Zeiss VR One

A more universal solution from Zeiss - with good lenses (something the Oculus doens't have at present). I think one of the major issues with Oculus image fidelity is the use of low quality lenses.

http://zeissvrone.tumblr.com/#we-are-one

https://www.youtube.com/watch?v=Id18n7_TMlk


It's not plug-and-play obviously, though I hear people are using them for gaiming now via the open source tools available.

What I like about this is that it does allow staying on the cusp of display technology. Next gen phones will offer 4K. Will need some hefty GPUs to drive but I'd pay..

-Raja
 
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interesting yes, but the dk2 lenses are perfectly capable of fidelity.
The issue with the lenses is their made from baby skin lol...soooo delicate.

The issue with the rift is the screen door effect and the resolution. If the pixel density was better, then 1080p would have less SDE.
however that is just the case in the dk2.

look at the CV specs, the res isnt much higher. but the screen will be "hopefully" designed with screen door effect and proper pixel spacing.

ive talked to a few that went with all the 3rd party options on a cardboard, its such a pain in the ass.

not to mention the insane latency issues. to me the whole draw or lure of the rift is a seamless 1:1 offering (in most cases, ED, asseto, etc)
if you have a capable system

any combo of cardboard i have tried just cant achieve that. in some cases the graphics were way better than the dk2, but latency, cumbersome setup, price, etc not fun

used dk2 on your local classifieds, boom done.
 
interesting yes, but the dk2 lenses are perfectly capable of fidelity.

The lens is acrylic with a high magnification factor - so image fidelity is not a strong point.


I prefer going the manual route if I have to, to get what I want. "Boom done" is not for me :)
 
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It looks quite poor based on the youtube video but perhaps that was a limitation imposed by the device they had inserted into the VROne. The cinema app looked really bad for example, particularly when compared to the GEARVR's 'Oculus Cinema'.

I did not see or read any reference to any kind of wired connection to a PC, as such I guess streaming games to the device would be the only way to play a PC game on it. Hence the open source part of your original comment I presume. Not a great option if one at all.

You say that Oculus does not have good lenses at the moment - personally I don't understand that opinion, the lenses in all of my Oculus devices have done the job just fine - maybe I have just been lucky? The lenses on my HMZ device were about the same in terms of quality and suffered from the same drawbacks, such as a limited "sweet spot", if not to a higher degree. That was a Sony product...

I'm guessing we'll see more of the, not to coin a phrase but, "Google Plastics" as time goes on (although this looks alot more like the GearVR offering). A great entry level bit of VR kit but not something you'd want to play Elite on, or any PC game for that matter.

Thanks for bringing the device to my attention though - I always like to see what else in on offer. LENOVO are releasing a similar product as well. I'd expect most mobile devices to have official or third party "Google Plastic" over the next 12 months.
 
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I will add to this as I actually own a VR ONE. Lenses are excellent with a very big "sweet spot", although I can't compare that to the DK2 lenses. They do suffer from quite heavy chromatic aberration but only to the extreme edges of the lenses, this naturally can be corrected by using custom shaders (along with the barrel distortion required). Native apps are pretty rubbish in general, the VR apps made by Zeiss are quite lacking, although their AR app is quite fun but gets old very fast. As with any android based HMD it can use any of the google cardboard apps, but again, those are quite poor for the most part.

I bought the HMD specifically with PC streaming to an LG G3 in-mind and have not been disappointed with it at all in that aspect. I added an MPU-9150 accelerometer/gyroscope/magnetometer board for rotational tracking as although my phone is capable of doing so I wanted a standalone system. I am also experimenting with LED positional tracking with it as well. To the contrary I do play Elite with it for multiple hours at a time, although as with any non-rift HMD currently in Elite there are issues (like the galaxy map). I also play a host of other PC titles with it and have been very happy with it. As I said in the other thread I will be moving to a CV1 or VIVE when they hit the market, but in all-honesty aside from a slightly lesser ability to portray gradients and shadowing %100 perfectly (due to streaming compression) it is an incredibly capable VR choice for those not wishing to purchase a developer kit at this point in time. As with any phone based HMD you have to be willing to put a lot of time and effort into it to make it usable for anything other than what it was intended for, which is basically a glorified VR phone viewer. And even then you are up against the fact that there is no native support for tracking or lens correction etc. in any of the games you play, although this can naturally be done by yourself.
 
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I will add to this as I actually own a VR ONE. Lenses are excellent with a very big "sweet spot", although I can't compare that to the DK2 lenses. They do suffer from quite heavy chromatic aberration but only to the extreme edges of the lenses, this naturally can be corrected by using custom shaders (along with the barrel distortion required). Native apps are pretty rubbish in general, the VR apps made by Zeiss are quite lacking, although their AR app is quite fun but gets old very fast. As with any android based HMD it can use any of the google cardboard apps, but again, those are quite poor for the most part.

I bought the HMD specifically with PC streaming to an LG G3 in-mind and have not been disappointed with it at all in that aspect. I added an MPU-9150 accelerometer/gyroscope/magnetometer board for rotational tracking as although my phone is capable of doing so I wanted a standalone system. I am also experimenting with LED positional tracking with it as well. To the contrary I do play Elite with it for multiple hours at a time, although as with any non-rift HMD currently in Elite there are issues (like the galaxy map). I also play a host of other PC titles with it and have been very happy with it. As I said in the other thread I will be moving to a CV1 or VIVE when they hit the market, but in all-honesty aside from a slightly lesser ability to portray gradients and shadowing %100 perfectly (due to streaming compression) it is an incredibly capable VR choice for those not wishing to purchase a developer kit at this point in time. As with any phone based HMD you have to be willing to put a lot of time and effort into it to make it usable for anything other than what it was intended for, which is basically a glorified VR phone viewer. And even then you are up against the fact that there is no native support for tracking or lens correction etc. in any of the games you play, although this can naturally be done by yourself.

My sentiments exactly. I've even been streaming Elite to my NV shield - a good 5GHz network needed but it works fine for me. I'm open to fiddling with things. In terms of VR, I don't mind a bit of judder - I do however want a decent lens to look through so that things appear in focus as you move your eyes. Cheaply manufactured lenses have variance, so applying corrective measures won't cancel distortion sufficiently in some cases (as in my current lenses).
 
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