Yeah, it'll totally destroy it. We're doomed! Lets not wait for beta and run for the hills right now! [rolleyes]
[video=youtube;86URGgqONvA]https://www.youtube.com/watch?v=86URGgqONvA[/video]Yeah, it'll totally destroy it. We're doomed! Lets not wait for beta and run for the hills right now! [rolleyes]
Does it really matter at this point? They are putting a rail gun mod in the game that will instantly collapse any shield while a SCB is winding up, the current state of affairs is going to be turned on its head and we have no idea how it's all going to work out. I'd say wait for beta but we know that'll be a disaster and 90% of the bugs/broken stuff we report will be ignored and pushed to live anyway.Yeah, if you reduce the number of heat sinks per launcher from 4 to 3, almost all SCB builds will suffer a lot. My Corvette for example needs already 5 heat sink launchers because they have so low ammo, no space for wake scanners or whatnot. And Im talking about PvP builds that need several SCB banks at the same time.
And what about explorers? Will we at least be able to make new heatsinks with synthesis now?
Yeah, if you reduce the number of heat sinks per launcher from 4 to 3, almost all SCB builds will suffer a lot. My Corvette for example needs already 5 heat sink launchers because they have so low ammo, no space for wake scanners or whatnot. And Im talking about PvP builds that need several SCB banks at the same time.
If its generally accepted that the numbers are wrong FD will still be in a position to make further adjustments - that is what Beta is for.
You can get better jump range.
They nerf silent running builds and SCB builds.