I think you vastly overestimate the size of my group

PP isnt difficult to work out, its not rocket surgery, trust me we don't make any waves or hinder Utopia in any way, we are mainly a fortification group.
Yes I'm perhaps being more general that "a group" can do a lot of damage. And you don't seem malicious. But you say you don't hinder Utopia. What if the main group want the power to undergo a controlled turmoil in order to shed loss-making control systems (that may have been acquired through malicious or unintentional sabotage) and improve the power's economy, requiring as near as possible complete control over fortification, do you take the lead from that group? Or would you be a spanner in the works insisting on fortifying everything you can, preventing the beneficial turmoil and leaving Utopia in its erstwhile weaker, more vulnersble state?
What if Utopia is attacked and goes into turmoil, and needs to control where gets fortified in order to make sure that the least profitable systems are lost, and the most profitable systems are protected, so that the turmoil doesn't deepen?
Speaking of loss-making systems, do you consult with the main group when voting, to ensure that you don't assist a sabotage prep from going to expansion (which may be very difficult to oppose due to trigger asymmetry, and nigh impossible to lose afterwards)? Don't get me wrong, all powers have to deal with random fortifying and voting (although it generates work), and you may be in the noise, but I'm trying to see if you understand the implications of what you're doing.
"It's not rocket surgery, trust me bro". Did you know that the powerplay UI frequently displays numbers that are outright
wrong due to ancient bugs that were never fixed, and sometimes egregiously misleading? And a whole bunch of other stuff you probably don't know if you're isolationist and not willing to learn from the experts in established groups.
If all PP was forced into Open it would be unbalanced in its current form, Large groups would simply blockade/gank smaller groups and soloers, no thanks im happy having fun in solo or PG with a few friends enjoying life.
O7
Well, either you're helping your power, in which case you
are part of a large group (since a relatively narrow set of actions are beneficial in any given week), or you're doing random stuff that randomly conflicts with that - which is it?
And you perfectly highlight the existing nasty imbalance in the game. In open, powerplayers can be blockaded, frequently making it difficult to complete their task, in solo/PG they cannot, making it easy. This incentivises the use of closed modes, regardless of what you enjoy, and penalises playstyles that emphasise open play. Why is the choice of modes a biased one, instead of a free choice? What would you do to fix it?