"You'll Never Catch me Alive!!!" - Or How I Survived A Griefer Interdiction...

Baba Ghannoush 1. Griefer 0 :)

There I was minding my own business when some other player interdicts me and tries to blow my Cobra MK3 to smithereens. No questions asked, no discussion, this chap wanted to break something.

Well, not tonight, my friend. And not with this commander! Finally, after months of experience (mistakes) and practice (losing at PVE), I evaded a Griefer and lived to tell the tale. He was clearly as fast as I was, as I couldn't outrun him in my engineered Cobra, and my shields were ripped apart within seconds.

I needed to buy myself time while my FSD drive charged. This was my smuggling Cobra, and I was clearly no match for whatever ammunition he was using. With my hull down to 75% within another few seconds, I knew I wouldn't survive a second salvo, it was now or never. I had to think fast!

Switching quickly to silent running, I banked hard to my nine o'clock and boosted like a madman. This bought me a crucial few more seconds to low-wake the heck away, but not before taunting him with, "You'll never catch me alive!"

He tried to interdict me one more time, but by then I was ready for him and he was left choking in the dust of my wake...

Feeling pretty stoked tonight. Like I'm bulletproof :D

[apologies for the lack of game sound in the video, and my ranting over the headset mic]

[video]http://plays.tv/s/LBRRM_KHw5TX[/video]
 
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stormyuk

Volunteer Moderator
Is it usually worth switching to silent running if you shield goes down in a PvP attack like that? Never thought about doing that. He was still shooting at you though but didn't seem to hit you once you deployed a heat sink. I guess silent running is also useless in that situation without heat sinks. Thanks for sharing.
 
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Baba Ghannoush 1. Griefer 0 :)

There I was minding my own business when some other player interdicts me and tries to blow my Cobra MK3 to smithereens. No questions asked, no discussion, this chap wanted to break something.

Well, not tonight, my friend. And not with this commander! Finally, after months of experience (mistakes) and practice (losing at PVE), I evaded a Griefer and lived to tell the tale. He was clearly as fast as I was, as I couldn't outrun him in my engineered Cobra, and my shields were ripped apart within seconds.

I needed to buy myself time while my FSD drive charged. This was my smuggling Cobra, and I was clearly no match for whatever ammunition he was using. With my hull down to 75% within another few seconds, I knew I wouldn't survive a second salvo, it was now or never. I had to think fast!

Switching quickly to silent running, I banked hard to my nine o'clock and boosted like a madman. This bought me a crucial few more seconds to low-wake the heck away, but not before taunting him with, "You'll never catch me alive!"

He tried to interdict me one more time, but by then I was ready for him and he was left choking in the dust of my wake...

Feeling pretty stoked tonight. Like I'm bulletproof :D

[apologies for the lack of game sound in the video, and my ranting over the headset mic]

[video]http://plays.tv/s/LBRRM_KHw5TX[/url]
2 things he term Griefing has zero meaning in this game 2. the player attacking does not have to talk to you or have any reason to attack you nor does the game require him to have a reason
 
Similar happened to me at Quince. I needed to be in that system so I wasn't going to high-wake. He must have had dirty drives because it took an age to pull away from him, all the while he was hitting me with frags.They hurt.
So when I did eventually escape into SC, I dropped out again and boosted. Spooled up to SC again and just before the jump, yep, there he was, having jumped in just as I was leaving. I did that to him twice [haha]

I never saw him again
 
I need to learn to use this silent running... Nice story!

It's a neat little tactic. If he's got gimballed weapons or anything that needs to lock on to your signature, they're rendered useless. You're almost invisible on his sensors, and the only way he can target you is if he has a direct visual and uses fixed weapons. I had it mapped to a key on my HOTAS, but this is the first time I've used it in anger.
 
2 things he term Griefing has zero meaning in this game 2. the player attacking does not have to talk to you or have any reason to attack you nor does the game require him to have a reason

I hear you, Micky. I just used that for lack of a better term.

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Similar happened to me at Quince. I needed to be in that system so I wasn't going to high-wake. He must have had dirty drives because it took an age to pull away from him, all the while he was hitting me with frags.They hurt.
So when I did eventually escape into SC, I dropped out again and boosted. Spooled up to SC again and just before the jump, yep, there he was, having jumped in just as I was leaving. I did that to him twice [haha]

I never saw him again

Nice technique, give the chaser the old merry-go-round...I'll try to use that some day.

- - - Updated - - -

Is it usually worth switching to silent running if you shield goes down in a PvP attack like that? Never thought about doing that. He was still shooting at you though but didn't seem to hit you once you deployed a heat sink. I guess silent running is also useless in that situation without heat sinks. Thanks for sharing.

Hey, it's my pleasure. I reckon we can all get better if we did more "post-mortems" and shared videos of our defeats. This way we can study where other players made mistakes, and learn if they did something good.
 
You just have to love the Cobra, dream smuggler and runner.

I use A spec sensors and do a crazy Ivan at 6Km+ and watch to see if they follow, it works a treat.

..........I always keep the aggressor targeted, by just hitting the hostile button; because it helps to see where they are going etc.
 
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Hey, it's my pleasure. I reckon we can all get better if we did more "post-mortems" and shared videos of our defeats. This way we can study where other players made mistakes, and learn if they did something good.

Lets call it post combat analasys, shall we.. post mortem is erhhh rather omnious...
? rep :)

Cheers Cmdr's
 
2 things he term Griefing has zero meaning in this game 2. the player attacking does not have to talk to you or have any reason to attack you nor does the game require him to have a reason

Guess again:

We want to encourage cooperative and competitive player interaction that might legitimately result in player death, whilst protecting against malicious griefing (which we loosely define as actions whose only purpose, outcome and gain is to punish and frustrate other players).
 
Congratulations!

You learned a lot...he wasted his time.

Some advise:

- Always target a suspicious ship when flying to the station (especially FDL, Cutter, FAS, FDL and FDL :D) and watch their flight path
- See the path he takes at 00:05...80-90% interdiction probability. That's when you should perform an emergency drop
- If you high wake out of an engagement than immediately drop and boost away with FA, facing SC exit point just in case
 
Congratulations!

You learned a lot...he wasted his time.

Some advise:

- Always target a suspicious ship when flying to the station (especially FDL, Cutter, FAS, FDL and FDL :D) and watch their flight path
- See the path he takes at 00:05...80-90% interdiction probability. That's when you should perform an emergency drop
- If you high wake out of an engagement than immediately drop and boost away with FA, facing SC exit point just in case

Thanks, Mechanist. I kind of sleep-walked my way into that one. I was so focused on the timer for reaching the station that I didn't even notice till the interdiction started. If I had been paying attention to my sensors I would have noticed him lining up behind me. When you watch the video it's pretty glaringly obvious what he was going for, so that was carelessness on my part.

Just one clarification, did you mean to type low-wake instead of high-wake here? I wouldn't have thought high waking to another system would need such drastic actions afterwards:

"If you high wake out of an engagement than immediately drop and boost away with FA, facing SC exit point just in case"
 
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Minonian

Banned
It's a neat little tactic. If he's got gimballed weapons or anything that needs to lock on to your signature, they're rendered useless. You're almost invisible on his sensors, and the only way he can target you is if he has a direct visual and uses fixed weapons. I had it mapped to a key on my HOTAS, but this is the first time I've used it in anger.

You just unlock him as a target and simply targeting by eye in this case the weapons switch to forward fire mode instead of tracking.
But you are right about stealth, i never given a tough about this, but i question how much is worth in a larger ship which is more visible, less agile and hard to miss it. just because of his size. Stealth is for smaller vessels.
 
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Thanks, Mechanist. I kind of sleep-walked my way into that one. I was so focused on the timer for reaching the station that I didn't even notice till the interdiction started. If I had been paying attention to my sensors I would have noticed him lining up behind me. When you watch the video it's pretty glaringly obvious what he was going for, so that was carelessness on my part.

Just one clarification, did you mean to type low-wake instead of high-wake here? I wouldn't have thought high waking to another system would need such drastic actions afterwards:

"If you high wake out of an engagement than immediately drop and boost away with FA, facing SC exit point just in case"

My mistake, I meant low wake.
If you high wake you're good to go most of the time 😉
 
If you want to run away, some tips:

  • When interdicted, throttle to 0 and submit. That way your FSD will go online in a matter of few seconds. I bet you know this but didn't do it..
  • Bind a key to "select highest threat". When interdicted, press it and see what ship is after you. Also, after the interdiction, press it again and you'll see the distance of your enemy when you start boosting away.
  • If he's as fast as you are, like in your video, turn towards him and boost past him, you may take some damage on approach but your thrusters are protected if you face him and you'll easily gain distance form him while your FSD cool down period is over.

Silent running is a good tactic. I use it often if my shields are down and I want to run away. I like to take my Cobra and go to CG and interdict gankers in big ships, fire a few shots and run away, repeat. But you must be fast and agile, skilled players don't need to target you in order to hit you.
 
Once I was interdicted by a much smaller ship, that I quite frankly, just didn't think would interdict me. I was running a bunch of missions and didn't feel like messing around doing combat. Somehow, we came out of supercruise facing each other. We just stared at each other for what seemed like forever (but was probably just a few seconds), no one saying or doing anything. Finally, it occurred to me to just select a system, boost and high wake away. He fired some halfhearted seeming shots at me as I jumped out.

I was in my Viper when another commander in a viper got on my tail. He was much lower combat ranked than me and my ship is hella engineered. I watched the hollow box change from square to triangle, back to square, then to solid white. Of course he could have just been curious, but I like to think he was thinking of interdicting me, looked at my ship build and rank, and decided to go elsewhere.

Then there was the time I jumped into a very active CG without enough fuel to HW back out. We won't talk about that...
 
That word does not mean what you think it means.

Please. Everyone. Stop using griefer when you mean 'attacker' or 'dispstick sweary name' or 'pirate' or 'joyriding son of a ship killing gun'.

You are falling in to the trap of adopting and misusing a term that has a different meaning entirely.
 
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