Yaw on stick, roll on twist?

For fast turning during combat, I actually use both roll and yaw. It seems necessary when turning off the flight assist. But, if you mean is it easier to roll then either pitch up or down during normal space travel like with docking, then, yes, I roll is simpler.
 

dayrth

Volunteer Moderator
It puts you at a bit of a disadvantage. With yaw being so limited you maneuver with roll and pitch and you have more control with roll on stick.
 
actually I roll using the paddles on the throttle (Thrustmaster T.Flight HOTAS), leaving the stick's controls more traditional in terms of yaw and the twist is for lateral thrusters (verticle thrusters being two buttons on the throttle). Basically splits maneouvering between the two in a way that works well for me.

Also it just "feels" better, because of the way roll works, those paddles feel like you're using it to "tip" the ship the correct way.
 
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I find the same thing as OP; I use yaw on the stick and twist to roll. The paddles on the throttle are lateral thrusters. Right now I also have the hat bound to vertical and fore-aft thrusters, which works, except I can't use secondary fire while using them without some finger gymnastics, so I'll probably rebind something to make it work better.
 
I'll just drop this here:
http://www.tatjavanvark.nl/tvv8/joyst.html
Tatjana Van Vark's 5 axis joystick. I want 2. Then I could be eliter than anything.

joystk02ss.jpg
 
I do like you do, roll on twist, yaw on side to side. I find it more natural and easier to control pitch while this way.
 
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Sweet! Glad I'm not the only one. I can show you fellow twisters a mod I did on the x52 to increase the analog twist range on it. I've found it gives me quite a bit more control over my roll speed.
 

dayrth

Volunteer Moderator
I have often wondered why the norm in gaming is yaw on stick. In a plane (or glider, which is what I used to fly), roll (ailerons) are controlled by the stick and yaw (rudder) controlled by the pedals. Because of my background that's how I fly in Elite. Thankfully though you can configure the controls however you are most comfortable. :)
 
I have often wondered why the norm in gaming is yaw on stick. In a plane (or glider, which is what I used to fly), roll (ailerons) are controlled by the stick and yaw (rudder) controlled by the pedals. Because of my background that's how I fly in Elite. Thankfully though you can configure the controls however you are most comfortable. :)

Yeah, I do recreational flying here in KC, and what I have setup in elite seems completely backwards... I don't know why it feels so natural. Maybe because I am lacking pedals?
 
Am I the only one who finds that easier to use than roll on the stick and yaw on the twist?

I used this religiously in Decent II. It made so much more sense in that game. In 'real' flight sim type games, though, I figure there's a reason rudder is on twist. It took a couple days to get over my muscle-memory, though (and I have not played decent in decades).
 
I player the X series for so long the first thing I did was switch them to the way OP uses. I couldn't fly dock otherwise.
 
Yes definitely! Seems backwards to me to have the roll on the stick and was actually the first thing I changed when I started to configure my setup :)

I think for me it comes down to all the older gen space sims doing it this way.
 
Out of curiosity has anyone tried putting the roll on the throttle (assuming your throttle has the paddles?). I find it very natural there, and splitting the difference of maneuvering between two hands instead of having it all focused on one I would suspect allows for better control. I guess, not like I'm a pro or anything ;)
 
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