You gave the FDL a bigger Power Plant...

... Please consider giving these two ships below another look.

I think, for example, that the Imperial Clipper and Cutter could use better Power Distributors. It feels odd that much smaller/lighter ships can have equal or better power distribution: the FDL/Python can boast a size 6/7 PD, respectively, while a much bigger ship like the Clipper is stuck with a size 6; and both the Anaconda and Corvette can install size 8 PD's, whereas the Cutter can barely manage a size 7.

I realize some things may be set in stone, but I thought I'd ask anyway. I have high hopes that the FDL won't be the last ship to see some rework [smile]


Thank you for your time.
 
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The Clipper is not a big ship either. It just needs a big landing pad due to its wings or extra thrusters which justify its high speed. Same for the Cutter. It sacrifices offensive power for defensive ones (speed, internal compartments).

Also the Python. It trades agility and speed for more offensive and defensive power. However, unlike the medium CLipper needing a large pad, the Python is a large ship needing a medium pad. Just to clarify the difference between tiers and landing pads.

IMO the Clipper is fine. Just as the Cutter or the Corvette. A slight agility improvement for the Cutter and a little for jump range for the Vette would be cool tho but the Clipper is fine.
Sidenote: So is the Viper MK III.
 
The Clipper costs half as much as the FDL and Python. Cutter needs work, so does the Corvette. Honestly the ships that need the most work are pretty much everything added in the Ships update.
 
However, unlike the medium CLipper needing a large pad, the Python is a large ship needing a medium pad. Just to clarify the difference between tiers and landing pads.

I do believe you are mistaken. Some very clever people have figured out and drawn the relative size of these ships: http://vignette2.wikia.nocookie.net...ip_Size.jpg/revision/latest?cb=20151020142428

If you were to clip the Clipper's wings, depending on how much you wanted to cut, it's dimensions would be roughly 110 meters long, 50-60 meters wide; whereas the Python is 90 meters long and 60 meters wide.

http://vignette2.wikia.nocookie.net...ip_Size.jpg/revision/latest?cb=20151020142428
 
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This. I really liked the C5 PP with the C4 HP and x6 C0 ones. Now you just mindlessly equip x4 rails.

I think the buff to the class 6 powerplant was at least partially motivated by the upcoming class 4 lasers. A Class 4 beam laser would draw quite a lot of power and unlike a PAC, it is not a specialized weapon of opportunity, but a mainstay in an arsenal.
 
I do believe you are mistaken. Some very clever people have figured out and drawn the relative size of these ships: http://vignette2.wikia.nocookie.net...ip_Size.jpg/revision/latest?cb=20151020142428

If you were to clip the Clipper's wings, depending on how much you wanted to cut, it's dimensions would be roughly 110 meters long, 50-60 meters wide; whereas the Python is 90 meters long and 60 meters wide.

http://vignette2.wikia.nocookie.net...ip_Size.jpg/revision/latest?cb=20151020142428

Cool but I wasn't talking about seize. I was talking about tiers. :)
 
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The Clipper costs half as much as the FDL and Python.
Time wise you need to invest a LOT more getting a Clipper unless you got lucky and bought one without rank. I dedicated a YT series on it that took 40 hours of play to get one from a new position.
Cutter needs work, so does the Corvette. Honestly the ships that need the most work are pretty much everything added in the Ships update.
Yeah, they're so broken you never see those ships flying. They just sit on the landing pads with their owners crouched down by the landing gear gently sobbing about their unsuitability. Oh no, wait... I see them out all the time, at CG's, major trade hubs, in RES and CZ. Those owners must be delusional flying "broken" ships, making millions in bounties, bonds and trade.
 
The Clipper costs half as much as the FDL and Python.

Very true, the initial costs vary greatly. However, filling the internal compartments leaves all three ships between 100 and 200 million with the FDL being the cheapest of the bunch.
- Python
- FDL
- Clipper

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Cool but I wasn't talking about seize. I was talking about tiers. :)
However, unlike the medium CLipper needing a large pad, the Python is a large ship needing a medium pad. Just to clarify the difference between tiers and landing pads.

(emphasis mine)

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Time wise you need to invest a LOT more getting a Clipper unless you got lucky and bought one without rank. I dedicated a YT series on it that took 40 hours of play to get one from a new position.

This too. It feels a bit disappointing working your way through the ranks for what you'd think would be an upgrade only to find out you can get ships with better internals by mindlessly grinding money. I wanted to rep you, shadragon, but the forums tell me "You must spread some Reputation around before giving it to shadragon again." :(
 
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Time wise you need to invest a LOT more getting a Clipper unless you got lucky and bought one without rank. I dedicated a YT series on it that took 40 hours of play to get one from a new position.

Yeah, they're so broken you never see those ships flying. They just sit on the landing pads with their owners crouched down by the landing gear gently sobbing about their unsuitability. Oh no, wait... I see them out all the time, at CG's, major trade hubs, in RES and CZ. Those owners must be delusional flying "broken" ships, making millions in bounties, bonds and trade.

What are you on about? The Cutter IS a bad combat ship. Period. Some people have deluded themselves into thinking it is better than the Anaconda at anything but trading (which it is unashamedly good at btw). And I fly the Corvette all the time, it's just a bit disappointing considering what it takes to get compared to the Anaconda. My main grievances are the poor mass/armour ratio (which impacts jump range too) and the mostly vestigial C1 mounts. But, they aren't in danger of never being used. I said they 'need work' not that they are useless. Now the Keelback on the other hand... THAT ship is worthless. The Viper 4 and AspS should have been better than what they were for the money. Honestly I wasn't expecting people to be so pedantic about that.
 
Buff everything and you buff nothing.
Better option is just revert the FDL
I know that I would be hated for this one...but I agree with that.

The buff to the powerplant was not necessary for the FdL. It was already a powerful ship as it was, on which one had to for instance sacrifice speed for a bigger shield.
Now you can simply max it out without any compromise.

That makes it nearly invincible if you use the meta of FA off + 180° turn + reverse. And I won't even talk about the railguns synthesis on this one.
 
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i think you will find the FDL power plant buff was down to all the wining and crying of the PVP crowd

Cool, lets turn this perfectly fine topic in another 'pvp versus Mobius' thing. [rolleyes] The changes were done because the Python was outperforming the FDL in combat, and all other areas. So they brought the Python's combat performance down a bit and upped the FDL. Many people still fly a Python, but the FDL became a viable ship as well for the specific role it was build for. Personally I feel the Clipper is amazing for how little it costs, its incredibly versatile. its negative points (hardpoint placement, size and PD) are a small price to pay for all it does well.
 
i think you will find the FDL power plant buff was down to all the wining and crying of the PVP crowd
And now, almost every skilled PvPeer fly the exact same ship / loadout...so boring.
Hopefully, from time to time, I still manage to find some players who dare using something more creative than a Rail de Lance.
 
i think you will find the FDL power plant buff was down to all the wining and crying of the PVP crowd

no...it was because the FDL was barely usable at all. a beam laser setup was totally impossible due to heat. not to mention railguns!
2 rails overheated the ship after 2 shots up to 140%

beside the fact that scooping was impossible at high rates. the crap overheated even at low scooping rates
that made travelling even more a pain as it is due to the short range of the ship.
 
And now, almost every skilled PvPeer fly the exact same ship / loadout...so boring.
Hopefully, from time to time, I still manage to find some players who dare using something more creative than a Rail de Lance.

over 60% of PVP players fly federal assault ships with stealth setup
 
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