The Cobra in that video tops out at 607 m/s, the behaviour is no different in my 720m/s iEagle or a 370 m/s Corvette.
Perhaps you should check how long it actually takes in case you are accidentally overstating the scale of the issue.
What you see in that vid is not a universal problem all players see.
That specific issue only happened once. I laughed a bit and moved on, I don't consider it a major problem or anything. Whatever happened may never happened again. Now, if it was to become a regular occurrence, then yes, I'll talk about it.
I do have other LOD (and long range/close range transition) issues. Some common, some all the time, some less so.
-blurry planet/low resolution when in orbit
-loading of higher quality model during the supercruise down being either done in visible square, or with a circle of blurriness that goes away (centered on me). This is the circle of blurriness (edge of the planet, mostly visible on the left)
-Plants are all black in ship, and very low poly model unless I'm literally on them
-after gliding, it takes a few seconds for the assets to load in (plants+rocks). This happens to if I go fast and move "outside" of the cell I'm in (or whatever it's called for Fdev).
I also have other kind of issues, mainly some degree of pattern and repetitions at times (reported and acknowledge), a weird "square/checkboard" issue with ground textures (if I look close).
And at times, some really bad textures, traditionally digital camo looking or carpet looking. Texture look normal when I'm landed and on the ground though:
And finally, one I was not able to catch properly on screenshot, a "stairs" terrain effect, where the terrain look like there is a step (with appropriate textures stretching) until I get close enough and the step is "merged" with the ground. Usually happen on the side of the screen and not center. Which is why I didn't capture a big one on screen, because I tried to rotate to get a picture.
I had a small one, but I don't remember where it is and it's kinda hard to see on the screenshot.