PvP You are aware that ED isn't designed as PvP focused game aren't you?

All the shouting about the state of ED PVP etc is IMO directed in the wrong manner.

Lets look at it and break it down.

There are simply way too many systems out there. This means that player density is tiny compared to what most PvP'er are comparing ED to, EVE online.
Low player density mean that PvP has to be a 'thing' that people congregate to do.
This in term follows that ED was simply not designed with 'organic' PvP in mind.

Enter CQC. If you are going someplace to have 'fair' fights and not random organic PvP, piracy, ganking etc then CQC is exactly what it's there for. And quite frankly most of the arguments against CQC from PvP'er I've seen really do boil down to the lack of ability to gank randoms in game.
Here is a ready made 'matchmaking' system with relatively balanced ships etc that you can fight over and over again. That it's a barren wasteland most of the time is more a reflection on the players desires than the ability of CQC to deliver fun fair fights.

The Modes.
If there is ever a bigger statement that indicates ED was never intended as a free for all PvP game this is it.
I fly open 90% of the time and I'm an avid PvP'er in EVE but ED is a totally different beast and all the suggestions to try and get ED more like EVE pvp really are directed at deaf ears IMO. I think FDev don't want ED to have a EVE PvP feel to it. And I agree tbh. If you want EVE style PvP then go play EVE.

I'll don my firefighting suit now :p
 

ALGOMATIC

Banned
This game has all the mechanic for PvP. It has no content fir it because of the private mods, but the flight and weaponry are very well implemented for pvp.

As far as player density is concerned, I see at least 20 cmdrs daily, and open mode being a massive PvP area with everyone flying in it actually love pvp otherwise they would be in PG/solo. We dont have any issues, dont worry.
 
LOL did you lot actually read the title?

It is obvious to anyone who has any system analysis in their experience that it was NOT designed to be PvP FOCUSED.

I'm not saying that it's not capable of PvP, heck anyone who has flown in open CG's can see that it is but it most certainly isn't made for PvP to be the focus.

Simple really and was the only point of the thread.
 
LOL did you lot actually read the title?

It is obvious to anyone who has any system analysis in their experience that it was NOT designed to be PvP FOCUSED.

I'm not saying that it's not capable of PvP, heck anyone who has flown in open CG's can see that it is but it most certainly isn't made for PvP to be the focus.

Simple really and was the only point of the thread.


The point of the thread was to blithely state the obvious?
 
The fact that there are sections on the forums dedicated to other, non-pvp activities makes that clear enough, doesn't it?

Simple, really.
 
The point of the thread was to blithely state the obvious?

Yup. I though I'd join in with stating the obvious like most threads on the forums. :)

The fact that there are sections on the forums dedicated to other, non-pvp activities makes that clear enough, doesn't it?

Simple, really.

Not really.

As stated above juts because you can do something in the game doesn't mean the game designed to be focused on that thing.
 
Enter CQC. If you are going someplace to have 'fair' fights and not random organic PvP, piracy, ganking etc then CQC is exactly what it's there for. And quite frankly most of the arguments against CQC from PvP'er I've seen really do boil down to the lack of ability to gank randoms in game.
Here is a ready made 'matchmaking' system with relatively balanced ships etc that you can fight over and over again. That it's a barren wasteland most of the time is more a reflection on the players desires than the ability of CQC to deliver fun fair fights.

I'll be gentle, but thorough:

The whole "most arguments against CQC from PvP'er I've seen really do boil down to the lack of ability to gank randoms in game" is a fallacy promoted by a certain subset of dedicated PvE player who are determined to put PvPers and PvP in general into as poor a light as possible with respect to their talents, skills and abilities. Basically what you and other members of this subset are saying is "PvPers don't like CQC because they can't handle a fair fight" which only seems like a reasonable idea to people who have less than no idea what they're talking about.

Most PvPers don't like CQC because for all practical purposes it is a completely separate game, and not a very good one at that; you might as well suggest to PvPers that they go play Doom, or Quake, for all the relationship CQC has with ED.
 
Most PvPers don't like CQC because for all practical purposes it is a completely separate game, and not a very good one at that; you might as well suggest to PvPers that they go play Doom, or Quake, for all the relationship CQC has with ED.

So why then, my friend, do so many PvPers dislike the notion of joining a PvP private group, where they know everyone they will ever meet is completely up for a bit of pew-pew?
 
As stated above juts because you can do something in the game doesn't mean the game designed to be focused on that thing.

With respect something like: just because you can do something in the game doesn't mean others will want to do the same thing or play the game that way?

So why then, my friend, do so many PvPers dislike the notion of joining a PvP private group, where they know everyone they will ever meet is completely up for a bit of pew-pew?

That is an excellent suggestion. PvE has a number of PG's, why not go down the PG route with PvE?

My opinion: That would solve a hell of a lot of problems.
 
Because it's a stupid idea, just like an Open PVE. Because in Open there's a sense of danger that the guy chilling in supercruise might just be a bit trigger happy. Because sometimes it's fun to be the bad guy.

I have not always been interested in PvP, but I've always enjoyed the moments of uncertainty when you see another CMDR on the sensors, unsure as to whether he might turn around and mess you up. That is fun. You bring in a PVP only private group that separates from the main game, that element is gone.

<Not really needed>
 
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Because it's a stupid idea, just like an Open PVE. Because in Open there's a sense of danger that the guy chilling in supercruise might just be a bit trigger happy. Because sometimes it's fun to be the bad guy.

I have not always been interested in PvP, but I've always enjoyed the moments of uncertainty when you see another CMDR on the sensors, unsure as to whether he might turn around and mess you up. That is fun. You bring in a PVP only private group that separates from the main game, that element is gone.

<Not really needed>

How can a PVP only private group leave the element of uncertainty behind? You know you're not going to meet a combat logger. You know you are not going to meet some scrub who won't make you sweat a bit. You know that you are not upsetting anyone else.

This carebear does it in a combat mining hauler. Think about that for a minute or two.
 
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Yup. I though I'd join in with stating the obvious like most threads on the forums. :)



Not really.

As stated above juts because you can do something in the game doesn't mean the game designed to be focused on that thing.

I'm not sure you completely understood my last post. Perhaps consider reading it again?
 
The thing is that players want more out of ED. Eve just happens to have the things players would like to do besides grinding for the next rank, ship, RNGineering or credits.

Miners would like their efforts put into building things.
Haulers would like to haul those materials for miners.
Bounty hunters would like content to protect the haulers and miners.
Pirates would like sick loot on top of killing miners, haulers and bounty hunters.
Explorers would like their intel/scans to expand territories or recon opposing forces.
PVPers would like an official in-game leader board to tout their PVP prowess.

How Fdev goes about this is completely up to them. Eve Online is just a template to start with. PVP would be necessary to keep control of territory and resources.
 
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As Wings and Powerplay were released this certainly was with PvP combat in mind. At least the teasers and ad's where pointing in this direction very much. Unfortunatly up to now the powerplay content is not holding up to what it could be: the open pvp-combat feature with political, logistical and military gameplay that many expected.

CQC is another pair of shoes. It's an arcade shooter like eve-valkyrie. I don't need a game like Elite to play arcade shooter arena like CQC. Still it has it's place for a quick combat entertainment for bored exploreres or some quick arcade sessisions before dinner...

I know the tradition of Elite games are solo. But it looked like Frontier wanted to break with tradition when they decided to go online and mulitplayer. Now look at all the hotel california threads and the mode discussions.

I have come to the conclusion that massive multiplayer has been a hoax. With what the game has to offer it is something in between of a singelplayer game with network-mulitplayer and coop mode. And then there is this "single shared galaxy" that no one really knows what to make of - a kind of "shared singelplayer experience". Good for those who like that. But that's not the only thing that was advertised.

Still, if Devs wanted, they still could make powerplay something closely resembeling an open mulitiplayer pvp-combat environement. But I don't see this at a near future. Maybe there will be some tweaks with crime&punishment and the upcoming squadron gameplay. Let's see.

Unfortunatly I see the massive multiplayer wish aproximatly the same as the space-legs wish. Teasers looked like thes sort of things would be in game, but they are factually not. But the carrot has never been taken away and Frontier does not want or can not say if such features will ever make it into the game.
 
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