+As some of you know, I'm a Hardcore, small ship zealot who see's players using Conda's to explore as some sort of blasphemy. I mean really, Exploring Conda's? That said, not to long ago I decided to upgrade my cargo ship (a Clipper) to a Python (BTW, I like the Clipper more as a cargo vessel), and I have to say that I'm getting this urge to take her out and pick a fight at the local RES zone. Couple of questions;
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1. I tried fighting with her a bit when I got interdicted, and quickly found out that fixed weapons aren't her strong suit. So do I look at gimbed or turrets?
2. Tactics, is she best used as a toe to toe slugger, or do I keep a distance and pound away (I would imagine this might depend on her load-out)?
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Any advice will be well received, and NO, I'm not a convert to large ships, I just want to try her out a bit.
Well, by the looks (Because I haven't even had the chance to even purchase one!) it can be outfitted for a number of things at once, because of it's large size. So, if you can afford it, then it's good choice for those long voyages.
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You shouldn't really discourage anybody from using it for what ever they want to . Because that's where some of the freedom is.
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+I use boost whenever the situation calls for it.
Yep, I sometimes over use it.
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+I'd actually say that fixed weapons are exactly what her strongest suit is compared to using a Clipper due to the excellent hardpoint placement and using anything but fixed is unnecessarily gimping the ship, but hey - different strokes for different folks...
I think gimballed should be phased out, as it's basically shooting while sleeping. Although it does giver players some thing to work hard for, but that's about it. Otherwise, gimballed weapons are taking skill away from the players by doing al the hard work it self. Yet, I'm currently using them myself.
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I once even opted to shoot without targeting and found it ridiculously hard. Especially since, it gave no indication as too how much damage I was doing unless I pressed T on and then switched them off again. You know, the Devs could continue working on damage models for ships. Because as impressive as seeing ship with fires lit on the parts I have damaged with laser fire. It doesn't cut it. Even when the beam lasers leave scorch marks reminiscent of the Z's of Zorro. Yet those marks fade away moments later. Which is totally wrong unless the ship self repairs those surfaces scars.
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On subject of this, I also notice the most damage any of my own ships have shown back in the hangar (After looking at it using the Debugging Camera!), no matter how bad it was. it would just display missing paint. Nothing else.
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I recall seeing in a video how the Devs were supposedly designing the ships in such a way that parts would often break off after receiving sufficient damage (Like when a sub-system has been shut down!) or just look bent out of shape after one to many ramming collisions.
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So how about resuming that much detail Frontier, I would love to see this feature given your expertise and I already paid thinking it would go this way.
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Another thing, when I lose a section of my canopy. It just shows a un-damaged wind-screen, that still appears flawless, when viewing my damaged craft with the Debugging Camera.
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So how about fixing that mistake as well.
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I assumed this much realism could be implemented, but it hasn't. At least not in my version of the game.
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I want see ships with large parts their chassis missing. There are so many ways this can be done here.
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