You rebalanced my Cobra's power plant. I didn't notice until it was too late...

Just played for the first time since the 1.1 update (took about 6 hours to download on my internet connection). I read the changelog to the end a few days ago but nothing stuck in my memory.

Tonight I undocked at Quator station (Anarchy) and headed to the nav beacon to get a feel for the changes. On the way there I noticed my Cobra's engines are now much higher pitch and sounds like it's been inhaling helium. It's plain irritating. Have all ship engine sounds been borked or is it just the Cobra?

Anyway, I dropped in at the nav beacon and an NPC clipper immediately demanded my non-existent cargo. 'Haha' I thought 'let's get this party started'. The clipper open fire and I casually engaged my kill warrant scanner... then I heard 'power limit exceeded'.

'What? Did FD mess with power management? Why would do that and not explicitly warn me?' I thought, furiously cycling through my power modules trying to figure out which combination of activated modules would allow me to defend myself and engage my beam laser and 3 multicannons. All the while sitting there helpless as the clipper shot holes in my ship.

In the end I destroyed the clipper and established that with a C4 power plant I can only use a KWS (any equipment) if I don't have a beam laser onboard... which seems a bit stingy for that ship. Or of course I can spend 1.5m credits on a A1 power plant and be stuck in this ship EVEN longer than I am on my grind to a clipper of my own.

Was all pretty jarring. I assume lots of players are having strange/frustrating experiences like that so just wanted to share.

Oh, and anyone know how to revert the engine sound of the Cobra? This new one is so nasal it's gonna give me a migraine.

Peace out.
 
It is the shield cells that have had a big hit on th epower requirement. Are you running any of those?

(Serves you right if you were, the damn things should never have been in the game)
 
It is the shield cells that have had a big hit on th epower requirement. Are you running any of those?

(Serves you right if you were, the damn things should never have been in the game)

I am a shameful shield cell user. Yeah that seems to be the culprit, thanks for the heads up. I'm keeping them though and will adjust my loadout accordingly. Given the behaviour of many players out there and the immediate imbalance that resulted when FD threw launch players in with those who had a head start through Gamma, I consider shield cells a vital survival tool.

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Am also pretty sure the KWS didn't previously use 12% of my power reserves either. That seems very high.
 
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You get used to most of it quickly.

What I can't get used to is the new 5-second delay on the shield cells before they fire up.
 
Because i only really started playing alot post 1.1 i just never bothered using shield cells or chaff anyway. My viper just has A rated hardware, weapons and a KWS.
 
On the way there I noticed my Cobra's engines are now much higher pitch and sounds like it's been inhaling helium. It's plain irritating. Have all ship engine sounds been borked or is it just the Cobra?

No, the Asp is higher pitched in SC too. Very annoying.
 
Thanks for the note about the power supply being balanced... I am now 4% over and need to change something .. sigh ...
 
i have not actually had time to play since the final 1.1 update, but have followed the discussions on shield cell modifications before I I was testing beta 1.1 and it was clear they were going to get a large increase in heat...

as for having to be more vigilant in balancing the heat / power distrbution etc, I am glad of these changes as it does increase the variety of tactics players need to employ when setting up their ships...

If getting that A rated power supply means it takes longer to get to the next ship I do not see that really as such a bad thing... we should not be able to jump from a sidey to an asp or T7 in a week without some seriously dedicated time spent in the game...
 
Nope, thats about right. KWS always used quite the amount of energy, especially the better rated ones.

My mistake then! Soz.

You get used to most of it quickly.

What I can't get used to is the new 5-second delay on the shield cells before they fire up.

Thanks for the warning. I hadn't used it yet. 5 seconds seems harsh added to the power draw change. They had a delay even before the update. If the devs really hate something I think they should just remove it. This kinda of mirrors trying to tax smokers into quitting rather than just banning it. Is all a bit passive-aggressive.

No, the Asp is higher pitched in SC too. Very annoying.

I won't be buying that ship either then! I feel your pain. Seriously, all the issues Eilte had and THAT's what someone worked on?! ;-)

Thanks for the replies/information all. I've found them more informative than the changelog which was a bit vague in places.
 
i have not actually had time to play since the final 1.1 update, but have followed the discussions on shield cell modifications before I I was testing beta 1.1 and it was clear they were going to get a large increase in heat...

as for having to be more vigilant in balancing the heat / power distrbution etc, I am glad of these changes as it does increase the variety of tactics players need to employ when setting up their ships...

If getting that A rated power supply means it takes longer to get to the next ship I do not see that really as such a bad thing... we should not be able to jump from a sidey to an asp or T7 in a week without some seriously dedicated time spent in the game...

I totally understand your point. But I think things have shifted too far into grind over fun. I've played for about 60 hours and am getting a bit tired of the limp to a clipper or dropship. At this rate I can't see myself sticking with the game long enough to ever get my dream of a Python. That makes me really sad.
 
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