Yay! Now. we can make it to Hutton orbital in less than an hour*

As long as you have 5BCr in the bank plus maintenance.

Why the hell isn't this mechanic available to everybody?

Why does everyone else have to stare at mind numbing space dust animations till your head hits the desk while trying to get to a systems second star?

And so help me don't tell me space is big.

*it may not take an hour, I dunno, I've always had better things to do.
 
I've been wondering... can carriers jump from one body to another in the same system? I haven't seen an answer yet. Obviously you could jump to the nearest other system and then back again to a different body.
 
I've been wondering... can carriers jump from one body to another in the same system? I haven't seen an answer yet. Obviously you could jump to the nearest other system and then back again to a different body.

They said you could, yeah. (as long as that location has space for more carriers - no mention of how many per body, or if it depends on size of body)

Also, this is a very clever way to introduce "fast travel" Frontier, well done - the "Keep space big by making supercruise boring" crew will be annoyed once they catch on.
 
If it takes an hour to warm up for the jump in and another hour for the jump out, how much time are you saving?

Plenty - set your carrier to jump to hutton orbital, while you are cruising about doing you thing - jump into the carrier just before it jumps.
 
Also, stack the heck out of those missions that grant massive payouts, because the destination location is REALLY REALLY FAR (like hutton) set your carrier to jump (with whatever the mission wanted on board, or just, on your ship while you mess about) then jump in the carrier and end up right near the destination for the mission.

Sweet.
 
If you want to ship 25000 tonnes of something to Hutton then it saves a lot of time.

And you'll do what with 25kt of something once you get there? I can see loading up missions, but I can't really see how much time savings are possible, and then you have to resolve whether or not you can board during the warm-up cycle.

You can't easily switch ships if you have cargo/passengers onboard unless it's cargo when you can switch to a ship with a larger hold. And there's still a 20 mission cap?

Is there any evidence that the Carrier can trade directly with a station?

Sounds like a shuttle situation that could be a rather tedious and long process.

I'm still not convinced there's going to be a huge time savings and increases in cr/hr.

I really just want the ability to take my fleet with me when I move about. If that's reasonably affordable and convenient, I'll be happy.
 
Sounds like a shuttle situation that could be a rather tedious and long process.
Perhaps THIS is a use for buying and selling goods on our carriers. Park right beside Hutton Orbital [insert favorite station] and offer a higher buying price for the mug [insert favorite commodity], so other players do the shutting for us (they make money for a very short run). Then we go to the opposite side of the Bubble and sell the commodity for less than the local station, but at a higher price than we paid for it, allowing other players to once again shuttle the goods for us. This requires very little work on our part, and potentially a good payout if the quantities are right.

Hmmm....
 
Perhaps THIS is a use for buying and selling goods on our carriers. Park right beside Hutton Orbital [insert favorite station] and offer a higher buying price for the mug [insert favorite commodity], so other players do the shutting for us (they make money for a very short run). Then we go to the opposite side of the Bubble and sell the commodity for less than the local station, but at a higher price than we paid for it, allowing other players to once again shuttle the goods for us. This requires very little work on our part, and potentially a good payout if the quantities are right.

Hmmm....

You can't store rares on a carrier (it's too interesting so Frontier said no), so... nope.
 
My hunch is that the new meta exploit will emerge at some time and will get nerfed after a bit.

History does repeat itself...
 
They said you could, yeah. (as long as that location has space for more carriers - no mention of how many per body, or if it depends on size of body)

Also, this is a very clever way to introduce "fast travel" Frontier, well done - the "Keep space big by making supercruise boring" crew will be annoyed once they catch on.
I don't think they ever said you could do jumps within systems. If you're jumping to a new system, you can select a specific planet to orbit (see the procedures in the recap discussion). But nowhere in the discussion did they ever say you can jump to a new planet within the system you're already in.
 
Plenty - set your carrier to jump to hutton orbital, while you are cruising about doing you thing - jump into the carrier just before it jumps.

Is it confirmed that ships can board/leave during the warm-up before the jump?
 
But if they said you could (I must have missed that part), why didn't they demonstrate it in the stream video?
I'm also interested in whether there can be more than one FC in any given system.
I seem to remember that's not possible, but I could be wrong...

I seem to remember that being stated as well. 1 FC/system.

I don't remember the source for that.
 
I don't think they ever said you could do jumps within systems. If you're jumping to a new system, you can select a specific planet to orbit (see the procedures in the recap discussion). But nowhere in the discussion did they ever say you can jump to a new planet within the system you're already in.

I seem to remember that being stated as well. 1 FC/system.

I don't remember the source for that.

I'll have to find the part of the video... urg.

I am 99.99% sure they said you could move within system though, and also "as long as there aren't too many carriers at that orbital body"
 
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