You should ask, how much players care about new Thargoid CG?

This much.

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Even on 5th killed thargoid situation was still same.

How about now?

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Seriously?

Will FD learn from it anything?

We all know the answer.

Still.. i hope they will learn something instead of nerfing thargoids to ground..
 
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I think we can safely assume tier 8 is out of options for this one. Wonder what happens if it fails - The Oracle going up in flames or sth?

O7,
[noob]
 
I'd head out there, but my most capable ship right now is a Cobra, and I'm not that confident in my skills. Once I'm in something like a FDS or FAS, though, I'll be all over this stuff
 
I am aware of it...that's the extent of my caring. I've seen first hand what a one on one engagement looks like and I don't have the kind of time it takes to put together essentially a raid on a single ship.
 
"You can please some of the people all of the time, you can please all of the people some of the time, but you can't please all of the people all of the time." ― John Lydgate
 
Seems fun. But it will take a lot of time before people relocate their combat assets to the Pleiades.

Also, kind of horrible for Open. 2 CG in the same station in an Anarchy system... Would prefer you could transport the stuff to any of the AEGIS stations so it would be harder to camp.
 
LOL exactly. That's THE game they developed.

What's necessary to defeat a Thargoid? Any special loadout?

Anyone who cares knows, anyone who wants to complain pretends not to know. :)

Seems fun. But it will take a lot of time before people relocate their combat assets to the Pleiades.

This. Very disingenious of the OP to start complaining about this right after the CG starts. I know he is frustrated and upset, but this is getting way too silly even for him. This is the most difficult and challenging combat CG in this game, ever. It wont be for many, and of those who'll try many will fail. Its still a very cool CG. If it fails, its because we failed. Nothing else.
 
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This. Very disingenious of the OP to start complaining about this right after the CG starts. I know he is frustrated and upset, but this is getting way too silly even for him. This is the most difficult and challenging combat CG in this game, ever. It wont be for many, and of those who'll try many will fail. Its still a very cool CG. If it fails, its because we failed. Nothing else.

It is a bit early, yes. However it is very easy to predict that this CG will not be popular.

On the one hand, both existing goals finally make some sense in narrative context - after a month of frustration. On the other, very few commanders can do it solo, and those who can are mostly fed up - it is the first time killing of Thargoids makes some sense.

Open is out of question by obvious reasons. Working together in private groups is not for everybody, you cannot do it casually.

So we have community goal which is both interesting and achievable for a pretty small segment of community. If it will fail, it is because it is designed this way. Unlike OP I wouldn't suspect a conspiracy where simple miscalculation will do.
 
Logged in to play for the first time in a couple weeks because of these CG's, flew down to the Pleiades to check them out, went in for the Search & Rescue one first because my long range ship isn't suited for AX combat. I dropped into a NHSS, saw the thargoid, managed to zip in and collect an escape pod before he tractored it and zipped out. Was kind of fun. The second and third one were the same, black boxes and escape pods. I had a limpet collector fitted so I could do drive-by snaggings if necessary but never came close to harm until I got rammed by the goid and it knocked out my shields so I took off.

Then I saw there was a "Distress Call" signal source nearby so I dropped in on that to find a Fed frigate and a bunch of assault ships and a corvette all blown up in green smoke with a lot of salvage and a few CG items so I scooped them up. Being a persistent POI I then realized I didn't have to look for USS's any more. I could just keep jumping out of the POI and then back in and it would restock. Sometimes there would be a goid, sometimes two. I did it like five times, and once got myself shut down but not destroyed.

Then I did some experimentation trying to unsuccessfully lure a would-be-interdictor into the POI but he wouldn't follow.... and then I got bored and went back to the station to turn in my goods.

It's early yet, but turning in 18 tons got me in the top 10 Commanders, a first for me. But I really can't see doing this over and over again for very long.

I said all of this in another thread, but I really, really was hoping for some new game mechanics with 2.4... especially when it came to the thargoids. But really, this is the same combat and collection CG's we've seen. They both run a week, so there's no chance of any surprises happening, or any of our efforts actually having an effect on the system where the CG's are taking place - like if they fail to reach Tier 1 at all, nothing bad will happen, guaranteed until next Thursday right on the dot. Or, being super successful, if they both hit Tier 8 tomorrow, again there would be a week before anything could possibly take place, and by anything I mean the next CG.

It's a shame the Goids couldn't be brought into the game as a faction in the BGS, where their presence triggers an "Invasion Pending" state that sets off a story in Galnet, warning of increased thargoid presence. If enough thargoids are killed, the pending invasion could be thwarted and the system would be safe. If it failed, it would go into Invasion state, with traffic getting interdicted by thargoids. USS's with ships in distress where the player can intervene and save them for reputation. (Imagine doing that instead of grinding donation or data missions.) Combat missions would spawn, again for good rep and rewards. Have thargoids in Resource Sites tearing up miners, halting production, requiring fights in the rings with NPC faction ships and even pirates trying to help.

Explorers could use scanners to seek out Thargoid strongholds or jump points using special AX scanners, and seek out thargoid bases/barnacles etc using the DSS. And if enough thargoids are killed, the system state goes to rebuilding, kicking off a rush for weapons and building materials, requiring long convoys of transports with escorts to protect them from thargoid interdiction.

But if it fails, the state goes into evacuation, with rich passengers paying top credit to get out. Refugees, though, would be evacuated by the ton like imperial slaves, earning high reputation for delivering them to safety -- or if you're evil, selling them at the closest black market. Have the evacuation state start with a set number for the population that decreases over time as people get out or are killed by the thargoids... and when it reaches zero it gets a state of "Infested," and becomes a springboard for the next thargoid invasion, using the expansion state in the BGS.

Meanwhile, Federation, Alliance and Imperial players and PP factions could decide to band together and fight the bugs even if it's for an opposing faction (all for one, one for all!) or sit back and watch their enemy's strongholds burn.

Mechanics like that would give just about every player something to do, let people "blaze their own trail" in the thargoid narrative.

But instead it looks like we're going to be incrementing counters again, one week at a time. :(
 
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Edit. I answered my own question with a search..

As for the OP, not me, way out in the black, and tbh playing far too much Warframe again...
 
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This. Very disingenious of the OP to start complaining about this right after the CG starts. I know he is frustrated and upset, but this is getting way too silly even for him. This is the most difficult and challenging combat CG in this game, ever. It wont be for many, and of those who'll try many will fail. Its still a very cool CG. If it fails, its because we failed. Nothing else.

I'll place a bet it will not get past tier 3, the last thargoid related CG I did, I left unfinished but still remained in the top 10 by the time it concluded.
 
I happend to be in the area and was exited to make "contact"!! :) I'm riding a Vulture with gimballed pulse lasers. Am I standing a chance to take out a thargoid interceptor? I stopped at a "distress call" and saw one thargoid cruising around a BIG battle ship. If he can blow out them, what can I possible do to him? Not even scratch his bumber :D They are very cool to look at, and make a terrifying noise. I would really like to take one down, they do not seem very nice... :\
 
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