I have always wanted to be attached to some location or faction in this game, but the static portraits, and procgen dialogue mission splashes have always left me feeling like I am a cell in a spreadsheet and not a player with a real investment in the environment.
If the Thargoids seem to be on a bubble burning mission that the narrative demands, I'll grind out the credits and Fleet Carrier away from the green cloud like any other self respecting war refugee would do.
If FDEV want players invested in the bubble, the players need to have personal anchors within the space that they have to defend.
This means player owned bases on planetary surfaces.
These bases could be limited to a single base per player, and have singular landing pad on the surface that elevator descends into their own personal batcave.
No surface installation other than the landing pad would be required - unless it's easier for FDEV to model by cloning the small surface bases.
Players could have the ubiquitous walkabout station with a window looking out on the hangar showing a ship in the player's inventory (unless it's easier to have a small surface building with a view of the surface), absent the carnival barker mission givers.
Station services could be purchased / leased as they are on FCs.
Landing permissions and service access could be set like FCS by players.
Since the stations would not have mobility, they should have a purchase price less than FCs.
Each planet would have cap on the number of player bases possible.
Obviously, FDEV could sell customization of landing pad lights, and any other conceivable base cosmetics.
Holy cow, have the NPC SLF Pilots sitting in the lounge!
Would you buy a base?
EDIT: These bases would be vulnerable to Thargoid attack.
If the Thargoids seem to be on a bubble burning mission that the narrative demands, I'll grind out the credits and Fleet Carrier away from the green cloud like any other self respecting war refugee would do.
If FDEV want players invested in the bubble, the players need to have personal anchors within the space that they have to defend.
This means player owned bases on planetary surfaces.
These bases could be limited to a single base per player, and have singular landing pad on the surface that elevator descends into their own personal batcave.
No surface installation other than the landing pad would be required - unless it's easier for FDEV to model by cloning the small surface bases.
Players could have the ubiquitous walkabout station with a window looking out on the hangar showing a ship in the player's inventory (unless it's easier to have a small surface building with a view of the surface), absent the carnival barker mission givers.
Station services could be purchased / leased as they are on FCs.
Landing permissions and service access could be set like FCS by players.
Since the stations would not have mobility, they should have a purchase price less than FCs.
Each planet would have cap on the number of player bases possible.
Obviously, FDEV could sell customization of landing pad lights, and any other conceivable base cosmetics.
Holy cow, have the NPC SLF Pilots sitting in the lounge!
Would you buy a base?
EDIT: These bases would be vulnerable to Thargoid attack.
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