Zooming in during combat

Aiming long range weapons is a major problem when (ironically) your crosshair is in the way. Long range lasers, cannons and railguns would feel much better if one could aim properly with them.

The simplest solution would be a FoV toggle while scaling down the crosshair. A later update and a more enjoyable solution would be a picture-in-picture, a large rectangle in the middle of the screen. The number and strength of zoom levels should be adjustable.
Sensitivity settings should change based on zoom. If that's difficult to get right, it should be open for customization, like with other mode toggles (DSS, FSS).
 
Have you seen the effect of targeting an individual module? When I target the Power Plant, I get a second smaller targeting marker on my target. I wonder if you'd get the effect you're after that way?
My issue is that the target is sometimes as small as the reticle dots but is still well within range. Can't reliably hit them not due to lack of range or too much jitter/bloom, but because I can't see them properly.
 
My issue is that the target is sometimes as small as the reticle dots but is still well within range. Can't reliably hit them not due to lack of range or too much jitter/bloom, but because I can't see them properly.

Buy a bigger screen?

I use @Mohrgan’s method. You can line up the crosshairs with the sub target box really easily.

I honestly can’t see FDev changing it as they’re not after realistic space combat, the feel their going for is WWII dogfighting up close a personal. Long range is available if you’re skilled enough, but it’s not really what they want.
 
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