Grumpy old man posting here, but engineering upgrades shouldn't be optional, you're not giving us any risk to engineering here, none... We get the candy, or we keep going until we do
I know a lot of people will be against this, but the Elite Dangerous universe is too forgiving, and engineering upgrades should have some form of risk...
What do I mean by this? Make engineer upgrades actually count by making them irreversible. You want to roll the dice on an experimental upgrade to get more DPS and it goes wrong? unlucky... you roll the dice, you take your chances...
If I took my car to some guys in a back alley workshop and got him to put a Nitrous Oxide injector system onto my engine and he screws it up, or it doesn't come out exactly as I want it, I shouldn't be able to say, "ah, that's OK, just pretend it never happened, I'll come back later for another go later"
My suggestion is that you can engineer a module a certain number of times, but you cannot ever strip those upgrade off.
For example, you can have 3 attempts at increasing the performance of a module, but you cannot discard the upgrade. You roll the dice, the upgrade happens, good or bad outcome. If that's your 3rd upgrade, I hope it works for you because it can't be done again... Go buy another Laser and come back again.
Further to this, when I pull in a favor from an engineer, it tells me that I can pull in 4 favors, but I can tell you that I've pulled in a hell of a lot more than that. I just keep rolling and get more and more... Is that 4 supposed to expire, or is it just 4 at my current level (G5)? This should be another sliding scale. I'll do you a favor and add a perk, but the next one is going to cost you. Maybe it should cost a certain number of missions, maybe it's another batch of cigars, but put some limits on it here other than just fetching more materials...
/Grumpy old man off
I know a lot of people will be against this, but the Elite Dangerous universe is too forgiving, and engineering upgrades should have some form of risk...
What do I mean by this? Make engineer upgrades actually count by making them irreversible. You want to roll the dice on an experimental upgrade to get more DPS and it goes wrong? unlucky... you roll the dice, you take your chances...
If I took my car to some guys in a back alley workshop and got him to put a Nitrous Oxide injector system onto my engine and he screws it up, or it doesn't come out exactly as I want it, I shouldn't be able to say, "ah, that's OK, just pretend it never happened, I'll come back later for another go later"
My suggestion is that you can engineer a module a certain number of times, but you cannot ever strip those upgrade off.
For example, you can have 3 attempts at increasing the performance of a module, but you cannot discard the upgrade. You roll the dice, the upgrade happens, good or bad outcome. If that's your 3rd upgrade, I hope it works for you because it can't be done again... Go buy another Laser and come back again.
Further to this, when I pull in a favor from an engineer, it tells me that I can pull in 4 favors, but I can tell you that I've pulled in a hell of a lot more than that. I just keep rolling and get more and more... Is that 4 supposed to expire, or is it just 4 at my current level (G5)? This should be another sliding scale. I'll do you a favor and add a perk, but the next one is going to cost you. Maybe it should cost a certain number of missions, maybe it's another batch of cigars, but put some limits on it here other than just fetching more materials...
/Grumpy old man off