Yet another problem with Punishment

Lots of people (if not all) dislike the new Crime and Punishment system, me included. I think it's overly complicated and no improvement over the old one at all. Opposite, in fact. Outright idiotic to punish the ship for something pilot did. But anyway.

I did some naughties in one ship and collected Notoriety 3. If FD is to be believed, it should dissipate in 6 hours (2 hours per point). Well, 20 hours later and nothing. There is a bug report on this, and FD acknowledges it and they are "looking into it", whatever that means.

So I switch to another ship and lo and behold - it has Notoriety 2. ? Obviously the previous ship's 3 has somehow rubbed off onto another ship that was sitting parked 22ly away.

FD, can you make up your mind about this, please? If the crimes are tied to a SHIP, the Notoriety should not be magically transplanted over interstellar distances onto another parked ship! It's stupid, annoying, and makes no sense!
 
Also it is 2 hours of active play per point. Being docked does not count. Being in multi-crew does not count. You have to be out flying. Those things can stretch it out as well.
 
I don't get what people are finding "too complex" about the C&P.

I've given it a fairly good test, as I have taken my notoriety up to ten and back down to zero, three times.

Says more about you, than the C&P system.

I'll pretend I didn't get the insult. You must be American.

What's stupid about it is the idea "let's blame the ship and its' parts and not the pilot" but then going ahead and blaming both. Also messing it up monumentally, when it turns out that Notoriety doesn't go down 1 point per 2 hours but per 20! Maybe.

What's complicated (for lack of a better word) is dropping everything I'm doing to go look for IF in Anarchy system to clear the bounties, regardless that the faction wanting my head is right there where I am, but no, that's too simple. Let's make players do a runaround, pay 25% extra etc. etc. And good luck finding a place with IF and large landing pad, which means transferring smaller ship to get there, but wait... your bounties are stuck to the OTHER SHIP WHICH ISN'T WHERE YOU ARE! me!
 

verminstar

Banned
I had this exact same issue last week which started dismally with a notoriety of 6...wasted most of the friday/weekend getting rid of it and was beginning to seriously lose the temper with it. Considering the on average interdictions every 2 minutes by either clean pirates which means ye have to run otherwise notoriety goes up again...even if they fire first, ye absolutely cannot defend yerself without raising notoriety going up...or the navy oh sweet jeebus the navy are absolutely everywhere. Constant interdictions and the best part is, they dont actually scan ye...what they do is troll ye by interdicting ye and then they either jump out or just just sit there and watch ye as though they studying ye.

In the end, I gave up actually trying to play at all, went into an empty anarchy and just jammed a key down so the game wouldnt disconnect me, and went fer a 4 hour nap after a two hour movie. Had a look...jumped in and out just to refresh things a bit...nope still stuck on 3 so reached down and just pulled the plug outta the wall.

Does that sound like good gameplay to you?

In saying that, Im enjoying crime and punishment overall...one the rare few perhaps but some aspects of it are just absolutely mind numbingly inane. A few parts are no doubt bugged because they just dont make logical sense like the faction that gives ye a mission and then puts a bounty on ye when ye complete the mission, and bar ye from docking at the same station ye took the mission from, so ye cant cash it in. That just doesnt make sense.

Oh and notoriety doesnt go down at all in the srv...I found that out the hard way after it was so well explained ingame and all /s

It needs a few little tweaks, Im a big boy I can take it...we all have good days and bad days and Ive been where the op is now which is in itself an achievement as it takes a fair amount of effort to get under my skin like that. When I think back to when they claimed to value our time, it makes me laugh a little to meself...its a pretty mirthless laugh these days, not quite as enthusiastic as it was in the beginning thats fer damned sure.

Right now, I just stopped caring and now I just kill whatever moves or doesnt run away...that how fed up Ive gotten with crime and punishment although Im beginning to feel the consequences more profoundly now...but Im not done yet
 
What's complicated (for lack of a better word) is dropping everything I'm doing to go look for IF in Anarchy system to clear the bounties, regardless that the faction wanting my head is right there where I am, but no, that's too simple. Let's make players do a runaround, pay 25% extra etc. etc. And good luck finding a place with IF and large landing pad, which means transferring smaller ship to get there, but wait... your bounties are stuck to the OTHER SHIP WHICH ISN'T WHERE YOU ARE! me!
You doing it wrong doesn't make the system complicated. However, I agree that it should be possible to clear bounties and fines of ships that you aren't currently flying - with an extra fee.

I've had no problem with notoriety decay. As I said earlier, I've been up to 10 and back down to 0 three times already.
 

verminstar

Banned
You doing it wrong doesn't make the system complicated. However, I agree that it should be possible to clear bounties and fines of ships that you aren't currently flying - with an extra fee.

I've had no problem with notoriety decay. As I said earlier, I've been up to 10 and back down to 0 three times already.

So what exactly is the right time limit? Cos Someone mentioned two hours per point while I was under the impression last week that it was supposed to be an hour per point. Thats undocked and being a goody two shoes and a brave sir robin or just going afk fer half the day.

Tis a shame this isnt explained better in game...maybe a timer stuck in some little corner would be very useful?
 
Tis a shame this isnt explained better in game...maybe a timer stuck in some little corner would be very useful?
Agreed. A timer would be handy.

Also, there may well be a problem with notoriety decay down from 1, if you get an accidental kill. I've never stopped at one.

I'd prefer if the C&P system was less simplistic. It needs to be a little more forgiving on minor mistakes and harsher on career criminals.
 

verminstar

Banned
Agreed. A timer would be handy.

Also, there may well be a problem with notoriety decay down from 1, if you get an accidental kill. I've never stopped at one.

I'd prefer if the C&P system was less simplistic. It needs to be a little more forgiving on minor mistakes and harsher on career criminals.

I can agree with that. Sometimes it feels like ye really gotta play on eggshells to avoid it, like the game just gives ye a nightmare scenario fer what should be very minor issues. Gaining notoriety is almost too easy to gain and too hard to get rid off...well it is with me sometimes cos I dont have a great relationship with authority at the best of times.

An occasional ¨oops sorry my finger slipped fer just the 5 seconds needed to pop ye¨ sorta player...me own worst enemy sometimes. Good days and bad days...still playing every day so that says enough imo.

If ye play the bad boy, then punishment should be swift and brutal...have ATR drop right on top of ye...have them actively hunting bad boys and girls down, not simply waiting fer the player to commit more crime. Even sending teams after ye into anarchy...not only is that a more realistic response from a dedicated police force when dealing with multiple enemy number ones around.

Besides...if yer trying to cool down yer notoriety after a killing spree, I cant think of anything more vexing than being actively hunted by the law even in local anarchy systems that border controlled space. Vexing and damned tempting if ye still got the scent of blood in yer nostrils and just cant help yerself but indulge on what is literally a food delivery when yer starving.
 

verminstar

Banned
I think the 2 hours are appropriate. If you really want to go that route you'd need to get used to flying hot ships. I do agree though that the timer representation (both the client update and the visibility) is awful - as with all things being updated way too slow in ED. I could easily list a few other examples...

Pains me to agree but I do actually...2 hours is the only thing that will slow ye down if yer a dedicated axe murderer and psychotic. But its gonna be annoying as hell fer more casual players with less time. Im gonna have to rethink how to actually pass the time better when trying to keep me nose clean...currently its just more fun making stuff go boom...itll pass ^
 
It's a bit unusual at best but certainly not complicated. The amount of topics you see are mainly from people tripping over their own mainstream habits. :D
i disagree, ive seen quite allot of topics about this from people just joining the forum.

its an returning problem of Elite not showing enough ingame information..
 
i disagree, ive seen quite allot of topics about this from people just joining the forum.

its an returning problem of Elite not showing enough ingame information..

True, but that doesn't make the system too complicated or bad (which is the topic of the thread), it just shows that it's badly explained.
 
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