So CMDR Goodguy is the type who likes to park in a system, adopt a local faction and rep up by running missions/hauling cargo/bounty hunting in the local area to boost that controlling faction. He might have even been brought to the system by a famine, outbreak or civil unrest and spent a lot of time and effort hauling medicines and food to save orphans and grandparents from horrible deaths, or to clean a system out from miscreants looking to cripple the local economy and upset law and order by killing security forces and traders.
CMDR Goodguy is the type who will spend days, or even weeks in one spot, bringing almost every minor faction within 20 light years to Allied status. He doesn't take illegal missions of any sort, engage in piracy, and scans every target before firing to keep from killing the innocent. Every local ship on the local radar is bright green. Every station greets him with a hearty "An ally like you is always welcome here." He is Captain James T. Kirk, Mahatma K. Ghandi, and Jesus H. Christ all rolled into one.
Yet a single shot made in error, or the result of bad luck, or network synchronization issues can result in a 200 credit bounty, instantly turning CMDR Goodguy into Galactic Enemy #1.
For 200 credits.
"Trigger discipline," "git gud," "if you can't do the time don't do the crime," "you just want an easy button, "this is is Elite DANGEROUS," etc. I get all that. I got no problem with consequences and lethal response. But especially with the new C&P changes the response of law enforcement just frustrating and nonsensical, especially if you are the type of player who enjoys playing the hero, hanging around in a handful of systems righting the wrongs of the galaxy.
Seriously, I've been to your station 20 times in the past two days. I've cured your outbreak. I've ended your famine. I've turned in millions in bounties and countless escape pods. I've spent hours in the presence of your security ships assisting them in upholding the law. By this time, there should be ' statues of me at the front and back of every landing pad on your station so launching or landing everybody can recognize my great, good works. I may be the only reason your backwater system still exists at all.
Whoops, stray shot, you don't know me anymore.
I'm now evil incarnate, worthy of death sentence, with a 200 credit penalty outweighing *everything* else I've done.
They've added notoriety to the game, which is a good concept. How about going in the other direction, some yin to go with the yang, and taking account positive reputation? Make that bright, emerald green ALLIED status mean something, and give just a little leeway in a C&P system that is NOT perfect before issuing a death warrant.
When a "accidental discharge" incident occurs, check against the pilot's reputation. Any notoriety at all? That goes straight into a bounty. Does the CMDR already have unpaid fines? Repeat offender, hit 'em with a bounty. But notoriety 0? An Ally who is Always Welcome? Clean record? Before we put out a galactic death warrant, let's see how we feel about this person..
Hey, CMDR Goodguy is an ally! Which means we've seen him a few times before and like him a lot. It was one stray shot and hit shields only, and he stopped firing. He's got a clean record, no fines on the book. He probably didn't mean to do it. "Check your fire, Commander," and hit him with a fine. If it happens again and that fine is in place, it's time for a bounty. Maybe knock CMDR Goodguy from Allied to Friendly, just to get the point across. A truly good CMDR will work his way back up to allied in no time at all.
If CMDR Goodguy is only friendly, well that still means we think he's all right and gets the benefit of the doubt. "Careful, CMDR," along with another a fine, and his reputation drops to Cordial," etc. At Cordial, same thing, except you drop to Neutral, possibly working your way down to hostile if you keep shooting up friendly/clean targets.
Checking against a pilot's reputation before issuing an instant execution warrant will reduce frustration, give another in-game benefit for working up local reputation, and can even add a little bit of that mythical "immersion" that some people keep going on about, all while preserving a system where bad guys get punished for doing bad things.
CMDR Goodguy is the type who will spend days, or even weeks in one spot, bringing almost every minor faction within 20 light years to Allied status. He doesn't take illegal missions of any sort, engage in piracy, and scans every target before firing to keep from killing the innocent. Every local ship on the local radar is bright green. Every station greets him with a hearty "An ally like you is always welcome here." He is Captain James T. Kirk, Mahatma K. Ghandi, and Jesus H. Christ all rolled into one.

Yet a single shot made in error, or the result of bad luck, or network synchronization issues can result in a 200 credit bounty, instantly turning CMDR Goodguy into Galactic Enemy #1.
For 200 credits.
"Trigger discipline," "git gud," "if you can't do the time don't do the crime," "you just want an easy button, "this is is Elite DANGEROUS," etc. I get all that. I got no problem with consequences and lethal response. But especially with the new C&P changes the response of law enforcement just frustrating and nonsensical, especially if you are the type of player who enjoys playing the hero, hanging around in a handful of systems righting the wrongs of the galaxy.
Seriously, I've been to your station 20 times in the past two days. I've cured your outbreak. I've ended your famine. I've turned in millions in bounties and countless escape pods. I've spent hours in the presence of your security ships assisting them in upholding the law. By this time, there should be ' statues of me at the front and back of every landing pad on your station so launching or landing everybody can recognize my great, good works. I may be the only reason your backwater system still exists at all.
Whoops, stray shot, you don't know me anymore.

I'm now evil incarnate, worthy of death sentence, with a 200 credit penalty outweighing *everything* else I've done.
They've added notoriety to the game, which is a good concept. How about going in the other direction, some yin to go with the yang, and taking account positive reputation? Make that bright, emerald green ALLIED status mean something, and give just a little leeway in a C&P system that is NOT perfect before issuing a death warrant.
When a "accidental discharge" incident occurs, check against the pilot's reputation. Any notoriety at all? That goes straight into a bounty. Does the CMDR already have unpaid fines? Repeat offender, hit 'em with a bounty. But notoriety 0? An Ally who is Always Welcome? Clean record? Before we put out a galactic death warrant, let's see how we feel about this person..
Hey, CMDR Goodguy is an ally! Which means we've seen him a few times before and like him a lot. It was one stray shot and hit shields only, and he stopped firing. He's got a clean record, no fines on the book. He probably didn't mean to do it. "Check your fire, Commander," and hit him with a fine. If it happens again and that fine is in place, it's time for a bounty. Maybe knock CMDR Goodguy from Allied to Friendly, just to get the point across. A truly good CMDR will work his way back up to allied in no time at all.
If CMDR Goodguy is only friendly, well that still means we think he's all right and gets the benefit of the doubt. "Careful, CMDR," along with another a fine, and his reputation drops to Cordial," etc. At Cordial, same thing, except you drop to Neutral, possibly working your way down to hostile if you keep shooting up friendly/clean targets.
Checking against a pilot's reputation before issuing an instant execution warrant will reduce frustration, give another in-game benefit for working up local reputation, and can even add a little bit of that mythical "immersion" that some people keep going on about, all while preserving a system where bad guys get punished for doing bad things.
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