Hi there fellow VR Commanders!
I recently - about one month ago - finally got my Oculus Rift and am still blown away by the experience! I expected the additional immersion of VR to improve the way ED plays, but I wasn't prepared for how completely different it feels compared to playing on a traditional screen. ED feels like a totally different game and frankly, playing it in VR seems like the way it was always meant to be experienced! So I am one happy consumer right now!
However, there is one little bump in the otherwise - quite literally - smooth ride: on general, I get a very smooth gameplay, perhaps not quite hitting the magical 90 FPS, but the 70-80 FPS I normally get in space are absolutely sufficient for not making me feel sick. My recently ordered i7 6700, 16 GB RAM and my trusty GTX 970 do a decent job here. The story differs a little on planet surfaces and within stations, though, where I get much lower frame rates (generally 35 - 50 FPS). It's still playable and especially inside stations its not a problem, but driving fast around planet surfaces doens't feel as smooth as I'd like. [knocked out]
Finally coming to my question: I am considering to upgrade my - still quite new - GTX 970 to a GTX 1060 that just got released. Reviews and benchmarks say it delivers quite a performance boost compared to the GTX 970 and often comes close or even surpasses the GTX 980 in performance. This, compared Nvidias "multi-projection" feature, which I hope will be used to further improve the ED VR performance in the future, have made it a very appealing card to me.
Before someone suggests "got for a 1070 or even 1080, its the only way!" I'd also like to state that I already spend more than enough money on my rig and ED in recent times and am not willing to spend another 400-500 € for a performance upgrade in VR. I'd rather live with my current setup then.
The 1060, on the other hand, is so cheap that I will likely be able to sell my current 970 on ebay for nearly the same price I would have to pay for the 1060, which would be 279 €. This, of course, is the most basic variant of the 1060, in this case the "Zotac GTX 1060 Mini" (https://www.zotac.com/us/product/graphics_card/zotac-geforce-gtx-1060-mini#spec).
My question(s):
- does the "Mini" in the card mean any kind of performance loss compared to other "non-mini" cards? (specs imply otherwise) I am not talking about a comparison with overclocked cards, but with standard GTX 1060 base clock cards with larger form factor. If not, which trade-off do I have to pay for the reduced form factor? If there is no such trade-off, it really looks like a pretty good deal to me
- do the 1060 support multi-projection in the same way as their big brothers (1070, 1080)? Is this just a marketing thing from Nvidia, or do you expect it to really have an impact on the performance of VR?
- has anyone played ED in VR with a 1060, yet? I'd really like to read you experience and if you'd consider it up to the task of hitting the 90 FPS barrier in ED VR!
Thanks in advance for any answers! [yesnod]
I recently - about one month ago - finally got my Oculus Rift and am still blown away by the experience! I expected the additional immersion of VR to improve the way ED plays, but I wasn't prepared for how completely different it feels compared to playing on a traditional screen. ED feels like a totally different game and frankly, playing it in VR seems like the way it was always meant to be experienced! So I am one happy consumer right now!
However, there is one little bump in the otherwise - quite literally - smooth ride: on general, I get a very smooth gameplay, perhaps not quite hitting the magical 90 FPS, but the 70-80 FPS I normally get in space are absolutely sufficient for not making me feel sick. My recently ordered i7 6700, 16 GB RAM and my trusty GTX 970 do a decent job here. The story differs a little on planet surfaces and within stations, though, where I get much lower frame rates (generally 35 - 50 FPS). It's still playable and especially inside stations its not a problem, but driving fast around planet surfaces doens't feel as smooth as I'd like. [knocked out]
Finally coming to my question: I am considering to upgrade my - still quite new - GTX 970 to a GTX 1060 that just got released. Reviews and benchmarks say it delivers quite a performance boost compared to the GTX 970 and often comes close or even surpasses the GTX 980 in performance. This, compared Nvidias "multi-projection" feature, which I hope will be used to further improve the ED VR performance in the future, have made it a very appealing card to me.
Before someone suggests "got for a 1070 or even 1080, its the only way!" I'd also like to state that I already spend more than enough money on my rig and ED in recent times and am not willing to spend another 400-500 € for a performance upgrade in VR. I'd rather live with my current setup then.
The 1060, on the other hand, is so cheap that I will likely be able to sell my current 970 on ebay for nearly the same price I would have to pay for the 1060, which would be 279 €. This, of course, is the most basic variant of the 1060, in this case the "Zotac GTX 1060 Mini" (https://www.zotac.com/us/product/graphics_card/zotac-geforce-gtx-1060-mini#spec).
My question(s):
- does the "Mini" in the card mean any kind of performance loss compared to other "non-mini" cards? (specs imply otherwise) I am not talking about a comparison with overclocked cards, but with standard GTX 1060 base clock cards with larger form factor. If not, which trade-off do I have to pay for the reduced form factor? If there is no such trade-off, it really looks like a pretty good deal to me
- do the 1060 support multi-projection in the same way as their big brothers (1070, 1080)? Is this just a marketing thing from Nvidia, or do you expect it to really have an impact on the performance of VR?
- has anyone played ED in VR with a 1060, yet? I'd really like to read you experience and if you'd consider it up to the task of hitting the 90 FPS barrier in ED VR!
Thanks in advance for any answers! [yesnod]