The search engine ignores terms of 3 letters or less. I think it's to reduce computational load and search results. As a consequence "yaw" returns zero results
The search engine ignores terms of 3 letters or less. I think it's to reduce computational load and search results. As a consequence "yaw" returns zero results
You fully misapprehend the issue.
By making all axis' behave differently you open door to manoeuvring for advantage through use of "brains and skill".
Make all axis' behave the same then all you have is "turn ship now plz". It would make no difference what you did, thence "turreting" is all that is need.
I'm divided on the topic. I like the fact that the yaw is weak when it comes to battles. I can't stand turreting. That being said, when you're coming in for a landing on a pad and have to yaw your ship around so you're facing the wrong way, man, I could use a little more then!
As far as I understand it, this flight model is a realistic one, because yawing too hard would be quite crippling on the pilot, being pushed back or pulled forth is not such a big problem, neither is pitching or rolling, but yawing just isn't healthy, unless completely locked in at the very least your head would be thrown side to side?
Where other flight games let you yaw as quickly as you want, well that's fairly unrealistic from my understanding, and since Elite has a realistic approach, pitch roll is the main method for flight.
Well I haven't seen anything like that from FD so yeah, don't know, but that said "turrets in space" is unrealistic, and maybe they wanted a more realistic flight model?I'm sure somebody said this already; FD didn't want combat being just 'turrets in space', thus 'Yaw' was nerfed.