I jotted these notes down quickly last night, so even more apologies for disjointed thinking and atrocious grammar. I pulled all percentages out of my exhaust tubes, and I'm sure I'm missing ways this could be exploited. Feel free to rip it to shreds. I'm using the term 'griefer' here to denote those players who kill-on-sight rather than those who engage in actual piracy.
I'm suggesting that Letters of Marque be introduced into the game in order to give piracy more meaning both for the pirates and their targets. For those of you who don't want to read through the whole Wikipedia link, this sums it up:
A LoM would be purchased by a player from a Power\Faction.
The holder receives 50% value of ship for a kill, or 60% ship + cargo purchase value if target submits to becoming a 'prize’ if target is non-aligned or neutral\cordial in system and 80% if target is PP aligned to another faction, can use current methods of take a little and allow target to leave.
Target can choose to fight, run, or submit. Fight or run and lose and normal 5% buyback applies. Submit and player is returned to nearest station with a choice of either 3% buyback or apply to LoM issuer for restitution with RNG chance of 2% - 80% payback, weighted towards low chance of high success, say 1 in 200 for 80% rising to 1 in 5 for a 2%, with increased chance if target is PP aligned.
Holder of LoM is automatically flagged as 'Privateer’ and in all systems not controlled by issuer has bounty equal to 5% total captured\killed prizes.
If a non-lom holding player pvps with (not kills) more than a certain number of other non-LoM cmdrs in non-anarchy systems they become wanted\persona non grata in all non-anarchy systems with high bounty with 10% chance of ship and half of player assets being stolen by anarchy system docks.
Pros
In-game reason to pirate
Reduced buyback for target with chance of no loss even if small
Griefers gradually lose ships and assets, unless they stick to anarchy systems whereas pirates have a real purpose.
Gives additional reason for PP involvement
Real danger in anarchy systems for all players; easier to find griefers, more chance of PvP encounters for both griefers and bounty hunters
Non aligned\neutral traders become low value, this would discourage pirate attacks on new players.
Holding a LoM\Privateer status indicates willingness to pvp
PvP still possible outside of anarchy systems, but requires a LoM.
Cons
Doesn't help explorers
Probably won't stop pad blocking and suicide-winder griefing.
I'm suggesting that Letters of Marque be introduced into the game in order to give piracy more meaning both for the pirates and their targets. For those of you who don't want to read through the whole Wikipedia link, this sums it up:
In the days of fighting sail, a letter of marque and reprisal was a government license authorizing a person (known as a privateer) to attack and capture enemy vessels and bring them before admiralty courts for condemnation and sale. Cruising for prizes with a letter of marque was considered an honorable calling combining patriotism and profit, in contrast to unlicensed piracy, which was universally reviled.
A "letter of marque and reprisal" would include permission to cross an international border to effect a reprisal (take some action against an attack or injury) authorized by an issuing jurisdiction to conduct reprisal operations outside its borders.
Here's how I see it working:A "letter of marque and reprisal" would include permission to cross an international border to effect a reprisal (take some action against an attack or injury) authorized by an issuing jurisdiction to conduct reprisal operations outside its borders.
A LoM would be purchased by a player from a Power\Faction.
The holder receives 50% value of ship for a kill, or 60% ship + cargo purchase value if target submits to becoming a 'prize’ if target is non-aligned or neutral\cordial in system and 80% if target is PP aligned to another faction, can use current methods of take a little and allow target to leave.
Target can choose to fight, run, or submit. Fight or run and lose and normal 5% buyback applies. Submit and player is returned to nearest station with a choice of either 3% buyback or apply to LoM issuer for restitution with RNG chance of 2% - 80% payback, weighted towards low chance of high success, say 1 in 200 for 80% rising to 1 in 5 for a 2%, with increased chance if target is PP aligned.
Holder of LoM is automatically flagged as 'Privateer’ and in all systems not controlled by issuer has bounty equal to 5% total captured\killed prizes.
If a non-lom holding player pvps with (not kills) more than a certain number of other non-LoM cmdrs in non-anarchy systems they become wanted\persona non grata in all non-anarchy systems with high bounty with 10% chance of ship and half of player assets being stolen by anarchy system docks.
Pros
In-game reason to pirate
Reduced buyback for target with chance of no loss even if small
Griefers gradually lose ships and assets, unless they stick to anarchy systems whereas pirates have a real purpose.
Gives additional reason for PP involvement
Real danger in anarchy systems for all players; easier to find griefers, more chance of PvP encounters for both griefers and bounty hunters
Non aligned\neutral traders become low value, this would discourage pirate attacks on new players.
Holding a LoM\Privateer status indicates willingness to pvp
PvP still possible outside of anarchy systems, but requires a LoM.
Cons
Doesn't help explorers
Probably won't stop pad blocking and suicide-winder griefing.