You want immersion?

You can rewrite that as

I jumped to the nav point and 2 wanted ships were attacking a Lakon -9, I received a message "I'm going to boil you" from one of the Wanted ships. The Lakon was sending help messages pleading "The hits keep coming" so I decide to help and open fire on the wanted ships. We dogfight for a while and the local feds jump an anaconda into the nav beacon and quickly dispatch one of the wanted ships, the other flees. I am scanned by the feds and sent a message "Thank you for your cooperation, go about your business".


You can spin the tale any which way you like.

Yes because everybody fights to the death. Nobody ever EVER tries to flee.

I would buy your post as legitimate, but there it falls apart. I have yet to see anybody try to disengage ever.

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Definitely not. See below.


Are they? Have you ever looked at the text messages in the top left? I recently investigated an USS on my way to a station, where I found three ships milling about: a Sidewinder, an Eagle and a Cobra. I started scanning the Sidewinder and immediately got a message from him that I better should sod off. When my scan was complete, I found he had a bounty on his head, so I attacked him. The other two ships also got hostile towards me and while we were locked in dogfight, all three kept peppering me with threats. I first killed the Sidewinder, then the Eagle and while I was whittling down the Cobra's shields and hull, his messages clearly became more panicked, before he finally fled when his hull was down to 15% or something with "This can't be happening" as his parting words.

It's not in your face and not necessarily impressive, but the AI ships clearly react to what's happening to them.

Did he try to flee? No. I had several similar encounters. "This can't be happening" . I heard the same guy say it several time. I was hoping he will flee, but nooo. He just fights on and on.

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More than once I have had a pirate say he had enough and try to bug out, they don't always want to fight to the death do they?

I have yet to encounter such thing. NEVER did they flee. They said they had enough but to flee? Nope. I carefully watch their messages and immediately stop my attack when they say something like that. They never flee.
Maybe I am unlucky.

Buy the way I desperately try NOT to kill anybody.
 
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So I have posted this on one of the sub forums. It has been suggested to me to post it as a thread. I will describe two encounters.

First encounter: A pirate interdicts and attacks me (in SOL no less for crying out loud), 7 system authority ships show up, yes 7. He doesn't flee he fights to the death. Then the authority ships scan me. That all. Familiar?

Second encounter: I detect several ships and go in to investigate them. A large transport vessel is being attacked by two pirates when I arrive. I receive a message from one of the pirates to not to dare to interfere or they will eat my heart. The pirates continue ignoring me and keep attacking the transport. The transport is sending out messages for help. And not randomly. When their shield fails for instance "Mayday our shield are failing help somebody". The messages are more and more frantic. So I decide to help them. I open fire on one of the pirates. They send me a message that they are going to dance on my grave. After that only ONE of them attacks me the other keeps pommeling the transport ship. So we dance around for a bit when suddenly an Imperial Cruiser jumps into the fray. It (the cruiser) immediately destroys one of the pirates the other at once starts fleeing, and gets away easily (the pirate ships are fast as you would think). The cruiser turns to me and sends me a message: "There is nothing to see here, civilian. Move on." So I jump out.

So I ask all of you which one is better?

The first ED year 2014.
The second Space Rogue year 1990.

After more than 20 years I still remember what happened.

The first (ED) is part of an incredible multiplayer environment with infinite possibilities fully realised in almost photographic 3d with simulation qualities.

The second (Space Rogue) is a very old game (which I have played) that has a 2d top down map mode and very basic 3d mode but plays more like a pure RPG/Rogue.

They arn't even worth comparing. Its as silly as quoting a Fighting Fantasy book entry then comparing that with an event in WOW criticising WOW for weak narrative.

There is so much more that has had to be created in ED compared to Space Rogue, encounters I would imagine will become more varied as they get time to concentrate on them after the core mechanics are sound.

Why not try comparing all the other aspects between these two games to fully realise how silly your assertion is.

NPC's jump out all the time and flee. You need to play the game more.
 
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