Your wing experience?

We leave out the performance problems, which still remain embarrassing on settlements and stations.
I'm noticing serious problems with wing activities.
Here are some examples:

- Invitations do not arrive (you have to completely exit the game and log back in)
-Not all wing members are able to see each other
- Desktop crashes occur when doing group activities (even at the same time)
-You get stuck in supercruise when you board other ships as passengers
-Some members of the group often tremble or interpenetrate with objects or the ground
-It can happen that he denies access to both the mate and the owner of the ship

In short, the overall server-side experience is really bad. Still leaving out the obvious optimization problems that make some activities even more frustrating.
Playing alone without forming a wing almost eliminates these problems.
I apologize for my English because it is not my language but as long as you can still understand the concept.
 
Teams (that's what they're called in EDO now) can be instable, but usually work well enough once set up. I can confirm the invitation problems, sometimes they work only one way. We also had problems with me being marked as blocked without obvious reasons, and it seems the position calculation is not always correct, i.e. me appearing floating some cm in the air when sitting on the Captain's Chair while for me everything looked ok.

As for CTDs, yes, they happen indeed. The most challenging situation was unlocking a Thargoid structure which requires one of the revered Thargoid Probes (which are rather hard to get) and we only had one which I carried. We had a CTD when exiting the structure for some unknown reason, but somehow managed to set off the lightshow anyway before that ;)


As for MultiCrew which basically is a different thing, I have only limited experience. We will find out soon, I guess. The one time we tried it worked quite well, but I doubt it's more stable than Teams.

Maybe some issues are related to network problems, but certainly there are annoying bugs still. Coloured Snakes I don't remember any, though.

O7,
🙃
 
Last edited:
We team up most nights. We never have a problem with invites. We always take our own individual ships to each settlement. Crashes and snakes do happen maybe once or twice with a team of 3. They are pretty annoying. I have seen the occasional stutter or graphical glitch with other team members but rarely. On the whole it works but there's still a lot of work to do to get it perfect .
 
I was winging up with my son to do some trading:
As it happens, I wing up wth my (adult) son too. Our experience was miserable to begin with, but worked our way through issues. In the end, we both moved over to IPv6, to avoid NAT issues, and he switched to using cabled internet connection to his hub (not using WIFI avoid many instances of him disconnecting).

The persistent issue we have left is with physical multi-crew, whereby the passenger will very often get disconnected on engaging (or sometimes leaving) supercruise.

When its all working it's really good fun. However, the disconnects totally destroy the experience.
 
Incidentally, what are those little yellow hexagons on the HUD for? I sure they weren't there in the past, but I cant figure out what they do.
 
Incidentally, what are those little yellow hexagons on the HUD for? I sure they weren't there in the past, but I cant figure out what they do.
I'd like to know that also. As far as I'm aware no ones worked out what they are and FDev haven't commented on them.
 
My experience? Zero.

I find the coop part of Elite poorly implemented.... poorly implemented, a term that unfortunately applies to many ED features.
 
My experience? Zero.

I find the coop part of Elite poorly implemented.... poorly implemented, a term that unfortunately applies to many ED features.
I would have said it was frustratingly close to being well implemented, because it allows you to glimpse what could so easily be, only to crush your soul with a timely disconnect.

I don't think it needs re-implementing, just a bit of TLC to sort out some issues. Its just the nature of "netcode" that any issues can have a large impact on player experience.
 
Wing beacons. Don't ask me what they were good for. I stopped bothering with the engineer arms race. I don't see any point in playing such an unbalanced and unfair MP.
Had a look at Postscriptum not long ago. Spawned with bolt action rifle in some urban map. Got consistently gunned down by SMG ppl. Went for a refund right away.
 
Thursday night was a good one - my experience? Not bad at all!

1648888191446.png
 
I play with 2 or 3 people from my friends list regularly (most evenings - not always the same people) doing 'stuff' together just for fun, (all in EDO) and have very few occasions where there are any issues in grouping up or playing together. No, it isn't perfect, but not frustratingly poor either.
 
It's hit and miss for me and my team and sometimes it just doesn't work at all. Just the other day we were shocked when one of us did a physical multi-crew and it worked. A lot of the time it just appears arbitrary as to whether it will work or not.

I believe failures are mostly due to [1] Use of peer-to-peer networking, which has some specific client-side requirements to work correctly; and [2] Bugs.

I've never had issues playing other MMOs like I've had with ED. I believe it is the P2P networking that exposes the most flaws in the system due to its network configuration requirements. It's a real shame they went with this system but I can see how it is cost-efficient for Frontier.
 
P2P isn't only a cost decision, it's also a question of latency. Arguably better in a game where people shoot at each other as positioning information can be exchanged faster between players. Advantages vs disadvantages.
 
I'm generally surprised how few problems I encounter playing in a wing with in-game friends. I have pretty poor internet, with a dual-router setup that is problematic for port forwarding. (won't go into details, it's necessary for my security at a minimum - and that's another forum - see post #16 above!)
One of the issues that I see probably the most frequently is that invitations I send to another CMDR to join a wing don't make it to the invitee. When my wing mate sends the invite (or sends it my way), it gets thru. All of us winging will experience an occasional disconnect of one sort or another, but overall we have a lot of fun.

The latest combat-CG in Gliese 868 was really interesting. Towards the end of the CG in particular, our wing would encounter one or two other wings in the same instance. This meant that we were essentially stealing each others' bounties, based on which wing got the 'kill shot' just like when two individual CMDRs (not winged) engage in this kind of combat. There was a lot of rubber-banding at times so it was tough to know where you were aiming. None of us complained about stealing bounties; we just had good PvE fun together. I don't think I had more than one disconnect doing this for several nights in a row.

Surprising (at least to me)...
 
I've got well over 2000 hours, mostly in open, but also alone. Almost every encounter with other players has been random people trying to kill me. Over time, I've learnt the necessary survival tricks, but it's depressing and it feels like there should be something more to the game than just not being murdered.

Recently, I've been invited to do some wing missions with someone I (literally) bumped into at the Colonia Bridge CG. But my inability to figure out how it all works is making me feel like a complete fraud. All the new stuff on the HUD is baffling. I don't seem to be able to follow him in SC without overshooting or dropping out too far away, even when range and speed are in the blue. It takes me ages to target whatever he's shooting at. And then there's the whole malfunctioning voice chat and "Discord server" part of it, which is terrifying and confusing in its own way.
 
Back
Top Bottom