You Know What Would be Super Cool?

Boarding actions. I know, space legs probably aren't in the cards for the near future. But let's think about it this way. There are all of two capital ships in the game at current, three Soontm Imagine being able to dock with a Farragut and walk around it, jump in a boarding pod and get yourself launched through space onto a hostile majestic, and breaching onto the decks and fighting the crew and automated defenses. It'd be awesome, it'd be a great change of pace from the usual, and, it'd be a lot less work than modeling the inside of every different type of station, since, again, two types of capital ship.



Stay frosty,



Cmnd Fulsom
 
Walking around, or even running and crawling does not sound fun to me, even in that other game which aside from the obvious, is why I will never play it. I want to fly space ships.
 
I prefer games that exist. Thanks. Also, Elite needs to break up the experience of being a discorporated consciousness controlling a ship. Fundamentally, nothing in the game thus far actually deviates from the very most basic experience of fly ship. And in most games, having a pretty basic game play loop is fine because they're either story driven, fast paced, or both. Elite is kind of... neither of those. It's essentially a game about sightseeing. And it's very petty, the ambiance is very good.

But the game's actual themeing and pacing are abysmal, and this is coming from someone who likes this game who has played hundreds of hours of this game. Things have improved, to be sure. Will continue to improve certainly. But the improvements haven't really helped the actual fundamental problems with the game's core design, which is a shame. Because, as much as I pick on SC for being, you know, nonexistent, what does exist is actually pretty well polished and dynamic. If nothing else.



Stay frosty,



Cmnd Fulsom
 
Walking around, or even running and crawling does not sound fun to me, even in that other game which aside from the obvious, is why I will never play it. I want to fly space ships.

I don't think being able to get out of your ships seat will stop you flying your space ship. Pretty sure it will be optional, but you may miss out on options though if it ever does happen.
 
Never gonna happened, we still cant walk around our ships even :( But I agree it would be cool.

To be perfectly honest, I think that something like boarding hostile capital ships and walking around friendly ones can and should come before walking around our own ships. The fundamental problem with having the ability to walk around our ships is that there are dozens of player ships, that would all need to be modeled and have functioning collision.

The modeling and programing of the capitol ships would actually be quite a bit simpler, simply due to their being, only two (three) ships to model. Yes, they're bigger, but the over all investment is lower due to lower complexity. Additionally, simply being able to walk around in our ships wouldn't really add much to the game, and thus the investment in development time wouldn't actually yield much in the way of benefits in terms of player satisfaction. Hostile boarding actions, however, would immediately add a completely different dimension to the game, we would still, fundamentally, being participating in the same game play loops. But the participation would feel quite different due to the necessarily different pacing of having boots on the ground.



Stay frosty,



Cmnd Fulsom
 
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Still waiting on my mythical FD mega ultra patch that will introduce space legs, atmospheres and gameplay that interests me. I know David Braben is coding away by himself right now getting it done. He won’t tell us because he wants to surprise us! When it releases, it’ll have hundreds of voice actors, secret permits to unlock where other cooler aliens live, casinos, bars, dune buggy’s that can transform into mechs and ship boarding for piracy! The dlc will be called All Out War and the federation and empire will go at it non stop in combat zones around stations and in low atmospheres above planets. There will be supernovae that we can see live and the Nexus will be put into game too which will take us back to an earlier save, or to a future save that we haven’t saved yet.

I just know it’ll happen this year! I bet it’ll be around December. 😬
 
You're just a dude in a spaceship, not a one man army that can take down a Farragut full of soldiers all by his lonely self.

Besides, a boarding action is a good way to lose your whole party to a self destruct. Face it, if we ever get spacelegs, an FPS won't be it. More like a first person adventure game. Look at Myst for an impression: Lots to look at and little action.
 
You're just a dude in a space ship, not a one man army who and take down a farragut all by his lonely self. Oh, wait, no, that's totally feasible and even kind of easy. The hardest part of driving off a Farragut on your own is not being in solo, and that's only if you're in a popular system. This narrative of "you're just one small part of a much larger universe" gets undercut by the PvE constantly.

Frankly, when space legs get added, and I'm fairly confident it will be if development carries on long enough, there will be ground combat. Full stop. In exactly the same what that ground combat was an inevitability of the addition of planetary landings and the SRV. I've no doubt that there will be plenty of sights to see, but I've also no doubt that there will be action to have. To think otherwise would be terribly naive.



Stay frosty,



Cmnd Fulsom
 
As much as I'd love spacelegs, I think FD would prefer their spaceship sim to involve spaceships more rather than having players bunny-hopping on planet surfaces getting lolz. :)
 
Frankly, when space legs get added, and I'm fairly confident it will be if development carries on long enough, there will be ground combat. Full stop. In exactly the same what that ground combat was an inevitability of the addition of planetary landings and the SRV. I've no doubt that there will be plenty of sights to see, but I've also no doubt that there will be action to have. To think otherwise would be terribly naive.

And that is exactly why a lot of players aren't that keen on space legs, this game is about flying spaceships, not a FPS space shooter. Think about what you are asking, if implemented as you want how long before the forum is full of new players complaining that they have to buy this stupid thing called a ship, why can't they just log in an shoot everyone!

Additionally, no matter how good FD do space legs, it will always be a tacked on aspect to the game, the FPS content will never, repeat for emphasis NEVER, be a 100% smooth fully capable FPS. So if you are thinking of getting CoD in Space, you will be severely disappointed.
 
Boarding actions. I know, space legs probably aren't in the cards for the near future. But let's think about it this way. There are all of two capital ships in the game at current, three Soontm Imagine being able to dock with a Farragut and walk around it, jump in a boarding pod and get yourself launched through space onto a hostile majestic, and breaching onto the decks and fighting the crew and automated defenses. It'd be awesome, it'd be a great change of pace from the usual, and, it'd be a lot less work than modeling the inside of every different type of station, since, again, two types of capital ship.



Stay frosty,



Cmnd Fulsom
Would be great!
But with the space legs that actually never comes....
 
You're just a dude in a space ship, not a one man army who and take down a farragut all by his lonely self. Oh, wait, no, that's totally feasible and even kind of easy. The hardest part of driving off a Farragut on your own is not being in solo, and that's only if you're in a popular system. This narrative of "you're just one small part of a much larger universe" gets undercut by the PvE constantly.

Frankly, when space legs get added, and I'm fairly confident it will be if development carries on long enough, there will be ground combat. Full stop. In exactly the same what that ground combat was an inevitability of the addition of planetary landings and the SRV. I've no doubt that there will be plenty of sights to see, but I've also no doubt that there will be action to have. To think otherwise would be terribly naive.



Stay frosty,



Cmnd Fulsom

That is like saying in a world war two game
Whilst one could conceive a naval bomber driving off a Battleship, you want the pilot land the plane, and board the battleship and win

The Farragut carries a division (and by rights should deploy a wing of 3 corvettes as well as its F63 Condors)

latest
 
And that is exactly why a lot of players aren't that keen on space legs, this game is about flying spaceships, not a FPS space shooter. Think about what you are asking, if implemented as you want how long before the forum is full of new players complaining that they have to buy this stupid thing called a ship, why can't they just log in an shoot everyone!

Additionally, no matter how good FD do space legs, it will always be a tacked on aspect to the game, the FPS content will never, repeat for emphasis NEVER, be a 100% smooth fully capable FPS. So if you are thinking of getting CoD in Space, you will be severely disappointed.

I'm not really sure of your point. Are you saying the space legs portion of the game won't be perfect so it shouldn't be tried, are you saying some players will prefer the space legs portion of the game and will be annoying, so it shouldn't be tried? Well, I suppose we should scrap exploration, and trading, and ship combat, and you know, while we're at it why don't we just shut down the servers altogether.

Really, though, I can't imagine why walking around and having FPS game play couldn't be at least as well done as the flying around and space combat game play. It isn't as though the devs are incompetent, or in deed, lazy as some would put forward.

Further, fundamentally, this isn't a game about flying space ships, this is a game about being a space cowboy in the space old west, and being in space. That could mean never setting foot planet side and not even knowing what natural gravity feels like. Or it could mean literally never leaving your home planet ever. And until this game can convey the feeling of being a person going about their business in space, and not of an AI piloting an automated hauler or security vessel, this game's themeing will be a failure. I'm very sorry if that concept upsets you, but the truth cares not one bit for your feelings.

At its core, this is a game that attempts to put you into the skin of a person living their life on the new frontier, while separating you completely from any sense of reality by gluing you to your chair. It's game attempting to convey the vastness of space, while removing any familiar point of reference to allow you to judge scale.

As I say, I like this game, but this is why I want this game to improve, and succeed in its goals, and that does fundamentally mean things like space legs, like atmospheric landings, and yes, like ground combat, are necessary additions. Will there be growing pains? Sure, but there are growing pains right now. Why should that be a barrier?

That is like saying in a world war two game
Whilst one could conceive a naval bomber driving off a Battleship, you want the pilot land the plane, and board the battleship and win

The Farragut carries a division (and by rights should deploy a wing of 3 corvettes as well as its F63 Condors)


No, it's like saying that in a very arcady sifi game where technology that is just actually magic exists, and in which you can become part of the cannologically most elite and exclusive group of combat specialists in the galaxy. You should at least be able to attempt boarding actions against ships crewed by what are, likely as not, low morale and under trained conscripts. If you're not the only one doing it? So much the better.

Seriously, and I can't stress this enough, special forces teams are quite small, almost always outnumbered, and yet still have extremely high success rates and low casualty rates. The effect of planning, superior morale, superior training, and superior equipment cannot be overstated.



Stay frosty,



Cmnd Fulsom
 
Deep down inside i always got the impression that space legs was intended in adding depth into the environment, whether its from walking around your ship checking damages from your e-drop or latest combat excursion to watching your ship get fueled while going to grab a new mission or cargo from a POC or terminal. To enjoy the view from a viewing deck from an Orbis station...to bring out the beauty of being in space. Not for FPS. Elite is not an FPS and never will be...why do people keep trying to turn the game into a completely different game think it'll make it better? Its clearly not an FPS, if thats what you want go find a different game, or better yet kickstart your own game in the vision you want and see how things go from there, or make a deal with rockstar to make a GTA 6 in space....thats clearly the type of game you want.
 
Deep down inside i always got the impression that space legs was intended in adding depth into the environment, whether its from walking around your ship checking damages from your e-drop or latest combat excursion to watching your ship get fueled while going to grab a new mission or cargo from a POC or terminal. To enjoy the view from a viewing deck from an Orbis station...to bring out the beauty of being in space. Not for FPS. Elite is not an FPS and never will be...why do people keep trying to turn the game into a completely different game think it'll make it better? Its clearly not an FPS, if thats what you want go find a different game, or better yet kickstart your own game in the vision you want and see how things go from there, or make a deal with rockstar to make a GTA 6 in space....thats clearly the type of game you want.

Except, that it is an FPS. An FPS where you sit in a chair all the time. But still, by any sane definition, you often shoot things wile viewing the game world in a first person perspective. It's an FPS at least on some level.



Stay frosty,



Cmnd Fulsom
 
It's a nice idea OP, and something I envisioned similarly, not quite fps boarding, but something like basic spacelegs where you join a Farragut or Majestic as a crew member on a tour of duty. Where you either man a gun port, or join an npc wing in manuevers or a battle, or away missions with a squad, etc.

Also, the implementation priority was for ED's galaxy sim, so while I think it's a nice idea you have for basic spaclegs (outside of the ships) initially on the cruisers, implementation into the current framework would probably be a massive tough endeavor especially in order not to degrade into StarCitizen's buggy shot framerate still limited to a single star system, while the rest of the ED game continues to play out. The game dev tech and resources devoted to ED's infrastructure just isn't there yet, imo where it may be years or even a decade(s) for the tech and cost effectiveness to be feasible to keep what ED has already and tacking on a whole new behemoth of gameplay somehow scaled out.

Perhaps, as one of my old suggestions, the "spacelegs" aspect could be rpg style such as the original KOTOR, or even an isometric( like XCom: Apocalypse) mmorpg (maybe initially, before the resources and capabilities allow full 3D first-person) such as Ultima: online.
 
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The funny thing is, in the OP’s scenario legs would be mostly useless - no artificial gravity. Boarding an other ship would/will be floating around or being very static with MagBoots.
 
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