I did my first mining session last night in an Asp with 96T cargo full of limpets. I was told mining was peaceful and calming, but I came back with a headache. I returned with 96T of processed metal, but only after a lot of frustrations.
Some observations:
- I'd like the ability (through a list of check boxes) to say what minerals / metals I wanted and anything not selected should be auto-vented. Manually putting Indite into a refinery slot for the tenth time or having to repeatedly reject a 4% chunk gets a little old. If I have a 7-slot refinery I should be able to designate up to seven minerals / metals I want with the rest being auto vented.
- The cargo scoop, once open, remains open. I kept getting audio based cargo scoop errors and prospector failure alarms even though all was well and things were working fine. Lots of noise pollution, unnecessary alerts and alarms to the point where I missed an "under attack" prompt from a nearby pirate Sidey until I actually saw him fly past my canopy with lasers blasting. Please add code that looks to see the cargo scoop state. If open, carry on without drama. If closed, tell the pilot to open it.
- The pilot should be focused on flying the ship and using the lasers/limpets. Anything that pulls their attention from this to the right hand panel is in need of redesign. What took me an hour and a half last night could be done in 30 minutes with just a few simple tweaks. I kept having to stop flying, go to the right hand panel, tell the refinery what to do, then go back to flying only to have to repeat myself seconds later. Wasteful.
On the upside, I did enjoy this new aspect to the game on a certain level. The prospector / collection limpets worked a treat and made things a lot easier.
Some observations:
- I'd like the ability (through a list of check boxes) to say what minerals / metals I wanted and anything not selected should be auto-vented. Manually putting Indite into a refinery slot for the tenth time or having to repeatedly reject a 4% chunk gets a little old. If I have a 7-slot refinery I should be able to designate up to seven minerals / metals I want with the rest being auto vented.
- The cargo scoop, once open, remains open. I kept getting audio based cargo scoop errors and prospector failure alarms even though all was well and things were working fine. Lots of noise pollution, unnecessary alerts and alarms to the point where I missed an "under attack" prompt from a nearby pirate Sidey until I actually saw him fly past my canopy with lasers blasting. Please add code that looks to see the cargo scoop state. If open, carry on without drama. If closed, tell the pilot to open it.
- The pilot should be focused on flying the ship and using the lasers/limpets. Anything that pulls their attention from this to the right hand panel is in need of redesign. What took me an hour and a half last night could be done in 30 minutes with just a few simple tweaks. I kept having to stop flying, go to the right hand panel, tell the refinery what to do, then go back to flying only to have to repeat myself seconds later. Wasteful.
On the upside, I did enjoy this new aspect to the game on a certain level. The prospector / collection limpets worked a treat and made things a lot easier.