Game Discussions Bethesda Softworks Starfield Space RPG

I fixed the bugged mission "Legendary Ship: Va'ruun Shroudbearer", which didn't have a target location indicator. I think the target ship had totally disappeared from my game, but I was able to bring it back with console commands.

I don't think I ever got the mission in my playthrough, but I did encounter the ship very early on and destroyed it with an essentially stock Razorleaf. The Shroudbearer has a blindspot directly behind it; if you can stay there (which is easy cause the ship is slow) it can be destroyed without being able to return fire.
 
Does anyone know if that mission has consequences for later NG+ gameplay?
I haven't seen equivalent for Ecliptic or Pirate battleships, so wondered if the Var'uun were being highlighted for a specific reason.

Anyone know why that mission disappears? Was leaving it until near end of Constellation quests, now at that point &was going to do it before Entangled but it has disappeared.
Personally, I haven't accepted any heavy space battle missions - any time I think my ship is fireproof, I get lucky to make it out in one piece. But I'd quote you another post only a few pages back:
Other M class ships, which have not been mentioned, are
These ships the players can destroy. They appear randomly in various systems, but not in any systems. They each seem to have their own set of systems, within which they travel.

I have destroyed the Spacer and Ecliptic battleships, but not the Va'ruun Shroudbearer, because I am unable to find it anymore. I have encountered it once quite early in the game, and I also have a mission for destroying it, but it doesn't have a location marker and the ship doesn't appear anywhere.
So it looks like the Va'ruun aren't specifically singled out.
 
I get the impression that my spaceman is wearing a spacesuit and helmet even when in 3rd person view he is not. So I should have taken the spacesuit and helmet off after putting the operative suit and helmet on?
Yeah, if you've set it to be hidden in settlements it's just that -- hidden. You have to actually take it off for it to be off.

That's why you can boost in cities -- you still have the pack on. In fact it shows up briefly when you boost.
 
My M class cruiser is nearing completion, and it is insane. Any enemy except the ones I've created through the Astroneer mod myself just evaporates as soon as the location has finished loading. And I'm still 3 turrets away from the final loadout.
 
My M class cruiser is nearing completion, and it is insane. Any enemy except the ones I've created through the Astroneer mod myself just evaporates as soon as the location has finished loading. And I'm still 3 turrets away from the final loadout.
Are the weapons on that ship from standard catalogue, or modded?
 
My M class cruiser is nearing completion, and it is insane. Any enemy except the ones I've created through the Astroneer mod myself just evaporates as soon as the location has finished loading. And I'm still 3 turrets away from the final loadout.
We need pictures when its finished ... or it never happened
(humor pls)
Have a wonderful weekend
 
We need pictures when its finished ... or it never happened
(humor pls)
Have a wonderful weekend
And here it is, on the pad at Cydonia and viewed from below. It is everything I hoped it would be, and it is not even clipping much at 186m length, as it's towering so high above everything. It has 200k cargo, plenty of passenger cabins and crew capacity. It's slow, and the turrets won't initiate any battle, but they sure end it. It has cost me over 10 million.
Edit: I was wrong. The turrets do open up, once I lock a target in.
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And here it is, on the pad at Cydonia and viewed from below. It is everything I hoped it would be, and it is not even clipping much at 186m length, as it's towering so high above everything. It has 200k cargo, plenty of passenger cabins and crew capacity. It's slow, and the turrets won't initiate any battle, but they sure end it. It has cost me over 10 million.
Edit: I was wrong. The turrets do open up, once I lock a target in.
View attachment 383881View attachment 383882
Holy moly! That is...big!

I've been derping around with yet another character, and having fun doing missions and exploration and whatnot.

I've played for 640+ hours, and I'm not done. I keep thinking I should take a break, and then I just keep playing :)

I like to shoot oxygen tanks and watch them fly around madly and then explode. There's something oddly satisfying about it ;)
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I'm flying another modified Razorleaf at the moment. I upgraded it quite a bit, and it's doing well so far. I took out a couple Starborn Guardian II's in it. My character is only level 16 at this point, so doing well I think.
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I've been modding various things, of course, having fun with it. Andreja has a new haircut, for example.
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I found this cool ground vehicle, but there were no keys for it. Maybe in a future patch! They did say they were considering alternate forms of transportation. I want something a bit smaller, though, really. Still...anything would be good.
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I saw this moonshine and a plushie behind a cargo container. And an empty beer bottle. I don't know what was going on here. Maybe that's for the best :p
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And here it is, on the pad at Cydonia and viewed from below. It is everything I hoped it would be, and it is not even clipping much at 186m length, as it's towering so high above everything. It has 200k cargo, plenty of passenger cabins and crew capacity. It's slow, and the turrets won't initiate any battle, but they sure end it. It has cost me over 10 million.
Edit: I was wrong. The turrets do open up, once I lock a target in.
View attachment 383881
Well done. Reminds me of Mass Effect? The triangular sections and their angled arrangement gives it a sturdy, armoured look.

I, too, had a lot of fun shooting oxygen tanks.
 
Personally, I haven't accepted any heavy space battle missions - any time I think my ship is fireproof, I get lucky to make it out in one piece. But I'd quote you another post only a few pages back:

...
Space is void and empty. And big Asteroids barely can take hits. There just isn't any cover. Got multiple enemies? Someone's gonna hit you.
However: You can boost. Iirc, boost breaks any locks, even guns. You can end boost prematurely! This is important. You can boost immediately again. So what you can do is boost anytime you get under fire. Then cancel boost and do your thing, tec. This can buy you more time to focus an enemy down and reduce the enemy count.
 
If we had vehicles and could tweak them I'd totally take oxygen tank racks and weaponize them as super-inefficient unguided rocket artillery. I'd even carry such racks as heavy weapon around, or rather let Andreja carry it. The only thing I miss is a contraption to prime all the O2 bottles for glorious attack. I'll refer to Andreja as Katyusha then.
 
I'm toying with the idea of adding a midsection to my cruiser as dedicated living space with big windows. Sadly that would make the ship both 50m longer, bringing it to a total of 232m length, and my CPU starts crying in the builder, turning frames per second into seconds per frame....well, almost.
 
I don't think I ever got the mission in my playthrough, but I did encounter the ship very early on and destroyed it with an essentially stock Razorleaf. The Shroudbearer has a blindspot directly behind it; if you can stay there (which is easy cause the ship is slow) it can be destroyed without being able to return fire.
I have to admit that my attack on the Shroudbearer was quite head-on. I destroyed one of the escort ships, then made a fast charge on the Shroudbearer and boosted away, thinking that I'm faster than the escorts, but I wasn't. They were able to hang on at firing distance from me, so I had to fight them. After I had beaten them the Shroudbearer was so close to me that it started at firing me, so I had to attack that immediately after the escorts were destroyed. I didn't have to take advantage of that blind spot in the rear, but I had to use two sets of ship part kits.

With the Ecliptic Battleship Camulus I had to get to the blind spot in that ship's rear, between the engine blocks, because that ship has a very strong shield generator, which also regenerates very fast. I tried a hit-and-run tactic first, but it was almost impossible to reduce the hull of the Camulus that way.
 
I just wish shroudbreaker would actually turn up at Grissom where it says it should be . Don't think I've had the ecliptic battleship just yet , but stopped playing due to the amount of broken missions I have.
 
I just wish shroudbreaker would actually turn up at Grissom where it says it should be . Don't think I've had the ecliptic battleship just yet , but stopped playing due to the amount of broken missions I have.
In my understanding starting an NG+ will reset all missions. Then you should be able to do the missions which now are bugged - unless they get broken again. 😄
 
Not too often, but on some rare occasion, the graphics in this game are just amazing. Sorry for the double post.View attachment 384437
There is a saying on my homeworld: When the sky turns red there will be bloddshed. It was like this when we found Numa's cruise in the distance and we knew there would be bloodshed. Numa had made one crucial mistake and didn't name his ship properly which gave us a backdoor to slip in and take the behemoth for ourselves. We marched on confidently and I readied my cyberdeck to rig'n'roll.
 
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