I'll be the one to say an idea like this could really revitalize the game. Brand it Dangerous among the gamer community like it deserves to be called.
Thank you for your service, I was medically disharged from the Army.
Elite II did it right, IMHO. Repairing ships didn't take more time, but did cost more money (relatively speaking)-not merely to fix combat damage, but to do routine maintenance as well. Yes you could forego this, but at ever increasing risk of system failures.
Something that draws on this as inspiration, the idea of modules having some kind of "wear" value, as well as hit points.
-modules would wear out at different rates, depending on use. So ships that are frequently in combat would see weapon, shield modules wearing out quickest, whereas exploration ships would see scanners & FSD's wear out quicker.
-physical damage would increase the speed at which a module would wear out, as would pushing it beyond its rated specs (like using Jumponium or using a Neutron Star boost).
-players would be encouraged to get regular servicing done after every X hours of game time. This would be a credit sink, not a time sink.
-players could also choose to "jury rig" their ship, using a combo of various manufactured & encoded materials, that can temporarily reduce the wear value of modules. This is an activity that players might make use of during long trips in Super-cruise.
Anyway, just an idea.
These examples /ideas give a way to worry about the system's ship (yes, very important: NO time sink). The difference between "a waste of time" and a "pleasant" diversion is how often it occurs.
For that reason I partially agree with Chrystoph: real mainteinance can be boring if it happens every minute, but sometimes...for example the interdiction: sometimes it is a variation on the theme, good or bad, but if it happens on every jump :O OMG...help...
For example, we can fix by ourself (maybe in future it can be a space-leg "mini-game" inside/outside the ship) or we can hire an NPC to accomplish the job. NPC may have 3 stats with a grade of competence (pilotage, artillery and mainteinance). So, if you want to "play" with numbers and make some tasks, you can do it, otherwise we have our brave NPC...well, but now I don't know how to do with the single crew ship, sorry
The "must" is the multiple choice, a little bit like the docking-computer or the collector limpet drone for example.
Lets see here, someone wants mandatory preflight checklists, this guy wants time consuming realistic maintenance, some want to cut jump ranges in half, others want to make gathering engineering mats more difficult, just to name a few.
Too many credits in the game and too easy to buy or fully fix modules and ships makes for unchallenging and, daresay, lazy play.
If Star Wars was like Elite then Obi Wan would have paid 1MCr for a single jump passenger mission, and the Falcon would have been in mint condition at the next port of call.
That would not have been the story you were looking for.
The thing is, its much more ¤FUN¤ to play on the edge, to struggle against the odds. There is a greater sense of achievement in finding that thermocouple to fix your stabiliser than any amount of megacredit grind. Your goals are different, more focused and meaningful, than the way the game is currently played.
See, the thing there is that you're expecting that your idea of what you find a fun mechanic is the same as what everyone else should find a fun mechanic, and it's not. I don't want everything I do in the game, including repairing my ship, to be spiced up with an extra element of risk, or to cost more, or to be harder.
And the single fundamental issue with this game appears to be that there's no difficulty/gameplay option sliders, so if it is made one way for one person, it has to be that same way for everyone else. You and I appear to want very different games.
How is playing the game as a multi-billionaire, with a fleet of pristine ships, even remotely fun? I am a "mere" multi-millionaire, & even that removes most of the edge from the game for me.
How is playing the game as a multi-billionaire, with a fleet of pristine ships, even remotely fun? I am a "mere" multi-millionaire, & even that removes most of the edge from the game for me.
Discussions like these remind me why I wish Elite Dangerous was a single player game - because at least when I played the X-series of sims I could add on as many mods as I wanted to get the experience I wanted.![]()