond to controls. Like space had turned to molasses.
 
I've heard from various sides that the Kinect isn't getting much love from Microsoft these days anyway - maybe they (Microsoft) actively discouraged the integration with its functionality? (Maybe it is going to be phased out in favour of HoloLense?)
 
I played some last night. I agree about the controls. I plan on seeing what kind of adjustments I can make to key binds tonight.

I'm not surprised at all that there is no Kinect support at launch. Maybe they will eventually do something to implement Kinect, but I can't imagine it will ever be as customizable as what we have on the PC with VoiceAttack. A set of basic voice commands would be a very welcome addition, though.

The biggest issue that you didn't get a chance to see: P2P instancing. I am not going to judge it too harshly 30 minutes after launch, but I experienced drastic frame rate dips when sharing instances. They really need to get that ironed out.
 
Yeah sure console players are all teenagers loving pew pew of 15-minutes-long game session. PC on the other hand is for adults. The kind of adults mature enough to post constructive comments on a forum.

oooh, I see what you did there...

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I played some last night. I agree about the controls. I plan on seeing what kind of adjustments I can make to key binds tonight.

I'm not surprised at all that there is no Kinect support at launch. Maybe they will eventually do something to implement Kinect, but I can't imagine it will ever be as customizable as what we have on the PC with VoiceAttack. A set of basic voice commands would be a very welcome addition, though.

The biggest issue that you didn't get a chance to see: P2P instancing. I am not going to judge it too harshly 30 minutes after launch, but I experienced drastic frame rate dips when sharing instances. They really need to get that ironed out.

I assume you have bought the full preview mode as they are calling it?
 
oooh, I see what you did there...

muahahahahah
Eye_of_Sauron.jpg
 
I've heard from various sides that the Kinect isn't getting much love from Microsoft these days anyway - maybe they (Microsoft) actively discouraged the integration with its functionality? (Maybe it is going to be phased out in favour of HoloLense?)

Kinect and the technology arising from is arguably a better innovation than the box itself. get a look at some of these... http://www.hongkiat.com/blog/innovative-uses-kinect/ voice control is a fraction of what it can do.
 
Played the 60 minutes of combat training afforded to the Xbone owners. I am not going to pay for another copy.


Now PC owners... you have nothing to fear.




What I fear is not the Xbox version being better than my PC version, what I fear is the Xbox version taking dev time that I would rather be spent making the game I paid for better and more robust. FDev is not a big studio, and now they have to support and update two versions of the game on different platforms.


I didn't buy Elite to fund the Xbox version, I bought it (even though it was lacking at launch) due to the promise of continued support and updates. Obviously the Xbox version didn't appear out of thin air, FDev have used dev time to develop and refine it, and maybe that explains why we still have bugs in the PC version, and why promised features from the beta phase are still not put into the game, why we are still missing ships promised before launch.


I don't mind there being a console port, but I am miffed that it exists before the version that I paid for is complete and fleshed out to the promises that were made back when I bought it. I'm not leaving the game or making a protest because I still enjoy playing Elite, but I do feel the game still needs work, and now it's going to probably get put aside for a bit while they get the Xbox version up and running, and with exclusive content that we don't have yet to boot. David's comment of "news for the PC version in the coming months" doesn't sound very hopeful for us I'm afraid. We paid up front so that the Xbox customers could get a more fleshed out version than us. That sits kind of badly in my craw just a bit.
 
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