So I got fiddling with this last night with my Potter-Verse theme park I'm building in Challenge mode. I turned all the rides down to free and started to up the ticket price. It took a few months of tweeking but one month I had a real surge in ticket sales at the door and had my biggest profit month ever. Usually I was making $10k profits between rides, food, and ticket sales. When I first transitioned to free rides, I was losing 4k a month. Then some how I was able to find the spot on the ticket prices and got 50K in a month. It's leveling off again so I think maybe that one month was a fluke of the new pricing scheme.
I did start charging a nominal fee to use my transport ride. I figure if the peeps want the convenience of riding to the back of the park first, I can handle charging for that.
I also tried raising prices at my stalls to help make up the difference but dropped them all again. That did NOT work. Sure the park was free but that didn't mean anyone wanted to pony up $6 for a bottle of water.
Marketing seemed to be a factor. I turned on the two campaigns for Adults and Teens to pull them in (I have a lot of families already) and that seemed to really pack the gate. I'm pretty sure increased ticket sales beat out the cost of the two campaigns though at 5k/ month I'm not sure that's sustainable.
The last bit is that now that all the rides are free my "new area" around the Quidditch pitch is packed with peeps as is my original opening area of Diagon Alley. But Hogsmeade (my second area I developed) is a ghost town and I'm bleeding from the stalls there. All areas have high prestige rides, stalls etc. How much does scenery draw people in? I'm wondering if all the buildings on Diagon Alley and the massive Quidditch stadium are so high in Scenery that peeps are ignoring Hogsmeade because it's just a little less "wow" to walk through.
I did start charging a nominal fee to use my transport ride. I figure if the peeps want the convenience of riding to the back of the park first, I can handle charging for that.
I also tried raising prices at my stalls to help make up the difference but dropped them all again. That did NOT work. Sure the park was free but that didn't mean anyone wanted to pony up $6 for a bottle of water.
Marketing seemed to be a factor. I turned on the two campaigns for Adults and Teens to pull them in (I have a lot of families already) and that seemed to really pack the gate. I'm pretty sure increased ticket sales beat out the cost of the two campaigns though at 5k/ month I'm not sure that's sustainable.
The last bit is that now that all the rides are free my "new area" around the Quidditch pitch is packed with peeps as is my original opening area of Diagon Alley. But Hogsmeade (my second area I developed) is a ghost town and I'm bleeding from the stalls there. All areas have high prestige rides, stalls etc. How much does scenery draw people in? I'm wondering if all the buildings on Diagon Alley and the massive Quidditch stadium are so high in Scenery that peeps are ignoring Hogsmeade because it's just a little less "wow" to walk through.