Aight, since some people in here aren't quite getting it and aren't sure what the game is lacking that we were promised, let me copy my response to another thread:
"We're lacking a lot of promised features, actually. One example being that ""every animal is a unique individual with a distinctive look and personality", which was a big selling point of advertisement the devs used for this game. There has been constant advertising of "realistic and authentic" animals with "realistic behaviors and personalities", and that animals would feel "lifelike". I remember at one point they even claimed you'd be able to tell individual animals apart just by looking at them or learning their individual behavior.
So far, we have absolutely none of that. Animals perform acts randomly, there is no personality, there's nothing except a randomness factor of "go here, do thing, wander around aimlessly"- besides hunger or thirst "motivating" them to eat and drink, there is no real logic behind the animals' actions, it's all just random, and after awhile, you realize they all just do the same exact thing over and over and over, day in and day out, with no variation, like robots. They do not feel alive. They do not have personalities. There are no individual traits- animals of an entire species all act exactly as a hivemind, with no differentiation between them whatsoever. Try to have a wolf pack, and the instant the first set of pups go up, suddenly it's battle royale, wolf against wolf, everyone immediately turning on eachother with no thought or reason, all because their group size reached an arbitrary number value that isn't even realistic for wolves at all. Even the parents, who are supposed to be a bonded pair for life, suddenly go at eachothers' throats. There is no realism in behaviors. No individualism. Every animal is exactly the same, and not only that, but almost every single species in this game acts completely unrealistic and incorrect for their species. Herd animals that live in herds of up to 200+ in the wild, are limited to 15 ingame before fights start, regardless of space. Animals that, in real life, can have MULTIPLE males in a group, as subordinates, even in animals that do have ""alphas"", can only have one single male ingame. Wolves, for some odd reason, can only live as a pair, yet have an alpha system that is, for one, completely outdated and has been debunked by the same exact scientist who came up with it, and two, makes no sense given that they can only have two. What's even the point of "alphas" if they're only a pair in the first place and won't tolerate others period? How are they any different from bears or tigers? At that point they're not even fighting over alpha status, they're being territorial and trying to kill the other wolf. Which is not at all how wolves in a family pack work.
We were also promised, specifically, that every animal would have a distinct look. Animals would have uniquely generated coat colors and patterns. So far, only a tiny, select few of animals have even the slightest, tiniest bit of variation at all, and wolves, which are the most color and pattern diverse wild mammal on the planet, have absolutely none. At all. All the EXACT same shade of gray, the EXACT same marking patterns. No differences, despite the fact we were PROMISED variation among individuals.
We were also promised that we would be able to trace a family line back to its roots via a family tree.... which... is not ingame. We were also promised more social behaviors during the beta, they said that most social behaviors were simply disabled and would be in the full release... and, of course, they are not. There are maybe 2 total social interactions between animals of a species: mating and a single, occasional play animation. Nothing else. Offspring and mothers have only one single interaction, siblings have only one single interaction and that's it- it's the same as it was in the beta.
So, yes. We are, in fact, lacking many things that we were promised by Frontier before the game's release."