Morning Cmdrs and Merry Xmas.
I've recently bought a Krait Mk II, thinking it could be a good starting point for a combat career.
I must say I haven't engineered weapons and modules yet (only FSD, quite useless for this purpose).
I can't even start a battle that ship voice says "taking heat damage". Usually as I deploy hardpoints (and perhaps I am still accelerating towards the target).
I read in some threads that beam lasers might be one big part of the problem, is that correct?
I am confused and I'd like to understand what module I should engineer first in order to see some improvements. I was thinkg about:
1) Power distributor
2) Power plant
3) Beam laser (which one?)
Thanks everyone
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So far I set up the ship with:
Hardpoints:
I've recently bought a Krait Mk II, thinking it could be a good starting point for a combat career.
I must say I haven't engineered weapons and modules yet (only FSD, quite useless for this purpose).
I can't even start a battle that ship voice says "taking heat damage". Usually as I deploy hardpoints (and perhaps I am still accelerating towards the target).
I read in some threads that beam lasers might be one big part of the problem, is that correct?
I am confused and I'd like to understand what module I should engineer first in order to see some improvements. I was thinkg about:
1) Power distributor
2) Power plant
3) Beam laser (which one?)
Thanks everyone
-----
So far I set up the ship with:
- 3 shields boost and one chaff
- 6A shields
- 7A power plant and distributor
- Lots of hull and shield reinforcement (mostly A or B)
Hardpoints:
- 2D beam lasers (x2)
- 3C multicannons