Yaw Rate

I did a search for yaw rate in the forums and found nothing.

Am I the only one bothered by the "unrealistically" slow yaw rate of ships in E:D? Yaw rate should be roughly equal with pitch and roll. :( Unless of course yaw is solely powered by gyro scopes and no thrusters.
 

Ian Phillips

Volunteer Moderator
You probably need to search for 'Flight model' as this subject (Yaw) has been extensively discussed over the last two years!

And I have been informed that the forum seach requires at least 4 letters to work - so 'Yaw' will produce no results :(
 
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It's a deliberate callback to the original Elite, where you could only maneuver by rotating and pitching. It takes getting used to, but becomes quite intuitive and gives the game its own distinctive feel.
 
To me it looks like earth aircraft yaw rate model has been applyed.
Will be good to read about the reason of it.
Could be good if it will be possible to install the modules that allow to manipulate pitch/yaw/roll ballance of the ship, so then everyone can adjust teir ships for their own motorics instead of learning another new motoric
that is much easyer to learn than what I had in other game.
Took me abt 3 month to adopt my self on relatively good lvl suitable for pvp. JG school rules! :)
 
Thanks for the info folks. My query has been adequately addressed. But bummed just a little, only a little. The "turreting" thing can be accomplished with pitch and vertical axis thrust so that does not seem like a likely reason.
 
The "turreting" thing can be accomplished with pitch and vertical axis thrust so that does not seem like a likely reason.

You fully misapprehend the issue.

By making all axis' behave differently you open door to manoeuvring for advantage through use of "brains and skill".

Make all axis' behave the same then all you have is "turn ship now plz". It would make no difference what you did, thence "turreting" is all that is need.
 
The yaw rate on the type 7 is amazeballs! :D
Was just about to post the same thing (except the word 'amazeballs' :)). When I had seeker missiles on my T7 the high yaw rate was fantastic for achieving a quick lock as the target tried to evade. Sadly the missiles themselves were woefully underpowered so now I fly the T7 unarmed and just use the yaw to shave a second or so off the jump target alignment time if it happens to be a few horizontal degrees away. Depending on the orientation following a hyperspace arrival, the T7 is also the only ship I've flown that can yaw away from some stars faster than it can climb or dive.
 
I did a search for yaw rate in the forums and found nothing.

Am I the only one bothered by the "unrealistically" slow yaw rate of ships in E:D? Yaw rate should be roughly equal with pitch and roll. :( Unless of course yaw is solely powered by gyro scopes and no thrusters.

It would be unrealistically if your body would handle side G forces equally well... Even if you could yaw as fast as pitch, you would probably want to return to bank and pitch after first ride...

EDIT

Just to be more clear about this point, I'm not talking about fast jaw rotation when you are static. I'm thinking of fast combat maneuvers where you pull 7+ G

https://www.youtube.com/watch?v=rJ7ocBFnDQI
 
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They wanted to make flight paths easily predictable. That coupled with the very slow maneuvering rates makes for fairly boring combat, especially between bigger ships.
A second reason was to make the game more "cinematic". Should have also limited the framerate to 24FPS, I guess.
No realism was involved at any point when designing the flight model, so don't expect anything realistic.

Here's the source.
 
I'm divided on the topic. I like the fact that the yaw is weak when it comes to battles. I can't stand turreting. That being said, when you're coming in for a landing on a pad and have to yaw your ship around so you're facing the wrong way, man, I could use a little more then!
 
I'm divided on the topic. I like the fact that the yaw is weak when it comes to battles. I can't stand turreting. That being said, when you're coming in for a landing on a pad and have to yaw your ship around so you're facing the wrong way, man, I could use a little more then!

Yaw is for fine tuning. If you want to turn faster (including for docking) roll pitch roll.

There isn't a ship you cannot land on the pads closest to the docking entrance without turning around if you don't enter the statuon too fast.

Some outposts can be trickier but roll and pitch and lateral thrust works fine.
 
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Quite a few Ships have a very good yaw rate actually. I think the Cobra is the one with the lowest Yaw Rate, which is a very distinct flight characteristic of that Ship.

Quite true, I seem to have found the T7 to be among the best.
_
I have no problems with the pitch / roll heavy model, it's still a ton of fun with yaw being just a 'supplement'.
 
There isn't a ship you cannot land on the pads closest to the docking entrance without turning around if you don't enter the statuon too fast.

If I overshoot the landing pad (pad 5 seems to be the worst for this even if I brake early) I just tend to align with the next pad along, descend slightly to avoid blocking other ships, then reverse until I'm over the pad I want. I used to use the compass to judge when I was over the sweet spot but more and more I find I can just judge it by eye. If I'm slightly too low during the reverse, and I'm flying something flat and wide like a Cobra or Asp, I'll temporarily rotate 90° to squeeze between the control towers like the Manta in Uridium. Most of the time this works beautifully, and for the times it doesn't that's what shields are for. ;)
 
You probably need to search for 'Flight model' as this subject (Yaw) has been extensively discussed over the last two years!

And I have been informed that the forum seach requires at least 4 letters to work - so 'Yaw' will produce no results :(

Hmm, sorry, but although Frontiers development prowess is legend and irrefutable, the search engine on this forum sucks donkeys do-dahs. It's results bear as much relevance to the search term as a politicians statements to their actual beliefs.
 
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