You can't complete certain passenger missions without a cargo bay.

I did a passenger mission in which a physical reward would be given upon completion, on top of the money. I didn't have a cargo bay, so when I landed at the last stop to let 'em off, there was no option to complete the mission. After some useless googling (in which people were talking about self desctructing just to get the passengers off their ship), I looked in the mission description and noticed that there was a physical reward. When I swapped out a module with a cargo bay, I was then able to complete the mission.

If it's a mission that you can't complete without a cargo bay, you should be required to have the proper sized cargo bay before you accept the mission. Or at least, when you land, the passenger board should say something about you needing the cargo bay, or let you store the cargo at the station if you can't outfit a cargo bay (but honestly, it would be smarter just forcing people to equip a cargo bay before signing up for the mission, in case the station doesn't have outfitting).
 
i have already argued in a few threads for this very thing - if you take a mission and dont have cargo you should have either storage space for some cargo which is then maybe a fee per day until you enter a ship with cargo capacity OR sell the cargo as in the stored module system; or auto sell it as soon as you get to a station with a commodities market, remotely, for whatever the system is offering minus a shipping fee. something like that. i get some people run a mailship type passenger service (titanic was carrying cargo as well as people) but i prefer small ships and my passenger cobra is a business/luxury passenger jet type idea and thus cargo space isnt part of the deal - i aim to get you there, in one piece, and keep us alive long enough to make it. its annoying to not be able to finish a mission because no cargo space. and having been lucky to have two cabins not one big one so i could buy cargo space in order to get cargo i was only going to sell anyway.

simplest solution? offer cash reward as alternative to vcargo so '4 Modulat terminals OR 400Cr if no cargo space'.
 
+1 for auto sell possibility, Flying Imperial Eagle with passengers and always have to swap fuel scoop for cargo to finish each mission, then sell, rinse, repeat
 
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