You earn half the CR while Winged up? :(

My brother and I finally met up in a star system with some Civil War going on. We got into a Wing and went in for some kills. We noticed that CR is divided right in half.

In my humble opinion, I think there should be a Wing bonus that you receive for bounties and combat bonds. Any ship attacked and destroyed by a Wing of players should give a ~30% increase in CR. That amount should then be divided evenly. Perhaps in a wing of 2, it's a 20% increase, in a wing of 3, it's a 30% increase, and in a wing of 4, it's a 40% increase - Of course all players must have done at least X% damage to the ship to qualify for the CR.

In other words:

• You and another player are in a wing, and destroy an Anaconda together.
• Anaconda typically gives 72,000CR per kill.
• 72,000x1.2=86,400/2= 43,200CR
• That's a 20% bonus for being in a Wing of 2 :)

Opinions? Thoughts? Ideas?
 
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When in wings killing is much easier and faster. Two pilots 2 times faster to kill, enemy you spend less ammo than alone and your change to lose shields and take damage is much lower because other one can take Ai`s attention when other one lose shields. Alone you get higher reward per kill, but in wing its easier and you can kill harder targets with higher rewards faster and easily. And two ships should be able to kill twice as many ships than one ship in same time so half cr per kill isn´t bad.

So i think that current system is good because it doesn´t but wings ahead of those who play alone. And because wings can kill stuff faster and with lower risk to die/take damage its okay that they don´t make extra CR.

Only thing i would like to see for wings is option to half reward cr from bulletin board missions with your wing mates like you share bounties.
 
Only thing i would like to see for wings is option to half reward cr from bulletin board missions with your wing mates like you share bounties.

You already can. Try wing up and check the missions available. Your wing members will see th same missions with same mission target, though with different rewards taken your rank into consideration.
 
My brother and I finally met up in a star system with some Civil War going on. We got into a Wing and went in for some kills. We noticed that CR is divided right in half.

In my humble opinion, I think their should be a Wing bonus that you receive for bounties and combat bonds. Any ship attacked and destroyed by a Wing of players should give a ~30% increase in CR. That amount should then be divided evenly. Perhaps in a wing of 2, it's a 20% increase, in a wing of 3, it's a 30% increase, and in a wing of 4, it's a 40% increase - Of course all players must have done at least X% damage to the ship to qualify for the CR.

In other words:

• You and another player are in a wing, and destroy an Anaconda together.
• Anaconda typically gives 72,000CR per kill.
• 72,000x1.2=86,400/2= 43,200CR
• That's a 20% bonus for being in a Wing of 2 :)

Opinions? Thoughts? Ideas?

But the bonus is the fact that you can take ships out easier. Also you have the ability to take down much bigger ships while in small ships with far less risk.
 
The issue to me isn't that rewards are halved for what is essentially single player content, it's that there is no content for wings. If they added wing missions with increased payout, it wouldn't matter that you're getting half rewards in an RES. You'd be off attacking an enemy wing escorting a type 9 to intercept a prisoner transfer for high reward.
 
Ideally you'd think that being winged up would mean you kill quite a bit more than just 2x as fast - most if the time while 1 on 1 fighting your weapons are not always on target, but as athe second man in the wing you should be able to get a solution on the target with greater consistency.

Also in a CZ having a second target to take the heat off spreads damage on shields, making you run away less often, etc.
 
Vindris, this is not an ARACDE! Where in fact do you expect this bonus money to come from? A Bounty is fixed and not negotiable for how many ppl it took to take him out. OMG are you kidding me or what? This is ELITE, it has a LORE and it is no damned arcade. What Universe are you from like? I only know the one in ELITE which is the exact same as reality. Bonus for having helped out LOL!
 
Vindris, this is not an ARACDE! Where in fact do you expect this bonus money to come from? A Bounty is fixed and not negotiable for how many ppl it took to take him out. OMG are you kidding me or what? This is ELITE, it has a LORE and it is no damned arcade. What Universe are you from like? I only know the one in ELITE which is the exact same as reality. Bonus for having helped out LOL!

Elite has lore? I know that GalNet puts out stories from time to time that don't seem to impact anything or have any basis in game... other than that though...
 
My brother is in a Viper. I'm in a Vulture. Together we take down targets about 20% faster than I would take them down solo.

I make more money in CZs flying solo at this point.

I really think there should be a small but noticeable CR bonus for winging up.
 
My brother is in a Viper. I'm in a Vulture. Together we take down targets about 20% faster than I would take them down solo.

I make more money in CZs flying solo at this point.

I really think there should be a small but noticeable CR bonus for winging up.
OMG, that's it. You've gone too far. I may return from retirement!
 
Ah, yeah, ship class difference is pretty intense there. That would make a bit of difference.

Maybe instead of collaberatively BH you could get your bro in a cobra and cover his back in a RES while he mines?

You can get a cobra outfit for mining for pretty cheap, and you would get most of the kills to yourself and a trade voucher bonus on the side?

And sorry, I misread your OP, and had tunnel vision - I don't think that a bonus for bounties makes sense, lore wise or gameplay wise, but a bonus for combat bonds is reasonable -

It's like a bonus being handed out by the party funding the war effort, in recognition that a squadron is more effective than single pilots - whereas the party financing a bounty doesn't really care how many other criminals you can tackle.

Also, CZs are supposed to be where a player goes to make money on all out combat, whereas bounty hunting should be focused on tasks other than farming pirates - obviously this isn't reflected in the current implementation of the game, but it's my opinion about where the design direction should be heading.
 
Killing single ship while in a wing is far far easier than alone,in fact i think if you outnumber your enemy lets 3 to 1 your bounty should be divided 3 then then shared out between your wing mates.
 
If you do bounty hunting for the credits, work in a wing only if your preys outgun or outnumber you.
You should then aim for strong signal source.

If you do bounty hunting for the fun, do it in a wing.
 
I've not played ED in months out of loss of interest, the two things missing from Wings at that time were sharing bounties in all combat situations without having to each tag the ship. In other words if we just went off and killed different ships the other player would not get any credit unless they landed at least one shot on the ship first - we ended up attacking one target each and as soon as we hit we switched to finish them off. And the other one was the inability to pick a bulletin board mission of any type and share the mission and rewards while in a wing, to me these are game breaking omissions from the Wings content expansion.

And if someone did not want to share, then this could be a toggle item in the functions area, any ship toggled to share in wing would split their bounties with the others also sharing.

Are any of these issues fixed yet? I don't recall ever seeing this in any update.
 
If you and your buddy were going to track down Osama Bin Ladin for a $10 million bounty, you wouldn't get more because you did it together... that doesn't make sense. The bounty, is the bounty. Divided by how many people is in your crew. That's how bounties work. And how bounty hunters work. If you wanted a bigger cut, you cut people out of your crew. More people makes it safer and easier, but less pay out.

Your logic is faulty.
 
But the bonus is the fact that you can take ships out easier. Also you have the ability to take down much bigger ships while in small ships with far less risk.

+1

There shouldn't be any bonus just because you're in a Wing, a fair X way split is fine. Heck, seeing as you have a slight advantage because you're in a Wing, maybe there should be 20% reduction on the kill :p
 
actually, because you had the fun of winging up while a lot of players complain about the emptyness of "grinding" you should pay for that... 30% malus on combat bonds in wings! ;-)
 
Vindris, this is not an ARACDE! Where in fact do you expect this bonus money to come from? A Bounty is fixed and not negotiable for how many ppl it took to take him out. OMG are you kidding me or what? This is ELITE, it has a LORE and it is no damned arcade. What Universe are you from like? I only know the one in ELITE which is the exact same as reality. Bonus for having helped out LOL!

ACTUALLY it's pretty easy to explain away something like that. Mercenaries charge premiums to employers all the time for their work because we all know a well organized group is more efficient than one slack jawed high ego lunatic.
 
When in wings killing is much easier and faster. Two pilots 2 times faster to kill, enemy you spend less ammo than alone and your change to lose shields and take damage is much lower because other one can take Ai`s attention when other one lose shields. Alone you get higher reward per kill, but in wing its easier and you can kill harder targets with higher rewards faster and easily. And two ships should be able to kill twice as many ships than one ship in same time so half cr per kill isn´t bad.

So i think that current system is good because it doesn´t but wings ahead of those who play alone. And because wings can kill stuff faster and with lower risk to die/take damage its okay that they don´t make extra CR.

Only thing i would like to see for wings is option to half reward cr from bulletin board missions with your wing mates like you share bounties.
This is absolutely not true mate for the big ships league. The problem is with the lack of spawn. Not the killing of a ship. If you get into a Fer De Lance or Anaconda trust me you do not want another player with you. You want the HIGH RES to spawn NPCs. Please dont say wings can kill more because it is not true in the big ships category. Me and my brother have both Anacondas and sadly we have zero reason to wing up because of the split bounties.
EDIT: Yes we tried and was utterly boring + we earned half as much as we used to
That rule you are saying is ONLY true if you are in small cobras or vipers
 
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