You CAN land Fighters on planets

Not a perfect solution, but it can be achieved .....

as you can see in the photo (and look how tiny the Taipan is next to the Anaconda !) .... it's that black insect-looking thing on the right of the ship:

[url]http://imgur.com/OE2xknY
[/URL]

To achieve a landing .....

Take over control of the Fighter and land it gently, then go to right hand panel and turn off Thrusters (Power Plant will not turn off, unfortunately).

Now to land the ship beside it ....

Switch to ship and bring it in close to the ground, next to the Fighter. You cannot lower your landing gear while the Fighter is active, so you have to do a gentle belly landing. Then turn off Thrusters, as before.

Unfortunately, because you cannot lower landing gear, you cannot launch the SRV - now that would have been cool, FD ! :cool:
 
None and no!

It's just "fun" :)

Well, actually if it were supported it would give you a lot to play with and as far as my testing goes, the real tangible benefit if fighters is base assaults for surface missions. I can render an entire base defenceless in minutes with the fighters. Fly low and you avoid the heavy stuff while taking out anti scv defences, then one by one you take out the anti air (including missiles) using the base itself for cover. Then fly back to mothership, land and come scan in the SRV at your lesure. Also useful against bases guarded by powerful ships because you can have a mothership set up entirely to take them out as the fighter can deal with the base itself.
I mean, how awesome would it be to head in with your SRV while your hired NPC provides aerial support?
 
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Well, actually if it were supported it would give you a lot to play with and as far as my testing goes, the real tangible benefit if fighters is base assaults for surface missions. I can render an entire base defenceless in minutes with the fighters. Fly low and you avoid the heavy stuff while taking out anti scv defences, then one by one you take out the anti air (including missiles) using the base itself for cover. Then fly back to mothership, land and come scan in the SRV at your lesure. Also useful against bases guarded by powerful ships because you can have a mothership set up entirely to take them out as the fighter can deal with the base itself.
I mean, how awesome would it be to head in with your SRV while your hired NPC provides aerial support?

An immersive and exciting improvement and would bring back interest in planetary missions ! [up]
 
This is like a kid jumping off his bicycle and letting it crash into his lawn, then the kid tells his mom "Yes I put my bike away."
 
+1 for OP and for FD to allow Ship's Boats (SLF) to land wherever. I see no reason we shouldn't be able to land them, and when we get EVA mode, hop in and out of fighters, much like an SRV.

Theorycrafting from here:

I was hoping we would get something along the lines of a 'ship's boat', where it wasn't just fighter-craft but also small shuttles with kitting for exploration, trade (limited to SRV scale, like 2 canisters), etc. that had at least planetary landing suite type FSD with short-range capability due to fuel and size limitations. Think about ability to go from surface to an orbiting station or ship or maybe a nearby moon before needing to refuel, and having a very low maximum FSD speed.

An example PvE situation; light fighter or science kitted shuttle, with high maneuvering thruster power to mass ratio, could land on a planet for a mission that the mother ship with lower maneuvering thruster power could not. Elsewhere in the forums MB or another Dev mentioned "cheating" with thruster power to prevent the larger ships from getting stranded on high-G worlds. I say that is a mistake and is a PvE situation like overheating while fuel-scooping or using the white-dwarf or neutron star FSD boost with attendant hazards. Maybe a large ship stranded on high-g world could launch a fighter to take the pilot back to orbit for a Fuel Rats type rescue.

Fighters should be treated just like SRV's, meaning if one blows up you have to buy another (I dislike the 3d printing lore idea because it is just a lore and verisimilitude destroyer for me).

Lastly, any ship large enough should be able to hold a fighter bay (FD have the ships all mapped out on meter-squares, and power-plant and thruster logic should already accommodate empty or laden differences). It would be cool to have ship outfitting work so we could see the interior modules as well as the exterior (maybe that will come later). I can't really visualize if a fighter bay would fit in a Cobra, for example, but if it can hold more than one SRV bay, why not?
 
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Well, actually if it were supported it would give you a lot to play with and as far as my testing goes, the real tangible benefit if fighters is base assaults for surface missions. I can render an entire base defenceless in minutes with the fighters. Fly low and you avoid the heavy stuff while taking out anti scv defences, then one by one you take out the anti air (including missiles) using the base itself for cover. Then fly back to mothership, land and come scan in the SRV at your lesure. Also useful against bases guarded by powerful ships because you can have a mothership set up entirely to take them out as the fighter can deal with the base itself.
I mean, how awesome would it be to head in with your SRV while your hired NPC provides aerial support?
That is why i asked if the fighters can scan data points. They would be great for base runs, but not if a skimmer still can kill a ships shield with contact.
 
That is why i asked if the fighters can scan data points. They would be great for base runs, but not if a skimmer still can kill a ships shield with contact.

Yeah, no scanning. I'm not even sure it was intended for them to be so devastatingly useful in station assaults. I hope that doesn't change though. They can mangle skimmers at will. What I'd really like to see is other ship types in those slots. Perhaps a shuttle (just for pilot & crew) for interacting with outposts (useful if you can only use a large pad) and a scout, with slightly extended range and scanner but no weapons.
 
I love how 2.0 content of landing on planets is not actually compatible with 2.2 content of fighters even though it is all part of the same horizons expansion.

Here's hoping it is akin to the situation when 2.0 dropped and planetary surfaces were completely empty of npc ships until they added them in in 2.1
 
I love how 2.0 content of landing on planets is not actually compatible with 2.2 content of fighters even though it is all part of the same horizons expansion.

Here's hoping it is akin to the situation when 2.0 dropped and planetary surfaces were completely empty of npc ships until they added them in in 2.1

To be fair, the fighters are uniquely adept at completing or assisting in the completion of surface missions. They are also good at finding POIs, so they do interact rather well with horizons content, albeit quite possibly incidentally.
 
But technically both ships are crashing into the planet in this situation?

Any landing you can walk away from... :D

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Well, actually if it were supported it would give you a lot to play with and as far as my testing goes, the real tangible benefit if fighters is base assaults for surface missions. I can render an entire base defenceless in minutes with the fighters. Fly low and you avoid the heavy stuff while taking out anti scv defences, then one by one you take out the anti air (including missiles) using the base itself for cover. Then fly back to mothership, land and come scan in the SRV at your lesure. Also useful against bases guarded by powerful ships because you can have a mothership set up entirely to take them out as the fighter can deal with the base itself.
I mean, how awesome would it be to head in with your SRV while your hired NPC provides aerial support?

FD make this happen, pleeeeeeeeeease!! I used to like base assaults, but as I often have to play on my own I have no way of doing the profitable ones, as without support to take some of the fire from me it is challenging (sometimes to challenging!!)
 
To be fair, the fighters are uniquely adept at completing or assisting in the completion of surface missions. They are also good at finding POIs, so they do interact rather well with horizons content, albeit quite possibly incidentally.

You know what I mean, you can launch in a fighter which is 2.2 content but cant land on a planetary surface which is 2.0 content.

Lightspeed, why didn't you lower the landing gear of either the fighter or Anaconda before crashing on the surface? Does the fighter even have landing gear?
 
You know what I mean, you can launch in a fighter which is 2.2 content but cant land on a planetary surface which is 2.0 content.

Lightspeed, why didn't you lower the landing gear of either the fighter or Anaconda before crashing on the surface? Does the fighter even have landing gear?

Yeah, I hear you. Also, no they don't have any landing gear.
 
Yeah, I hear you. Also, no they don't have any landing gear.

Of course they don't, why would they. /s

I mean they copy pasted the model from cqc.
What else was I expecting.. *sigh*

Good excuse to not make them landable.. because work.
 
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