Yet another Vive rig question

Ok I need a little advice. I have recently upgraded to a 1080ti and I'm happy with the results, but I can only run the game with one screen enabled on my 3 screen setup while playing in VR for a stable 90 fps, which means going into graphics setting everytime I want to run elite and switching off 2 of the screens.

Looking at the graphs generated by steam VR my processor looks to be the bottleneck now as the graphics card seems to have some headroom. It's also the same when I try to run openVR desktop display portal.

Now before I go spending hundreds of pounds upgrading my mobo, CPU etc... I would like a second opinion on my current setup as I have read somewhere that RAM frequency can also be a bottleneck, specs below:

Asus z87-pro
i7 4770k oc to 4.8ghz
16gb ddr3 corsair vengeance lp 1600mhz
Both drives Samsung 840 evo ssd
Evga 1080ti ftw3
HTC vive

Thanks in advance
 
One questions to start with, are you running the screens as extended or through surround as a single screen?
Two suggestions.

If you just turn off the two unused monitors they should stop drawing resources, could be a fix.
My preferred suggestion would be to use the windows projection menu accessed by pressing win+p, you can then switch between and extended desktop over multiple screens and a single main screens, all you need to do after setting up is to push a few keyboard buttons.
This might not work all that great if you use surround mode.
I have personally used this a lot since I had my three pc screens setup on my desk but also had my AVR and tv connected.

I would then simply switch between the extended desktop and the TV by switching between 'extended' and 'second screen' modes.

As for the rig, It's almost identical to mine, and yes I still see hiccups and drops from 90 more than I would like with a 1080ti.
I did upgrade my RAM from 1600 to 2400mhz and yes it did make a difference, kind of, maybe, might just be wishful thinking.

I to fear I would need to upgrade the lot though, I am suspecting a lot of the later software tweaks to VR has been tailored towards 6 series and 7 series chipsets and cpu's.
But spending another $1200 on a new rig to put the 1080ti in might be a hard sell...

Also it's mostly only when I'm in large groups I take real hit to fps, there is definitely a lot of room for improvement that's squarely in the hands of Frontier.
 
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One questions to start with, are you running the screens as extended or through surround as a single screen?
Two suggestions.

If you just turn off the two unused monitors they should stop drawing resources, could be a fix.
My preferred suggestion would be to use the windows projection menu accessed by pressing win+p, you can then switch between and extended desktop over multiple screens and a single main screens, all you need to do after setting up is to push a few keyboard buttons.
This might not work all that great if you use surround mode.
I have personally used this a lot since I had my three pc screens setup on my desk but also had my AVR and tv connected.

I would then simply switch between the extended desktop and the TV by switching between 'extended' and 'second screen' modes.

As for the rig, It's almost identical to mine, and yes I still see hiccups and drops from 90 more than I would like with a 1080ti.
I did upgrade my RAM from 1600 to 2400mhz and yes it did make a difference, kind of, maybe, might just be wishful thinking.

I run my screens as extended, for some reason when i switch my extra screens off my graphics don't reconfigure, unless i physically unplug the screens.

I forgot win+p was a thing, that makes things much faster, thanks.

I've been playing with upgrading my rig for a while now, just have to justify it to the wife

What is the performance like if you set it to fullscreen?

for single screen (1080p) without VR, if thats what you mean, i get a average frame rate of about 100 in busy area's like starports, with a 70% total load on the CPU
 
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for single screen (1080p) without VR, if thats what you mean, i get a average frame rate of about 100 in busy area's like starports, with a 70% total load on the CPU
I mean if you start the game in VR, then set it to exclusive full screen, this shouldn't change the rendered resolution, game will just be stretched on the monitor, but the windows background should no longer be displayed, possibly saving resources and increasing performance.

game doesn't "remember" fullscreen though, every time you start it in VR it will be windowed.
 
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