My brother and I finally met up in a star system with some Civil War going on. We got into a Wing and went in for some kills. We noticed that CR is divided right in half.
In my humble opinion, I think there should be a Wing bonus that you receive for bounties and combat bonds. Any ship attacked and destroyed by a Wing of players should give a ~30% increase in CR. That amount should then be divided evenly. Perhaps in a wing of 2, it's a 20% increase, in a wing of 3, it's a 30% increase, and in a wing of 4, it's a 40% increase - Of course all players must have done at least X% damage to the ship to qualify for the CR.
In other words:
• You and another player are in a wing, and destroy an Anaconda together.
• Anaconda typically gives 72,000CR per kill.
• 72,000x1.2=86,400/2= 43,200CR
• That's a 20% bonus for being in a Wing of 2
Opinions? Thoughts? Ideas?
In my humble opinion, I think there should be a Wing bonus that you receive for bounties and combat bonds. Any ship attacked and destroyed by a Wing of players should give a ~30% increase in CR. That amount should then be divided evenly. Perhaps in a wing of 2, it's a 20% increase, in a wing of 3, it's a 30% increase, and in a wing of 4, it's a 40% increase - Of course all players must have done at least X% damage to the ship to qualify for the CR.
In other words:
• You and another player are in a wing, and destroy an Anaconda together.
• Anaconda typically gives 72,000CR per kill.
• 72,000x1.2=86,400/2= 43,200CR
• That's a 20% bonus for being in a Wing of 2
Opinions? Thoughts? Ideas?
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