Logged in to play for the first time in a couple weeks because of these CG's, flew down to the Pleiades to check them out, went in for the Search & Rescue one first because my long range ship isn't suited for AX combat. I dropped into a NHSS, saw the thargoid, managed to zip in and collect an escape pod before he tractored it and zipped out. Was kind of fun. The second and third one were the same, black boxes and escape pods. I had a limpet collector fitted so I could do drive-by snaggings if necessary but never came close to harm until I got rammed by the goid and it knocked out my shields so I took off.
Then I saw there was a "Distress Call" signal source nearby so I dropped in on that to find a Fed frigate and a bunch of assault ships and a corvette all blown up in green smoke with a lot of salvage and a few CG items so I scooped them up. Being a persistent POI I then realized I didn't have to look for USS's any more. I could just keep jumping out of the POI and then back in and it would restock. Sometimes there would be a goid, sometimes two. I did it like five times, and once got myself shut down but not destroyed.
Then I did some experimentation trying to unsuccessfully lure a would-be-interdictor into the POI but he wouldn't follow.... and then I got bored and went back to the station to turn in my goods.
It's early yet, but turning in 18 tons got me in the top 10 Commanders, a first for me. But I really can't see doing this over and over again for very long.
I said all of this in another thread, but I really, really was hoping for some new game mechanics with 2.4... especially when it came to the thargoids. But really, this is the same combat and collection CG's we've seen. They both run a week, so there's no chance of any surprises happening, or any of our efforts actually having an effect on the system where the CG's are taking place - like if they fail to reach Tier 1 at all, nothing bad will happen, guaranteed until next Thursday right on the dot. Or, being super successful, if they both hit Tier 8 tomorrow, again there would be a week before anything could possibly take place, and by anything I mean the next CG.
It's a shame the Goids couldn't be brought into the game as a faction in the BGS, where their presence triggers an "Invasion Pending" state that sets off a story in Galnet, warning of increased thargoid presence. If enough thargoids are killed, the pending invasion could be thwarted and the system would be safe. If it failed, it would go into Invasion state, with traffic getting interdicted by thargoids. USS's with ships in distress where the player can intervene and save them for reputation. (Imagine doing that instead of grinding donation or data missions.) Combat missions would spawn, again for good rep and rewards. Have thargoids in Resource Sites tearing up miners, halting production, requiring fights in the rings with NPC faction ships and even pirates trying to help.
Explorers could use scanners to seek out Thargoid strongholds or jump points using special AX scanners, and seek out thargoid bases/barnacles etc using the DSS. And if enough thargoids are killed, the system state goes to rebuilding, kicking off a rush for weapons and building materials, requiring long convoys of transports with escorts to protect them from thargoid interdiction.
But if it fails, the state goes into evacuation, with rich passengers paying top credit to get out. Refugees, though, would be evacuated by the ton like imperial slaves, earning high reputation for delivering them to safety -- or if you're evil, selling them at the closest black market. Have the evacuation state start with a set number for the population that decreases over time as people get out or are killed by the thargoids... and when it reaches zero it gets a state of "Infested," and becomes a springboard for the next thargoid invasion, using the expansion state in the BGS.
Meanwhile, Federation, Alliance and Imperial players and PP factions could decide to band together and fight the bugs even if it's for an opposing faction (all for one, one for all!) or sit back and watch their enemy's strongholds burn.
Mechanics like that would give just about every player something to do, let people "blaze their own trail" in the thargoid narrative.
But instead it looks like we're going to be incrementing counters again, one week at a time.
