I just spent an hour in Vadimo community group mission bounty hunting the very rare REZ zones in community group missions. For once the problem of getting a few credits (156,000 BH credits) in an hour of game play was going to net me 500,000 CR at 100%, at which point I usually quit the CG as a beginner because the payout rate is so low and the grinding is so HUGE...I can do better BH in a sidewinder at a local hi-REZ at 1.5 $M/hour of effort. If you can't make the rest of the game pay out more than 1.5 $M credits per hour you are going to lose me as a customer because you are not giving me any incentive to do the rest of the game. No incentive for multi-crew, pitiful payouts, no incentive for wing partners, pitiful payouts less than $1.5M/hour, no incentive to do mining, exploring, or missions or anything other than bounty hunting. Your game is not fun because the progression is not rewarding other forms of game play other than bounty hunting with higher payout rates than $1.5M per hour of effort.
I have played this game a total of 425 hours and it is not fun or enjoyable to me, in fact it is punishing, frustrating and leaving me thinking...do you not realize I am the customer? Do you not realize your C&P is ing me off as a beginner and making my gameplay more difficult as a beginner? Do you really think I enjoy having my ship blasted out of the sky for a 200 credit bounty because I nicked some NPC a-hole who got in the way of my firing line?
Go I really need to tell you over and over again that NPC's have shields like I do and my little burst mistake is not an intentional kill? It is a nuisance when 5 NPC all gang up on a BH target and you have to watch them more than you do your intended "wanted" NPC.
I just got a 200 CR bounty for a short burst at what looked like a wanted target swarming in a fur ball, and in that was 1 clean ship and 5 NPC security police and 1 wanted target and in the instant I saw red on wanted target I fired because the typical time for NPC swarms killing all the available targets is about 10 seconds and the target is destroyed without you getting a single shot in. The clean ship got in the line of fire and instantly claimed a 200 credit bounty as a "snowflake" offended that I hit his shields accidently. How is that fun? How is it fun to get a 200 CR bounty and instantly have every NPC ship turn on you and destroy you, all of your bounty credits accumulated over an hour gone with your ejection. How can you punish a beginner by sending his ship to a penitentiary with a 200CR bounty and a 60,000 CR ship rebuy cost, putting a beginning gamer with 0 notoriety (what the crap is that supposed to be for a beginner not playing pirate?) and 200 credit "wanted" crime (really stupid of you to punish a customer for your gaming arrogance and inability to not realize most beginners are not choosing to be criminals, but you treat them that way in your arrogance as a game developer thinking you have done something good and more challenging, when all you are doing is psssing off new customers who think your game sucks.
What is fun about paying a fine in a penitentiary?
What is fun about paying 60,000CR buyback for a lousy 200CR wanted crime that is unintentional?
What is fun about having to hop 5 jumps back to a CG starport with an Eagle and minimal fuel scoop?
What is fun about a CG that you can't earn more than 100% level of 500,000 CR in an hour of gameplay.
What is fun about a CG that makes you travel 161LY to pick up Kobe Beef, and 150LY to pick up Snake Gin, and 146 LY to pick up Dance Dust just to make 500,000 Cr in an hour of grinding travel repeating the same thing over and over...
What is fun about playing a game for 425 hours to accumulate 61 $M credits doing a variety of missions (mining, exploring, trading, hauling, boom deliveries that have no incentive at a payout rate of $143,000 CR/hour when you can make 1.5 million per hour of effort grinding to get 1.5 $M/hour staying in a sidewinder and flying at you local Hi-REZ until to have $100 million for a "decent" survivable ship you can take into a combat zone and survive the "mob" attacks without any flying skill reward or wing support?
What is fun about mining for a few thousand credits in an hour of work?
What is fun about exploring to make 10 $M credits in 25 hours for a payout of $400,000 CR per hour of jumping 460 light years out?
What is fun about a C&P system where you can't loiter, can't trespass, can't shoot at a station, penitentiary, NPC police, NPC ship or make a mistake that nets you a wanted bounty of 200-600 CR (that's the fine for doing any of the above if you feel like it) and then having your ship blown out of the air because you Frontier decide your game is more fun that way....
Guess what? Your game is not more fun that way. In fact your C&P system makes the game no fun at all for a beginner, where you seem to think customers are less important than your stupid "snowflake" ethics dreamed up by millennial beta males who thank all games are fun only if you can punish the customer fun having fun and playing a game.... In what universe do you believe that Elite Dangerous is more fun with your existing C&P system destroying a beginners pitiful and puny under-weaponed (1G) ships for a horrible and heinous $200 CR fine?
What is fun about that Frontier? What is fun in a game that punishes beginner customers CEO?
I have played this game a total of 425 hours and it is not fun or enjoyable to me, in fact it is punishing, frustrating and leaving me thinking...do you not realize I am the customer? Do you not realize your C&P is ing me off as a beginner and making my gameplay more difficult as a beginner? Do you really think I enjoy having my ship blasted out of the sky for a 200 credit bounty because I nicked some NPC a-hole who got in the way of my firing line?
Go I really need to tell you over and over again that NPC's have shields like I do and my little burst mistake is not an intentional kill? It is a nuisance when 5 NPC all gang up on a BH target and you have to watch them more than you do your intended "wanted" NPC.
I just got a 200 CR bounty for a short burst at what looked like a wanted target swarming in a fur ball, and in that was 1 clean ship and 5 NPC security police and 1 wanted target and in the instant I saw red on wanted target I fired because the typical time for NPC swarms killing all the available targets is about 10 seconds and the target is destroyed without you getting a single shot in. The clean ship got in the line of fire and instantly claimed a 200 credit bounty as a "snowflake" offended that I hit his shields accidently. How is that fun? How is it fun to get a 200 CR bounty and instantly have every NPC ship turn on you and destroy you, all of your bounty credits accumulated over an hour gone with your ejection. How can you punish a beginner by sending his ship to a penitentiary with a 200CR bounty and a 60,000 CR ship rebuy cost, putting a beginning gamer with 0 notoriety (what the crap is that supposed to be for a beginner not playing pirate?) and 200 credit "wanted" crime (really stupid of you to punish a customer for your gaming arrogance and inability to not realize most beginners are not choosing to be criminals, but you treat them that way in your arrogance as a game developer thinking you have done something good and more challenging, when all you are doing is psssing off new customers who think your game sucks.
What is fun about paying a fine in a penitentiary?
What is fun about paying 60,000CR buyback for a lousy 200CR wanted crime that is unintentional?
What is fun about having to hop 5 jumps back to a CG starport with an Eagle and minimal fuel scoop?
What is fun about a CG that you can't earn more than 100% level of 500,000 CR in an hour of gameplay.
What is fun about a CG that makes you travel 161LY to pick up Kobe Beef, and 150LY to pick up Snake Gin, and 146 LY to pick up Dance Dust just to make 500,000 Cr in an hour of grinding travel repeating the same thing over and over...
What is fun about playing a game for 425 hours to accumulate 61 $M credits doing a variety of missions (mining, exploring, trading, hauling, boom deliveries that have no incentive at a payout rate of $143,000 CR/hour when you can make 1.5 million per hour of effort grinding to get 1.5 $M/hour staying in a sidewinder and flying at you local Hi-REZ until to have $100 million for a "decent" survivable ship you can take into a combat zone and survive the "mob" attacks without any flying skill reward or wing support?
What is fun about mining for a few thousand credits in an hour of work?
What is fun about exploring to make 10 $M credits in 25 hours for a payout of $400,000 CR per hour of jumping 460 light years out?
What is fun about a C&P system where you can't loiter, can't trespass, can't shoot at a station, penitentiary, NPC police, NPC ship or make a mistake that nets you a wanted bounty of 200-600 CR (that's the fine for doing any of the above if you feel like it) and then having your ship blown out of the air because you Frontier decide your game is more fun that way....
Guess what? Your game is not more fun that way. In fact your C&P system makes the game no fun at all for a beginner, where you seem to think customers are less important than your stupid "snowflake" ethics dreamed up by millennial beta males who thank all games are fun only if you can punish the customer fun having fun and playing a game.... In what universe do you believe that Elite Dangerous is more fun with your existing C&P system destroying a beginners pitiful and puny under-weaponed (1G) ships for a horrible and heinous $200 CR fine?
What is fun about that Frontier? What is fun in a game that punishes beginner customers CEO?
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