Youtuber frustration with minor faction applications

From what I was told, they place each one by hand. Yes, that means if there are 300 PMFs, 300 PMFs have to be added to the game, one-by-one. A better system is supposedly in the works, but... obviously not happening anytime very soon. I'm frustrated about all this too, especially since I expect a rejection due to the ambiguity of one particular rule. But I take a deep breath, tell myself it's just Elite, and try to carry on with life without stressing too much.

It's not just a matter of adding them, FD do scrutinise each of them in terms of name and lore. It's not like getting a guild HQ in an MMO, getting a PMF into the game is literally asking FD to canonise a piece of fanfiction. Trying to verify 300+ snippets of backstory for each PMF to prevent conflicts in the lore is no small task, one which doesn't even have any real in-game mechanics but instead is purely a flavour thing for players to read a little description.
 
Player minor factions were never really a thing. Its a minor factions clone, just like the multitudes of other copy and paste minor factions. It acts and behaves the same as anyother minor factions with the same government type. The only thing unique about them is the name.

Another check in the box for backer promises. I wish it was different.
 
Recently cmdrs Plater, and D2EA have both had rants over the state of minor faction applications:

You can hear how genuinely frustrated they are, and I personally find it concerning that after a 6 month waiting period they are still being fobbed off an ignored.
D2EA makes the point that focus seems to be on micro transactions, and it's a sentiment that rings true when the Chieftain, still doesn't have a working interdiction reticle but already has a suit of cosmetics available.

I imagine one argument could be that they need to sell more cosmetics, in order to employ more staff to lessen the work load on what seems to be a pretty bare bones team at the moment. But that is pure conjecture, and one of the more positive spins when compared to D2EAs theories.

With so little communication, and such blatant disregard for the huge time sinks involved in the prep. of a home system for a minor faction, it begs the question. Do frontier really have any respect for their players time?

I would really hate to see the community lose characters like Plater and D2EA, but if you watch Down to Earth's vid above, he sounds done.
I'm sure if there were even anything remotely resembling competition for Elite, he'd have jumped ship by now.

Does anyone else find this concerning, or is it just more ranters ranting in your opinion?

Nah man I feel it too. Personal progression is great. Wouldnt change much besides mission scaling for credits. And kill the money meta's.

But the multiplayer part of this game SUUUUUUUUUUUUUUUUUUUCCCCCCCCCKKKKKKKKKKSSSSSSSSSSS.

Squadrons is their chance though. Hope they kill every meme in the book.
 
I am very skeptical about Squadrons as well. It will either promote pmf play - which could be bad for the bgs - in my opinion, or it will have little effect and be labelled as another multi-crew.

I auppose I am hoping for somewhere in the middle.

Simon
 
minor factions have always been slow at being added just be patient theyll add it eventually they couldve also been denied of the minor faction if you check the player minor faction submission page you can see the list of the ones that have been denied or added

You have missed the point! Which is FD’s complete lack of communication!!!
 
Maybe the lack of similar games (and the state of games that try to do the same) is a sign that it may not be that easy to do it. ;)
It's not about the difficulty to create its a simple economic problem. Space mmo is a niche market those with the skills to do it well choose easier genre with higher success rates. Or at least this is the perception of many. I personally think there is substantial empirical evidence to support the argument that the market is much larger then estimated. The problem is that people don't often know what they want until they see it. You didn't know you wanted a smart phone until one was invented that you could afford that did the things you wanted it to.


A solid space mmo space Sim that will capture maximum market share will need to check a few boxes. It needs to have controls that are easy and intuitive. A true economy with proper wealth and asset generation and loss. And it needs to be fun to play. All of these goals have already been achieved by different developers but sadly no developer has solved them all successfully in a single game hense the high failure rate and perceived lack of demand.

If eve star citizen and elite had a few children together one of them would become the new standard by which all future space games would be compared. And that game would have a user base conservatively of Atleast 50k invested players willing to spend money and every disposable minute of their time to game advancement. This is if just the bare minimum required is achieved. It could scale to potentially a few million if the game exceeded the minimum requirements and also caught a zeitgeist in the gaming community.
 
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